forked from github/server
squash some static analysis warnings.
This commit is contained in:
parent
14b4ae5859
commit
531da88b2a
|
@ -181,7 +181,7 @@ static int potion_power(unit *u, int amount) {
|
||||||
if (u->number % 10 > 0) ++use;
|
if (u->number % 10 > 0) ++use;
|
||||||
amount = use;
|
amount = use;
|
||||||
}
|
}
|
||||||
/* Verfünffacht die HP von max. 10 Personen in der Einheit */
|
/* Verf<EFBFBD>nffacht die HP von max. 10 Personen in der Einheit */
|
||||||
u->hp += _min(u->number, 10 * amount) * unit_max_hp(u) * 4;
|
u->hp += _min(u->number, 10 * amount) * unit_max_hp(u) * 4;
|
||||||
return amount;
|
return amount;
|
||||||
}
|
}
|
||||||
|
@ -241,11 +241,6 @@ static void init_potiondelay(attrib * a)
|
||||||
a->data.v = malloc(sizeof(potiondelay));
|
a->data.v = malloc(sizeof(potiondelay));
|
||||||
}
|
}
|
||||||
|
|
||||||
static void free_potiondelay(attrib * a)
|
|
||||||
{
|
|
||||||
free(a->data.v);
|
|
||||||
}
|
|
||||||
|
|
||||||
static int age_potiondelay(attrib * a, void *owner)
|
static int age_potiondelay(attrib * a, void *owner)
|
||||||
{
|
{
|
||||||
potiondelay *pd = (potiondelay *)a->data.v;
|
potiondelay *pd = (potiondelay *)a->data.v;
|
||||||
|
@ -257,7 +252,7 @@ static int age_potiondelay(attrib * a, void *owner)
|
||||||
attrib_type at_potiondelay = {
|
attrib_type at_potiondelay = {
|
||||||
"potiondelay",
|
"potiondelay",
|
||||||
init_potiondelay,
|
init_potiondelay,
|
||||||
free_potiondelay,
|
a_finalizeeffect,
|
||||||
age_potiondelay, 0, 0
|
age_potiondelay, 0, 0
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
22
src/battle.c
22
src/battle.c
|
@ -1022,16 +1022,15 @@ static int armor_bonus(const race *rc) {
|
||||||
int natural_armor(unit * du)
|
int natural_armor(unit * du)
|
||||||
{
|
{
|
||||||
const race *rc = u_race(du);
|
const race *rc = u_race(du);
|
||||||
int bonus, an = rc->armor;
|
int an;
|
||||||
|
|
||||||
assert(rc);
|
assert(rc);
|
||||||
bonus = armor_bonus(rc);
|
an = armor_bonus(rc);
|
||||||
if (bonus > 0) {
|
if (an > 0) {
|
||||||
int sk = effskill(du, SK_STAMINA, 0);
|
int sk = effskill(du, SK_STAMINA, 0);
|
||||||
sk /= bonus;
|
an = sk / an;
|
||||||
an += sk;
|
|
||||||
}
|
}
|
||||||
return an;
|
return an + rc->armor;
|
||||||
}
|
}
|
||||||
|
|
||||||
static int rc_specialdamage(const unit *au, const unit *du, const struct weapon_type *wtype)
|
static int rc_specialdamage(const unit *au, const unit *du, const struct weapon_type *wtype)
|
||||||
|
@ -2042,19 +2041,12 @@ int hits(troop at, troop dt, weapon * awp)
|
||||||
void dazzle(battle * b, troop * td)
|
void dazzle(battle * b, troop * td)
|
||||||
{
|
{
|
||||||
/* Nicht kumulativ ! */
|
/* Nicht kumulativ ! */
|
||||||
if (td->fighter->person[td->index].flags & FL_DAZZLED)
|
|
||||||
return;
|
|
||||||
|
|
||||||
#ifdef TODO_RUNESWORD
|
#ifdef TODO_RUNESWORD
|
||||||
if (td->fighter->weapon[WP_RUNESWORD].count > td->index) {
|
if (td->fighter->weapon[WP_RUNESWORD].count > td->index) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
if (td->fighter->person[td->index].flags & FL_COURAGE) {
|
if (td->fighter->person[td->index].flags & (FL_COURAGE|FL_DAZZLED) {
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (td->fighter->person[td->index].flags & FL_DAZZLED) {
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2497,7 +2489,7 @@ static int loot_quota(const unit * src, const unit * dst,
|
||||||
{
|
{
|
||||||
if (dst && src && src->faction != dst->faction) {
|
if (dst && src && src->faction != dst->faction) {
|
||||||
double divisor = config_get_flt("rules.items.loot_divisor", 1);
|
double divisor = config_get_flt("rules.items.loot_divisor", 1);
|
||||||
assert(divisor == 0 || divisor >= 1);
|
