forked from github/server
remove deprecated learn_skill function and configuration
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f55168e7de
commit
547532bc63
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@ -49,7 +49,7 @@
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"recruit.allow_merge": true,
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"study.expensivemigrants": true,
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"study.speedup": 2,
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"study.from_use": 0.4,
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"study.produceexp": 12,
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"world.era": 3,
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"rules.reserve.twophase": true,
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"rules.owners.force_leave": false,
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@ -212,7 +212,7 @@ static void test_monsters_learn_exp(CuTest * tc)
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skill* sk;
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create_monsters(&f, &f2, &u, &m);
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config_set("study.from_use", "1");
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config_set("study.produceexp", "30");
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u_setrace(u, u_race(m));
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produceexp(u, SK_MELEE, u->number);
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42
src/study.c
42
src/study.c
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@ -790,23 +790,22 @@ int study_cmd(unit * u, order * ord)
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return 0;
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}
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static double produceexp_chance(void) {
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return config_get_flt("study.from_use", 1.0 / 3);
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static int produceexp_days(void) {
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return config_get_int("study.produceexp", 10);
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}
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void produceexp_ex(struct unit *u, skill_t sk, int n, bool(*learn)(unit *, skill_t, double))
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void produceexp_ex(struct unit *u, skill_t sk, int n, learn_fun learn)
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{
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if (n != 0 && (is_monsters(u->faction) || playerrace(u_race(u)))) {
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double chance = produceexp_chance();
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if (chance > 0.0F) {
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learn(u, sk, (n * chance) / u->number);
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}
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assert(u && n <= u->number);
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if (n > 0 && (is_monsters(u->faction) || playerrace(u_race(u)))) {
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int days = produceexp_days();
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learn(u, sk, days * n / u->number);
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}
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}
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void produceexp(struct unit *u, skill_t sk, int n)
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{
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produceexp_ex(u, sk, n, learn_skill_depr);
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produceexp_ex(u, sk, n, learn_skill);
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}
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#ifndef NO_TESTS
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@ -816,31 +815,6 @@ void inject_learn(learn_fun fun) {
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inject_learn_fun = fun;
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}
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#endif
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bool learn_skill_depr(unit * u, skill_t sk, double learn_chance)
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{
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skill *sv = u->skills;
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if (learn_chance < 1.0 && rng_int() % 10000 >= learn_chance * 10000)
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if (!chance(learn_chance)) // FIXME: this nested if looks as if we are rolling twice!
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return false;
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while (sv != u->skills + u->skill_size) {
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assert(sv->weeks > 0);
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if (sv->id == sk) {
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if (sv->weeks <= 1) {
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sk_set(sv, sv->level + 1);
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}
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else {
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sv->weeks--;
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}
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return true;
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}
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++sv;
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}
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sv = add_skill(u, sk);
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sk_set(sv, 1);
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return true;
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}
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void learn_skill(unit *u, skill_t sk, int days) {
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int leveldays = STUDYDAYS * u->number;
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int weeks = 0;
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@ -41,11 +41,10 @@ extern "C" {
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#endif
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#define STUDYDAYS 30
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bool learn_skill_depr(struct unit *u, skill_t sk, double chance);
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void learn_skill(struct unit *u, skill_t sk, int days);
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void produceexp(struct unit *u, skill_t sk, int n);
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void produceexp_ex(struct unit *u, skill_t sk, int n, bool(*learn)(struct unit *, skill_t, double));
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void produceexp_ex(struct unit *u, skill_t sk, int n, learn_fun learn);
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void demon_skillchange(struct unit *u);
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@ -141,16 +141,14 @@ static void test_study_bug_2194(CuTest *tc) {
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static CuTest *g_tc;
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static bool cb_learn_one(unit *u, skill_t sk, double chance) {
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static void cb_learn_one(unit *u, skill_t sk, int days) {
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CuAssertIntEquals(g_tc, SK_ALCHEMY, sk);
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CuAssertDblEquals(g_tc, 0.5 / u->number, chance, 0.01);
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return false;
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CuAssertIntEquals(g_tc, 10, days);
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}
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static bool cb_learn_two(unit *u, skill_t sk, double chance) {
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static void cb_learn_two(unit *u, skill_t sk, int days) {
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CuAssertIntEquals(g_tc, SK_ALCHEMY, sk);
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CuAssertDblEquals(g_tc, 2 * 0.5 / u->number, chance, 0.01);
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return false;
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CuAssertIntEquals(g_tc, 20, days);
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}
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static void test_produceexp(CuTest *tc) {
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@ -159,7 +157,8 @@ static void test_produceexp(CuTest *tc) {
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g_tc = tc;
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test_cleanup();
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u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
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config_set("study.from_use", "0.5");
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scale_number(u, 2);
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config_set("study.produceexp", "20");
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produceexp_ex(u, SK_ALCHEMY, 1, cb_learn_one);
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produceexp_ex(u, SK_ALCHEMY, 2, cb_learn_two);
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test_cleanup();
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