forked from github/server
new players are now read from a players.txt file
check for duplicates start with better miners
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@ -1,4 +1,20 @@
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function seed(r, email, race, lang)
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dofile("config.lua")
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p = require("populate")
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local function read_players()
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-- return {{ email = "noreply@mailinator.com", race = "dwarf", lang = "de" }}
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local players = {}
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local input = open("players.txt", "r")
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while input do
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local str = input:read("*line")
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if str==nil then break end
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local email, race, lang = str:match("([^ ]*) ([^ ]*) ([^ ]*)")
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table.insert(players, { race = race, lang = lang, email = email })
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end
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return players
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end
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local function seed(r, email, race, lang)
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local f = faction.create(email, race, lang)
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local f = faction.create(email, race, lang)
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local u = unit.create(f, r)
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local u = unit.create(f, r)
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u:set_skill("perception", 30)
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u:set_skill("perception", 30)
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@ -17,7 +33,6 @@ function seed(r, email, race, lang)
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u = nil
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u = nil
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skills ={
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skills ={
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"crossbow",
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"crossbow",
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"mining",
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"bow",
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"bow",
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"building",
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"building",
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"trade",
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"trade",
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@ -32,7 +47,6 @@ function seed(r, email, race, lang)
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"sailing",
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"sailing",
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"polearm",
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"polearm",
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"espionage",
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"espionage",
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"quarrying",
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"roadwork",
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"roadwork",
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"tactics",
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"tactics",
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"stealth",
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"stealth",
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@ -42,6 +56,8 @@ function seed(r, email, race, lang)
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"stamina"
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"stamina"
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}
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}
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unit.create(f, r, 50):set_skill("entertainment", 15)
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unit.create(f, r, 50):set_skill("entertainment", 15)
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unit.create(f, r, 5):set_skill("mining", 30)
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unit.create(f, r, 5):set_skill("quarrying", 30)
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for _, sk in ipairs(skills) do
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for _, sk in ipairs(skills) do
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u = u or unit.create(f, r, 5)
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u = u or unit.create(f, r, 5)
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if u:set_skill(sk, 15)>0 then u=nil end
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if u:set_skill(sk, 15)>0 then u=nil end
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@ -49,41 +65,62 @@ function seed(r, email, race, lang)
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return f
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return f
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end
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end
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turn = 923
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local function dump_selection(sel)
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dofile("config.lua")
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local best = { score = 0, r = nil }
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p = require("populate")
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local r, score
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eressea.read_game(("%d.dat"):format(turn))
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for _, r in ipairs(sel) do
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best = { score = 0, r = nil }
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score = p.score(r)
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limit = 30000
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if score > best.score then
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sel = p.select(regions(), limit)
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best.r = r
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for _, r in ipairs(sel) do
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best.score = score
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score = p.score(r)
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end
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if score > best.score then
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print(score, r, r.terrain)
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best.r = r
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end
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best.score = score
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return best
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end
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players = read_players()
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local limit = 30000
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local turn = get_turn()
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local sel
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if #players > 0 then
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read_game(turn)
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eressea.read_game(("%d.dat"):format(turn))
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sel = p.select(regions(), limit)
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if #sel > 0 then
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local best = dump_selection(sel)
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print("finest region, " .. best.score .. " points: " .. tostring(best.r))
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end
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end
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print(score, r, r.terrain)
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end
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end
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-- print(best.r, best.score)
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math.randomseed(os.time())
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math.randomseed(os.time())
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print(#sel, limit)
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local newbs = {}
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players = {
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{ email = "noreply@mailinator.com", race = "dwarf", lang = "de" }
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}
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for _, p in ipairs(players) do
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for _, p in ipairs(players) do
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local index = math.random(#sel)
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local index = math.random(#sel)
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local start = nil
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local start = nil
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while not start or start.units() do
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while not start or start.units() do
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start = sel[index]
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start = sel[index]
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end
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end
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f = seed(start, p.email, p.race or "human", p.lang or "de")
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local dupe = false
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print(f, start)
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for f in factions() do
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init_reports()
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if f.email==p.email then
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write_report(f)
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print("seed: duplicate email " .. p.email .. " already used by faction " .. tostring(f))
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dupe = true
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break
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end
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end
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if not dupe then
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f = seed(start, p.email, p.race or "human", p.lang or "de")
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print("new faction ".. tostring(f) .. " starts in ".. tostring(start))
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table.insert(newbs, f)
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end
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end
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end
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eressea.write_game(("%d.dat.new"):format(turn))
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if #newbs > 0 then
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init_reports()
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for _, f in ipairs(newbs) do
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write_report(f)
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end
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eressea.write_game(("%d.dat.new"):format(turn))
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end
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