forked from github/server
updates vom beta-branch nach dev-version
This commit is contained in:
parent
63f0c81ebd
commit
52aa6bccc2
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@ -2843,8 +2843,9 @@ produce(void)
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todo = igetkeyword(u->thisorder, u->faction->locale);
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if (todo == NOKEYWORD) continue;
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if (rterrain(r) == T_OCEAN && u->race != RC_AQUARIAN &&
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todo != K_STEAL && todo != K_SPY && todo != K_SABOTAGE)
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if (rterrain(r) == T_OCEAN && u->race != RC_AQUARIAN
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&& !(race[u->race].flags & RCF_SWIM)
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&& todo != K_STEAL && todo != K_SPY && todo != K_SABOTAGE)
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continue;
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switch (todo) {
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@ -524,7 +524,7 @@ monster_seeks_target(region *r, unit *u)
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switch( u->race ) {
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case RC_ALP:
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if( !(u->age % 2) ) /* bewegt sich nur jede zweite Runde */
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if( (u->age % 2) ) /* bewegt sich nur jede zweite Runde */
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d = NODIRECTION;
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break;
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default:
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@ -415,9 +415,15 @@ learn(void)
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/* lernen nach lehren */
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for (r = regions; r; r = r->next)
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for (u = r->units; u; u = u->next)
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if (rterrain(r) != T_OCEAN || u->race == RC_AQUARIAN)
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for (r = regions; r; r = r->next) {
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for (u = r->units; u; u = u->next) {
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if (rterrain(r) == T_OCEAN){
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/* sonderbehandlung aller die auf Ozeanen lernen können */
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if (u->race != RC_AQUARIAN
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&& !(race[u->race].flags & RCF_SWIM)) {
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continue;
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}
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}
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if (igetkeyword(u->thisorder, u->faction->locale) == K_STUDY) {
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double multi = 1.0;
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attrib * a = NULL;
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@ -531,7 +537,6 @@ learn(void)
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mistake(u, u->thisorder, buf, MSG_EVENT);
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continue;
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}
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}
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if (is_migrant(u)
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&& (i == SK_MAGIC || i == SK_ALCHEMY || i == SK_TACTICS
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|| i == SK_HERBALISM || i == SK_SPY))
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@ -543,6 +548,7 @@ learn(void)
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continue;
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}
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}
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}
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if (studycost) {
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money = get_pooled(u, r, R_SILVER);
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money = min(money, studycost * u->number);
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@ -562,10 +568,10 @@ learn(void)
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}
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if (a==NULL) a = a_add(&u->attribs, a_new(&at_learning));
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if (money>0) {
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use_pooled(u, r, R_SILVER, money);
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add_message(&u->faction->msgs, new_message(u->faction,
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add_message(&u->faction->msgs,
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new_message(u->faction,
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"studycost%u:unit%r:region%i:cost%t:skill",
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u, u->region, money, i));
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}
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@ -644,6 +650,8 @@ learn(void)
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}
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}
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}
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}
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}
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@ -665,7 +673,9 @@ teaching(void)
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if (u->race == RC_SPELL || fval(u, FL_LONGACTION))
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continue;
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if (rterrain(r) == T_OCEAN && u->race != RC_AQUARIAN)
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if (rterrain(r) == T_OCEAN
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&& u->race != RC_AQUARIAN
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&& !(race[u->race].flags & RCF_SWIM))
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continue;
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if (rterrain(r) == T_GLACIER && u->race == RC_INSECT
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@ -594,11 +594,19 @@ contest(int skilldiff, armor_t ar, armor_t sh)
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/* Hardcodet, muß geändert werden. */
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#ifdef OLD_ARMOR
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if (ar != AR_NONE)
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mod *= (1 - armordata[ar].penalty);
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if (sh != AR_NONE)
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mod *= (1 - armordata[sh].penalty);
