forked from github/server
fix a crash in E2 caused by the recent removal of FFL_TIMEOUT.
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5626abd8dc
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539d2673f7
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@ -1313,7 +1313,6 @@ faction *readfaction(struct gamedata * data)
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f->flags = FFL_NPC | FFL_NOIDLEOUT;
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}
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}
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assert((f->flags&FFL_SAVEMASK) == f->flags);
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a_read(data->store, &f->attribs, f);
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if (data->version >= CLAIM_VERSION) {
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