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Hain für Mallornwälder
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@ -1168,8 +1168,59 @@ sp_hain(castorder *co)
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if(!r->land) {
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if(!r->land) {
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cmistake(mage, strdup(co->order), 296, MSG_MAGIC);
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cmistake(mage, strdup(co->order), 296, MSG_MAGIC);
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return 0;
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}
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if (fval(r, RF_MALLORN)) {
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cmistake(mage, strdup(co->order), 92, MSG_MAGIC);
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return 0;
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}
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trees = lovar(force * 10) + force;
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#if GROWING_TREES
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rsettrees(r, 1, rtrees(r,1) + trees);
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#else
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rsettrees(r, rtrees(r) + trees);
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#endif
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/* melden, 1x pro Partei */
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{
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message * seen = msg_message("growtree_effect", "mage amount", mage, trees);
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message * unseen = msg_message("growtree_effect", "mage amount", NULL, trees);
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report_effect(r, mage, seen, unseen);
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}
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return cast_level;
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return cast_level;
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}
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}
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/* ------------------------------------------------------------- */
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/* Name: Segne Mallornstecken - Mallorn Hainzauber
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* Stufe: 4
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* Kategorie: Region, positiv
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* Gebiet: Gwyrrd
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* Syntax: ZAUBER [REGION x y] [STUFE 4] "Segne Mallornstecken"
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* Wirkung:
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* Erschafft Stufe-10*Stufe Jungbäume
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*
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* Flag:
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* (FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE)
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*/
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static int
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sp_mallornhain(castorder *co)
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{
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int trees;
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region *r = co->rt;
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unit *mage = (unit *)co->magician;
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int cast_level = co->level;
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int force = co->force;
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if(!r->land) {
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cmistake(mage, strdup(co->order), 296, MSG_MAGIC);
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return 0;
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}
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if (!fval(r, RF_MALLORN)) {
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cmistake(mage, strdup(co->order), 91, MSG_MAGIC);
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return 0;
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}
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trees = lovar(force * 10) + force;
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trees = lovar(force * 10) + force;
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#if GROWING_TREES
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#if GROWING_TREES
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@ -7471,6 +7522,24 @@ spell spelldaten[] =
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(spell_f)sp_windshield, patzer
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(spell_f)sp_windshield, patzer
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},
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},
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{SPL_MALLORNTREEGROW, "Segne Mallornstecken",
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"Diese Ritual verstärkt die Wirkung des magischen Trankes um ein "
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"vielfaches. Wo sonst aus einem Stecken nur ein Baum spießen konnte, "
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"so treibt nun jeder Ast Wurzeln.",
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NULL,
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NULL,
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M_DRUIDE,
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(FARCASTING | SPELLLEVEL | REGIONSPELL | TESTRESISTANCE),
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5, 4,
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{
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{R_AURA, 6, SPC_LEVEL},
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{R_MALLORN, 2, SPC_LEVEL},
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{R_TREES, 1, SPC_FIX},
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{0, 0, 0},
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{0, 0, 0}},
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(spell_f)sp_mallornhain, patzer_ents
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},
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{ SPL_GOODWINDS, "Beschwörung eines Wasserelementar",
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{ SPL_GOODWINDS, "Beschwörung eines Wasserelementar",
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"Der Magier zwingt mit diesem Ritual die Elementargeister des Wassers "
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"Der Magier zwingt mit diesem Ritual die Elementargeister des Wassers "
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"in seinen Dienst und bringt sie dazu, das angegebene Schiff schneller "
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"in seinen Dienst und bringt sie dazu, das angegebene Schiff schneller "
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@ -200,6 +200,7 @@ enum {
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SPL_DRAINODEM, /* 174? */
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SPL_DRAINODEM, /* 174? */
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SPL_AURA_OF_FEAR, /* 175? */
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SPL_AURA_OF_FEAR, /* 175? */
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SPL_SHADOWCALL, /* 176? */
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SPL_SHADOWCALL, /* 176? */
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SPL_MALLORNTREEGROW,
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MAXALLSPELLS,
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MAXALLSPELLS,
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NO_SPELL = (spellid_t) -1
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NO_SPELL = (spellid_t) -1
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};
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};
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