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vw = (int) (vw * mod);
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#else
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if (ar != AR_NONE)
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mod *= (1 + armordata[ar].penalty);
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if (sh != AR_NONE)
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mod *= (1 + armordata[sh].penalty);
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vw = (int)(100 - ((100 - vw) * mod));
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#endif
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do {
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p = rand() % 100;
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@ -630,7 +630,11 @@ build(unit * u, const construction * ctype, int completed, int want)
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}
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/* n = maximum buildable size */
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if(type->minskill > 1) {
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n = skills / type->minskill;
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} else {
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n = skills;
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}
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itm = *i_find(&u->items, olditemtype[I_RING_OF_NIMBLEFINGER]);
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if (itm!=NULL) i = itm->number;
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if (i>0) {
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@ -636,7 +636,7 @@ set_combatspell(unit *u, spell *sp, const char * cmd, int level)
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if (!m) return;
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/* knowsspell prüft auf ist_magier, ist_spruch, kennt_spruch */
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if (!sp || !knowsspell(u->region, u, sp)) {
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if (knowsspell(u->region, u, sp) == false){
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/* Fehler 'Spell not found' */
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cmistake(u, cmd, 173, MSG_MAGIC);
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return;
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@ -2801,7 +2801,9 @@ magic(void)
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* normalerweise nur Meermenschen, ausgenommen explizit als
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* OCEANCASTABLE deklarierte Sprüche */
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if (rterrain(r) == T_OCEAN) {
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if (u->race != RC_AQUARIAN && !(sp->sptyp & OCEANCASTABLE)) {
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if (u->race != RC_AQUARIAN
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&& !(race[u->race].flags & RCF_SWIM)
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&& !(sp->sptyp & OCEANCASTABLE)) {
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continue;
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}
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/* Auf bewegenden Schiffen kann man nur explizit als
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@ -428,8 +428,14 @@ bufunit(const faction * f, const unit * u, int indent, int mode)
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dh=0;
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if (!getarnt && f && f->allies) {
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ally *sf;
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faction *tf = u->faction;
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/* getarnte Partei bei a_otherfaction */
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if(a_otherfaction) {
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tf = findfaction(a_otherfaction->data.i);
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}
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for (sf = f->allies; sf && !dh; sf = sf->next) {
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if (sf->status > 0 && sf->status <= HELP_ALL && sf->faction == u->faction) {
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if (sf->status > 0 && sf->status <= HELP_ALL && sf->faction == tf) {
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dh = 1;
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}
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}
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@ -582,8 +588,14 @@ bufunit_ugroupleader(const faction * f, const unit * u, int indent, int mode)
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dh=0;
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if (!getarnt && f && f->allies) {
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ally *sf;
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faction *tf = u->faction;
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/* getarnte Partei bei a_otherfaction */
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if(a_otherfaction) {
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tf = findfaction(a_otherfaction->data.i);
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}
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for (sf = f->allies; sf && !dh; sf = sf->next) {
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if (sf->status > 0 && sf->status <= HELP_ALL && sf->faction == u->faction) {
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if (sf->status > 0 && sf->status <= HELP_ALL && sf->faction == tf) {
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dh = 1;
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}
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}
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@ -385,6 +385,7 @@ destroy_curse(attrib **alist, int cast_level, int force,
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* Allgemein sichtbare Auswirkungen in der Region sollten als
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* Regionsereignisse auch dort auftauchen.
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freset(mage->faction, FL_DH);
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for(u = r->units; u; u = u->next ) freset(u->faction, FL_DH);
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for(u = r->units; u; u = u->next ) {
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if (!fval(u->faction, FL_DH) ) {
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@ -392,6 +393,7 @@ destroy_curse(attrib **alist, int cast_level, int force,
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add_message(r, u->faction, buf, MSG_EVENT, ML_WARN | ML_INFO);
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}
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}
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Sonderbehandlung Magierpartei nicht vergessen!