assert(divisor <= 0 || divisor >= 1);
|
||||||
if (divisor >= 1) {
|
if (divisor >= 1) {
|
||||||
double r = n / divisor;
|
double r = n / divisor;
|
||||||
int x = (int)r;
|
int x = (int)r;
|
||||||
|
|
|
@ -16,7 +16,7 @@
|
||||||
|
|
||||||
const attrib_type at_lighthouse = {
|
const attrib_type at_lighthouse = {
|
||||||
"lighthouse"
|
"lighthouse"
|
||||||
/* Rest ist NULL; temporäres, nicht alterndes Attribut */
|
/* Rest ist NULL; tempor<EFBFBD>res, nicht alterndes Attribut */
|
||||||
};
|
};
|
||||||
|
|
||||||
/* update_lighthouse: call this function whenever the size of a lighthouse changes
|
/* update_lighthouse: call this function whenever the size of a lighthouse changes
|
||||||
|
@ -127,7 +127,7 @@ bool check_leuchtturm(region * r, faction * f)
|
||||||
c += u->number;
|
c += u->number;
|
||||||
if (c > buildingcapacity(b))
|
if (c > buildingcapacity(b))
|
||||||
break;
|
break;
|
||||||
if (f == NULL || u->faction == f) {
|
if (u->faction == f) {
|
||||||
if (!d)
|
if (!d)
|
||||||
d = distance(r, r2);
|
d = distance(r, r2);
|
||||||
if (maxd < d)
|
if (maxd < d)
|
||||||
|
|
|
@ -1240,9 +1240,9 @@ static bool roadto(const region * r, direction_t dir)
|
||||||
if (!r || dir >= MAXDIRECTIONS || dir < 0)
|
if (!r || dir >= MAXDIRECTIONS || dir < 0)
|
||||||
return false;
|
return false;
|
||||||
r2 = rconnect(r, dir);
|
r2 = rconnect(r, dir);
|
||||||
if (r == NULL || r2 == NULL)
|
if (!r2) {
|
||||||
return false;
|
return false;
|
||||||
|
}
|
||||||
if (r->attribs || r2->attribs) {
|
if (r->attribs || r2->attribs) {
|
||||||
const curse_type *roads_ct = ct_find("magicstreet");
|
const curse_type *roads_ct = ct_find("magicstreet");
|
||||||
if (roads_ct != NULL) {
|
if (roads_ct != NULL) {
|
||||||
|
|
|
@ -3237,8 +3237,7 @@ static int sp_magicboost(castorder * co)
|
||||||
}
|
}
|
||||||
|
|
||||||
effect = 6;
|
effect = 6;
|
||||||
c = create_curse(mage, &mage->attribs, ct_magicboost, power, 10, effect, 1);
|
create_curse(mage, &mage->attribs, ct_magicboost, power, 10, effect, 1);
|
||||||
|
|
||||||
/* one aura boost with 200% aura now: */
|
/* one aura boost with 200% aura now: */
|
||||||
effect = 200;
|
effect = 200;
|
||||||
c = create_curse(mage, &mage->attribs, ct_auraboost, power, 4, effect, 1);
|
c = create_curse(mage, &mage->attribs, ct_auraboost, power, 4, effect, 1);
|
||||||
|
@ -4031,7 +4030,7 @@ static int sp_recruit(castorder * co)
|
||||||
* ein mehrfaches von Stufe 1, denn in beiden Faellen gibt es nur 1
|
* ein mehrfaches von Stufe 1, denn in beiden Faellen gibt es nur 1
|
||||||
* Bauer, nur die Kosten steigen. */
|
* Bauer, nur die Kosten steigen. */
|
||||||
n = (pow(force, 1.6) * 100) / f->race->recruitcost;
|
n = (pow(force, 1.6) * 100) / f->race->recruitcost;
|
||||||
if (rc->recruit_multi != 0) {
|
if (rc->recruit_multi > 0) {
|
||||||
double multp = (double)maxp / rc->recruit_multi;
|
double multp = (double)maxp / rc->recruit_multi;
|
||||||
n = _min(multp, n);
|
n = _min(multp, n);
|
||||||
n = _max(n, 1);
|
n = _max(n, 1);
|
||||||
|
|
|
@ -185,9 +185,7 @@ plane *get_astralplane(void)
|
||||||
if (!rule_astralplane) {
|
if (!rule_astralplane) {
|
||||||
return NULL;
|
return NULL;
|
||||||
}
|
}
|
||||||
if (!astralspace) {
|
|
||||||
astralspace = getplanebyname("Astralraum");
|
astralspace = getplanebyname("Astralraum");
|
||||||
}
|
|
||||||
if (!astralspace) {
|
if (!astralspace) {
|
||||||
astralspace = create_new_plane(1, "Astralraum",
|
astralspace = create_new_plane(1, "Astralraum",
|
||||||
TE_CENTER_X - 500, TE_CENTER_X + 500,
|
TE_CENTER_X - 500, TE_CENTER_X + 500,
|
||||||
|
|
|
@ -0,0 +1 @@
|
||||||
|
Subproject commit de289b60c5009b6ac8e786f39432c08eadbb69b7
|
Loading…
Reference in New Issue