forked from github/server
simple and basic tests for ships
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require "lunit"
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module("tests.e2.ships", package.seeall, lunit.testcase)
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function setup()
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eressea.settings.set("rules.ship.damage.nocrewocean", "0")
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eressea.settings.set("rules.ship.damage.nocrew", "0")
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eressea.settings.set("rules.ship.drifting", "0")
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end
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function test_ship_requires_skill()
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local r1 = region.create(0, 0, "ocean")
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local r2 = region.create(1, 0, "ocean")
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local f = faction.create("fake@eressea.de", "human", "de")
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local u1 = unit.create(f, r1, 1)
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u1.name = "fake"
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u1.ship = ship.create(r1, "longboat")
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u1:clear_orders()
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u1:add_order("NACH O")
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process_orders()
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assert_equal(r1, u1.ship.region)
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assert_equal(r1, u1.region)
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end
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function no_test_ship_happy_case()
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local r1 = region.create(0, 0, "ocean")
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local r2 = region.create(1, 0, "ocean")
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local f = faction.create("hodor@eressea.de", "human", "de")
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local u1 = unit.create(f, r1, 1)
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local u2 = unit.create(f, r1, 1)
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u1.ship = ship.create(r1, "longboat")
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u2.ship = u1.ship
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u1:clear_orders()
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u1:add_order("NACH O")
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u1:set_skill("sailing", 1) -- cptskill = 1
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u2:set_skill("sailing", 9) -- sumskill = 10
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process_orders()
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assert_equal(r2, u1.ship.region)
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assert_equal(r2, u1.region)
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assert_equal(r2, u2.region)
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end
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