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* Meldungen an den Magier über Erfolg sollten, wenn sie nicht als
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* Regionsereigniss auftauchen, als MSG_MAGIC level ML_INFO unter
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@ -937,6 +939,7 @@ sp_goodwinds(castorder *co)
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create_curse(mage, &sh->attribs, C_SHIP_NODRIFT, 0, power, cast_level, 0, 0);
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/* melden, 1x pro Partei */
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freset(mage->faction, FL_DH);
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for(u = r->units; u; u = u->next ) freset(u->faction, FL_DH);
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for(u = r->units; u; u = u->next ) {
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if(u->ship != sh ) /* nur den Schiffsbesatzungen! */
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@ -947,6 +950,11 @@ sp_goodwinds(castorder *co)
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"wind_effect%u:mage%h:ship", cansee(u->faction, r, mage, 0) ? mage:NULL, sh));
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}
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}
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if(!fval(mage->faction, FL_DH)){
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add_message(&mage->faction->msgs, new_message(mage->faction,
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"wind_effect%u:mage%h:ship", mage, sh));
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}
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return cast_level;
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}
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@ -988,6 +996,7 @@ sp_magicstreet(castorder *co)
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create_curse(mage, &r->attribs, C_MAGICSTREET, 0, power, cast_level, 0, 0);
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/* melden, 1x pro Partei */
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freset(mage->faction, FL_DH);
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for(u = r->units; u; u = u->next ) freset(u->faction, FL_DH);
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for(u = r->units; u; u = u->next ) {
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if(!fval(u->faction, FL_DH) ) {
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@ -996,6 +1005,10 @@ sp_magicstreet(castorder *co)
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"path_effect%u:mage%r:region", cansee(u->faction, r, mage, 0) ? mage:NULL, r));
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}
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}
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if(!fval(mage->faction, FL_DH)){
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add_message(&mage->faction->msgs, new_message(mage->faction,
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"path_effect%u:mage%r:region", mage, r));
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}
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return cast_level;
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}
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@ -1052,6 +1065,8 @@ sp_summonent(castorder *co)
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rsettrees(r, rtrees(r) - ents);
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/* melden, 1x pro partei */
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freset(mage->faction, FL_DH);
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for(u2 = r->units; u2; u2 = u2->next ) freset(u2->faction, FL_DH);
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for(u2 = r->units; u2; u2 = u2->next ) {
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if (!fval(u2->faction, FL_DH) ) {
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@ -1060,6 +1075,13 @@ sp_summonent(castorder *co)
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"ent_effect%u:mage%i:amount", cansee(u2->faction, r, mage, 0)?mage:NULL, u->number));
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}
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}
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if(!fval(mage->faction, FL_DH)){
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/* dann steht niemand von der Magierpartei in der Region, sieht also
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* auch keine Regionsmeldung. ergo: global anzeigen */
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add_message(&mage->faction->msgs, new_message(mage->faction,
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"ent_effect%u:mage%i:amount", mage, u->number));
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}
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return cast_level;
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}
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@ -1147,6 +1169,7 @@ sp_maelstrom(castorder *co)
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set_curseflag(r->attribs, C_MAELSTROM, 0, CURSE_ISNEW);
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/* melden, 1x pro partei */
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freset(mage->faction, FL_DH);
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for (u = r->units; u; u = u->next) freset(u->faction, FL_DH);
