forked from github/server
E2 turn 966 desaster: code was writing a bad datafile
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64937fac3a
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@ -1,3 +1,3 @@
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#define VERSION_MAJOR 3
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#define VERSION_MINOR 8
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#define VERSION_BUILD 2
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#define VERSION_BUILD 3
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@ -1221,7 +1221,7 @@ faction *readfaction(struct gamedata * data)
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}
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READ_STR(data->store, name, sizeof(name));
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faction_setpassword(f, (data->version >= CRYPT_VERSION) ? name : password_hash(name, 0, PASSWORD_DEFAULT));
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faction_setpassword(f, (data->version > CRYPT_VERSION) ? name : password_hash(name, 0, PASSWORD_DEFAULT));
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if (data->version < NOOVERRIDE_VERSION) {
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READ_STR(data->store, 0, 0);
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}
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@ -1407,7 +1407,7 @@ int readgame(const char *filename, bool backup)
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create_backup(path);
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}
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F = fopen(path, "r");
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F = fopen(path, "rb");
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if (!F) {
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perror(path);
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return -1;
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@ -1753,7 +1753,7 @@ int writegame(const char *filename)
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/* make sure we don't overwrite an existing file (hard links) */
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unlink(path);
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#endif
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F = fopen(path, "w");
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F = fopen(path, "wb");
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if (!F) {
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perror(path);
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return -1;
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