forked from github/server
I don't really believe that this is going to work, but let's see where it fails.
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04624179ce
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@ -332,7 +332,6 @@ void destroyfaction(faction ** fp)
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{
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faction * f = *fp;
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unit *u = f->units;
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faction *ff;
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*fp = f->next;
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fset(f, FFL_QUIT);
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@ -394,7 +393,8 @@ void destroyfaction(faction ** fp)
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}
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handle_event(f->attribs, "destroy", f);
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/* alliedgroup and others should check sf.faction.alive before using a faction from f.allies
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#if 0
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faction *ff;
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for (ff = factions; ff; ff = ff->next) {
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group *g;
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ally *sf, **sfp;
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@ -421,7 +421,8 @@ void destroyfaction(faction ** fp)
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}
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}
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}
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*/
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#endif
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if (f->alliance && f->alliance->_leader == f) {
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setalliance(f, 0);
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}
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@ -431,6 +432,7 @@ void destroyfaction(faction ** fp)
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/* units of other factions that were disguised as this faction
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* have their disguise replaced by ordinary faction hiding. */
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if (rule_stealth_other()) {
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// TODO: f.alive should be tested for in get_otherfaction
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region *rc;
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for (rc = regions; rc; rc = rc->next) {
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for (u = rc->units; u; u = u->next) {
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