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for (u = r->units; u; u = u->next) {
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if (!fval(u->faction, FL_DH)) {
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@ -1155,6 +1178,65 @@ sp_maelstrom(castorder *co)
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"maelstrom_effect%u:mage", cansee(u->faction, r, mage, 0) ? mage:NULL));
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}
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}
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if(!fval(mage->faction, FL_DH)){
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/* dann steht niemand von der Magierpartei in der Region, sieht also
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* auch keine Regionsmeldung. ergo: global anzeigen */
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add_message(&mage->faction->msgs, new_message(mage->faction,
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"maelstrom_effect%u:mage", mage));
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}
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return cast_level;
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}
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/* ------------------------------------------------------------- */
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/* Name: Wurzeln der Magie
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* Stufe: 16
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* Kategorie: Region, neutral
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* Gebiet: Gwyrrd
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* Wirkung:
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* Wandelt einen Wald permanent in eine Mallornregion
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*
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* Flags:
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* (FARCASTING | REGIONSPELL | TESTRESISTANCE)
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*/
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static int
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sp_mallorn(castorder *co)
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{
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unit *u;
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region *r = co->rt;
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int cast_level = co->level;
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unit *mage = (unit *)co->magician;
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if(!landregion(rterrain(r))) {
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cmistake(mage, strdup(co->order), 290, MSG_MAGIC);
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return 0;
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}
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if(fval(r, RF_MALLORN)) {
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cmistake(mage, strdup(co->order), 291, MSG_MAGIC);
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return 0;
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}
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/* half the trees will die */
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rsettrees(r, rtrees(r)/2);
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fset(r, RF_MALLORN);
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/* melden, 1x pro partei */
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freset(mage->faction, FL_DH);
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for (u = r->units; u; u = u->next) freset(u->faction, FL_DH);
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for (u = r->units; u; u = u->next) {
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if (!fval(u->faction, FL_DH)) {
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fset(u->faction, FL_DH);
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add_message(&r->msgs, new_message(u->faction,
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"mallorn_effect%u:mage", cansee(u->faction, r, mage, 0) ? mage:NULL));
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}
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}
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if(!fval(mage->faction, FL_DH)){
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/* dann steht niemand von der Magierpartei in der Region, sieht also
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* auch keine Regionsmeldung. ergo: global anzeigen */
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add_message(&mage->faction->msgs, new_message(mage->faction,
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"mallorn_effect%u:mage", mage));
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}
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return cast_level;
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}
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@ -1185,6 +1267,7 @@ sp_blessedharvest(castorder *co)
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create_curse(mage,&r->attribs,C_BLESSEDHARVEST,0,power,power,1,0);
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/* melden, 1x pro partei */
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freset(mage->faction, FL_DH);
