forked from github/server
can read and write struct allies.
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a26438c175
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@ -105,16 +105,20 @@ void allies_write(gamedata * data, const allies *alist)
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write_faction_reference(NULL, data->store);
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}
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void allies_read(gamedata * data, allies **sfp)
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void allies_read(gamedata * data, allies **p_al)
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{
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for (;;) {
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int aid, state;
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faction *f;
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int aid, status;
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READ_INT(data->store, &aid);
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/* TODO: deal with unresolved factions, somehow */
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if (aid >=0) {
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if (aid <= 0) {
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break;
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}
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READ_INT(data->store, &state);
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f = findfaction(aid);
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if (!f) f = faction_create(aid);
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READ_INT(data->store, &status);
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allies_set(p_al, f, status);
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}
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}
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@ -23,7 +23,7 @@ static void test_ally(CuTest * tc)
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test_teardown();
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}
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static void test_allies_clone(CuTest * tc)
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static void test_ally_clone(CuTest * tc)
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{
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struct ally * al = NULL, *ac;
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struct faction * f;
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@ -63,8 +63,8 @@ CuSuite *get_ally_suite(void)
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{
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CuSuite *suite = CuSuiteNew();
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SUITE_ADD_TEST(suite, test_ally);
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SUITE_ADD_TEST(suite, test_ally_clone);
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SUITE_ADD_TEST(suite, test_allies);
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SUITE_ADD_TEST(suite, test_allies_clone);
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return suite;
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}
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