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for (u = r->units; u; u = u->next) freset(u->faction, FL_DH);
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for (u = r->units; u; u = u->next) {
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@ -1195,6 +1278,8 @@ sp_blessedharvest(castorder *co)
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}
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}
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if (!fval(mage->faction, FL_DH)){
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/* dann steht niemand von der Magierpartei in der Region, sieht also
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* auch keine Regionsmeldung. ergo: global anzeigen */
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add_message(&mage->faction->msgs, new_message(mage->faction,
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"harvest_effect%u:mage", mage));
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}
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@ -1228,6 +1313,7 @@ sp_hain(castorder *co)
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rsettrees(r, rtrees(r) + trees);
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/* melden, 1x pro partei */
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freset(mage->faction, FL_DH);
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for (u = r->units; u; u = u->next) freset(u->faction, FL_DH);
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for (u = r->units; u; u = u->next) {
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if (!fval(u->faction, FL_DH)) {
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@ -7349,7 +7435,9 @@ spell spelldaten[] =
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"Die Beschwörung von Elementargeistern der Stürme ist ein uraltes "
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"Ritual. Der Druide bannt die Elementare in die Segel der Schiffe, "
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"wo sie helfen, das Schiff mit hoher Geschwindigkeit über die Wellen "
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"zu tragen.",
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"zu tragen. Je mehr Kraft der Druide in den Zauber investiert, desto "
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"größer ist die Zahl der Elementargeister, die sich bannen lassen. "
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"Für jedes Schiff wird ein Elementargeist benötigt.",
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NULL,
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"s+",
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M_DRUIDE,
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@ -7685,6 +7773,26 @@ spell spelldaten[] =
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(spell_f)sp_maelstrom, patzer
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},
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{SPL_MALLORN, "Wurzeln der Magie",
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"Mit Hilfe dieses aufwändigen Rituals läßt der Druide einen Teil seiner "
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"dauerhaft in den Boden und die Wälder der Region fliessen. Dadurch wird "
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"das Gleichgewicht der Natur in der Region für immer verändert, und in "
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"Zukunft werden nur noch die anspruchsvollen, aber kräftigen "
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"Mallorngewächse in der Region gedeihen.",
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NULL,
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NULL,
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M_DRUIDE,
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(FARCASTING | REGIONSPELL | TESTRESISTANCE),
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5, 16,
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{
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{R_AURA, 250, SPC_FIX},
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{R_PERMAURA, 10, SPC_FIX},
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{R_TOADSLIME, 1, SPC_FIX},
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{0, 0, 0},
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{0, 0, 0}},
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(spell_f)sp_mallorn, patzer
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},
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{SPL_GREAT_DROUGHT, "Tor in die Ebene der Hitze",
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"Dieses mächtige Ritual öffnet ein Tor in die Elementarebene der "
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"Hitze. Eine grosse Dürre kommt über das Land. Bauern, Tiere und "
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@ -195,6 +195,7 @@ enum {
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SPL_UNHOLYPOWER,
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SPL_HOLYGROUND,
|
||||
SPL_BLOODSACRIFICE,
|
||||
SPL_MALLORN,
|
||||
MAXALLSPELLS,
|
||||
NO_SPELL = (spellid_t) -1
|
||||
};
|
||||
|
|
|
@ -104,6 +104,7 @@ sp_summon_alp(struct castorder *co)
|
|||
alp->ship = mage->ship;
|
||||
}
|
||||
set_skill(alp, SK_STEALTH, alp->number * 840); /* 840 Tage = T7 */
|
||||
set_string(&alp->name, "Alp");
|
||||
alp->status = ST_FLEE; /* flieht */
|
||||
|
||||
{
|
||||
|
@ -113,7 +114,7 @@ sp_summon_alp(struct castorder *co)
|
|||
ad->target = opfer;
|
||||
}
|
||||
|
||||
sprintf(buf, "Der Alp %s starb, ohne sein Ziel zu erreichen.", unitname(alp));
|
||||
strcpy(buf, "Ein Alp starb, ohne sein Ziel zu erreichen.");
|
||||
{
|
||||
#ifdef NEW_TRIGGER
|
||||
/* Wenn der Alp stirbt, den Magier nachrichtigen */
|
||||
|
@ -162,11 +163,11 @@ alp_findet_opfer(unit *alp, region *r)
|
|||
assert(mage);
|
||||
|
||||
/* Magier und Opfer Bescheid geben */
|
||||
sprintf(buf, "Der Alp %s hat sein Opfer gefunden!", unitname(alp));
|
||||
strcpy(buf, "Ein Alp hat sein Opfer gefunden!");
|
||||
addmessage(r, mage->faction, buf, MSG_MAGIC, ML_INFO);
|
||||
|
||||
sprintf(buf, "Der Alp %s springt auf den Rücken von %s.",
|
||||
unitname(alp), unitname(opfer));
|
||||
sprintf(buf, "Ein Alp springt auf den Rücken von %s.",
|
||||
unitname(opfer));
|
||||
addmessage(r, opfer->faction, buf, MSG_EVENT, ML_IMPORTANT);
|
||||
|
||||
/* Relations werden in destroy_unit(alp) automatisch gelöscht.
|
||||
|
|
|
@ -31,7 +31,7 @@
|
|||
/* Simple Integer-Liste */
|
||||
|
||||
char *
|
||||
sncat(char * buffer, size_t size, const char * str)
|
||||
fstrncat(char * buffer, const char * str, unsigned int size)
|
||||
{
|
||||
static char * b = NULL;
|
||||
static char * end = NULL;
|
||||
|
@ -95,7 +95,7 @@ space_replace(char * str, char replace)
|
|||
}
|
||||
|
||||
const char *
|
||||
escape_string(const char * str, char * buffer, size_t len)
|
||||
escape_string(const char * str, char * buffer, unsigned int len)
|
||||
{
|
||||
char s_buffer[4096];
|
||||
const char * p = str;
|
||||
|
|
|
@ -19,11 +19,12 @@ extern int *intlist_init(void);
|
|||
extern int *intlist_add(int *i_p, int i);
|
||||
extern int *intlist_find(int *i_p, int i);
|
||||
extern unsigned int hashstring(const char* s);
|
||||
extern char *space_replace(char * str, char replace);
|
||||
extern const char *escape_string(const char * str, char * buffer, size_t len);
|
||||
extern boolean locale_check(void);
|
||||
extern char *sncat(char * buffer, size_t size, const char * str);
|
||||
|
||||
extern char *space_replace(char * str, char replace);
|
||||
extern const char *escape_string(const char * str, char * buffer, unsigned int len);
|
||||
extern boolean locale_check(void);
|
||||
extern char *fstrncat(char * buffer, const char * str, unsigned int size);
|
||||
/* fast strncat */
|
||||
/* grammar constants: */
|
||||
#define GR_PLURAL 0x01
|
||||
/* 0x02-0x08 left unused for individual use */
|
||||
|
|
|
@ -42,7 +42,8 @@ Druide/Gwyrrd (38 Spr
|
|||
13 B... Hitzeelementar 600 halbiert Fruchtbarkeit der Region
|
||||
14 Nebel der Verwirrung 8*L Bewegung wird zufällig (nur Wald+Ozean)
|
||||
15 Mahlstrom 200,M Ozeanfeld beschädigt Schiffe schwer
|
||||
16 T... die Ebene der Hitze 800 stärker als L13, kann Region wandeln
|
||||
16 Wurzeln der Magie 250,10P,M Wald wird permanent Mallornwald
|
||||
17 T... die Ebene der Hitze 800 stärker als L13, kann Region wandeln
|
||||
|
||||
|
||||
Chaos/Draig (27 Sprüche):
|
||||
|
|
|
@ -975,6 +975,7 @@ show_newspells(void)
|
|||
|
||||
spellid_t newspellids[] = {
|
||||
SPL_BLOODSACRIFICE,
|
||||
SPL_MALLORN,
|
||||
SPL_NOSPELL };
|
||||
|
||||
/* die id's der neuen oder veränderten Sprüche werden in newspellids[]
|
||||
|
|
|
@ -14,15 +14,16 @@
|
|||
|
||||
#define BOOL_DEFINED
|
||||
/* wenn config.h nicht vor curses included wird, kompiliert es unter windows nicht */
|
||||
|
||||
#include <config.h>
|
||||
#include <curses.h>
|
||||
#include <eressea.h>
|
||||
#include "mapper.h"
|
||||
|
||||
/* kernel includes */
|
||||
#include <goodies.h>
|
||||
#include <building.h>
|
||||
#include <faction.h>
|
||||
#include <goodies.h>
|
||||
#include <item.h>
|
||||
#include <movement.h>
|
||||
#include <race.h>
|
||||
|
@ -37,6 +38,7 @@
|
|||
#include <ctype.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <stddef.h>
|
||||
|
||||
#define findunit(f,r) findunitg(f,r)
|
||||
|
||||
|
|
|
@ -288,6 +288,8 @@ error286;errors:0;de;{unit} in {region}: '{command}' - Die Einheit transportiert
|
|||
error287;errors:0;de;{unit} in {region}: '{command}' - Dorthin können wir die Einheit nicht transportieren.
|
||||
error288;errors:0;de;{unit} in {region}: '{command}' - Wieviel sollen wir einreißen?
|
||||
error289;errors:0;de;{unit} in {region}: '{command}' - Tarne wie?
|
||||
error290;errors:0;de;{unit} in {region}: '{command}' - Hier wachsen keine Bäume.
|
||||
error291;errors:0;de;{unit} in {region}: '{command}' - Dies ist schon eine Mallornregion.
|
||||
|
||||
# Meldungen und Ereignisse
|
||||
msg_event;events:0;de;{string}
|
||||
|
@ -468,6 +470,7 @@ wind_effect;magic:0;de;{$mage mage} erfleht den Segen der G
|
|||
path_effect;magic:0;de;{$mage mage} sorgt für trockene Straßen in {region}.
|
||||
ent_effect;magic:0;de;{$mage mage} belebt {amount} Bäume.
|
||||
maelstrom_effect;magic:0;de;{$mage mage} beschwört die Mächte des Wassers und ein gigantischer Strudel bildet sich.
|
||||
mallorn_effect;magic:0;de;{$mage mage} läßt seine Kraft in die Region fliessen.
|
||||
harvest_effect;magic:0;de;{$mage mage} segnet in einem kurzen Ritual die Felder.
|
||||
growtree_effect;magic:0;de;{$mage mage} erschuf einen heiligen Hain von {amount} Bäumen.
|
||||
rust_effect;magic:0;de;{$mage mage} legt einen Rosthauch auf {target}. {amount} Waffen wurden vom Rost zerfressen.
|
||||
|
|
Loading…
Reference in New Issue