kill lua_canuse_item and itype->canuse

This commit is contained in:
Enno Rehling 2017-03-04 17:27:13 +01:00
parent d9d542cfee
commit 50bdc71c1b
25 changed files with 3 additions and 121 deletions

View File

@ -1,7 +1,6 @@
<?xml version="1.0"?>
<resource name="plate">
<item weight="400" score="150">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="armorer" minskill="4">
<requirement type="iron" quantity="5"/>
</construction>

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@ -1,7 +1,6 @@
<?xml version="1.0"?>
<resource name="axe">
<item weight="200">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="weaponsmithing" minskill="3">
<requirement type="log" quantity="1"/>
<requirement type="iron" quantity="1"/>

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@ -1,7 +1,6 @@
<?xml version="1.0"?>
<resource name="greatbow">
<item weight="100" allow="elf">
<function name="canuse" value="lua_canuse_item"/>
<item weight="100">
<construction skill="weaponsmithing" minskill="5">
<modifier function="mod_elves_only"/>
<requirement type="mallorn" quantity="2"/>

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@ -1,7 +1,6 @@
<?xml version="1.0"?>
<resource name="greatsword">
<item weight="200" score="30">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="weaponsmithing" minskill="4">
<requirement type="iron" quantity="2"/>
</construction>

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@ -1,7 +1,6 @@
<?xml version="1.0"?>
<resource name="halberd">
<item weight="200">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="weaponsmithing" minskill="3">
<requirement type="log" quantity="2"/>
<requirement type="iron" quantity="1"/>

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@ -1,7 +1,6 @@
<?xml version="1.0"?>
<resource name="lance">
<item weight="200">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="weaponsmithing" minskill="2">
<requirement type="log" quantity="2"/>
</construction>

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@ -1,7 +1,6 @@
<?xml version="1.0"?>
<resource name="mallornlance">
<item weight="100">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="weaponsmithing" minskill="5">
<requirement type="mallorn" quantity="2"/>
</construction>

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@ -1,16 +0,0 @@
<?xml version="1.0"?>
<resource name="rep_crossbow">
<item weight="100" allow="dwarf halfling">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="weaponsmithing" minskill="5">
<modifier function="mod_dwarves_only"/>
<requirement type="log" quantity="1"/>
<requirement type="iron" quantity="1"/>
</construction>
<weapon armorpiercing="true" pierce="true" missile="true" skill="crossbow" offmod="0" defmod="0" reload="1">
<damage type="rider" value="3d4+5"/>
<damage type="footman" value="3d4+5"/>
<modifier type="missile_target" value="0"/>
</weapon>
</item>
</resource>

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@ -1,7 +1,6 @@
<?xml version="1.0"?>
<resource name="rustyaxe">
<item weight="200">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="weaponsmithing" minskill="3">
<requirement type="log" quantity="1"/>
<requirement type="iron" quantity="1"/>

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@ -1,7 +1,6 @@
<?xml version="1.0"?>
<resource name="rustyhalberd">
<item weight="200" score="20">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="weaponsmithing" minskill="3">
<requirement type="iron" quantity="1"/>
<requirement type="log" quantity="1"/>

View File

@ -1,7 +1,6 @@
<?xml version="1.0"?>
<resource name="plate">
<item weight="400" score="150" deny="goblin">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="armorer" minskill="4">
<requirement type="iron" quantity="4"/>
</construction>

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@ -1,7 +1,6 @@
<?xml version="1.0"?>
<resource name="scale">
<item weight="300" score="150" allow="dwarf halfling">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="armorer" minskill="5">
<modifier function="mod_dwarves_only"/>
<requirement type="iron" quantity="2"/>

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@ -1,7 +1,6 @@
<?xml version="1.0"?>
<resource name="towershield">
<item weight="200" score="60" allow="dwarf">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="armorer" minskill="4">
<modifier function="mod_dwarves_only"/>
<requirement type="iron" quantity="1"/>

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@ -1,7 +1,6 @@
<?xml version="1.0"?>
<resource name="axe">
<item weight="200" deny="goblin">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="weaponsmithing" minskill="3">
<requirement type="log" quantity="1"/>
<requirement type="iron" quantity="1"/>

View File

@ -5,7 +5,6 @@
-->
<resource name="greatbow">
<item weight="100" allow="elf">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="weaponsmithing" minskill="5">
<modifier function="mod_elves_only"/>
<requirement type="mallorn" quantity="2"/>

View File

@ -4,7 +4,6 @@
-->
<resource name="halberd">
<item weight="200" deny="goblin">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="weaponsmithing" minskill="3">
<requirement type="log" quantity="2"/>
<requirement type="iron" quantity="1"/>

View File

@ -1,7 +1,6 @@
<?xml version="1.0"?>
<resource name="lance">
<item weight="200" deny="goblin">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="weaponsmithing" minskill="2">
<requirement type="log" quantity="2"/>
</construction>

View File

@ -1,7 +1,6 @@
<?xml version="1.0"?>
<resource name="mallornlance">
<item weight="100" deny="goblin">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="weaponsmithing" minskill="5">
<requirement type="mallorn" quantity="2"/>
</construction>

View File

@ -4,7 +4,6 @@
-->
<resource name="rustyhalberd">
<item weight="200" score="20" deny="goblin">
<function name="canuse" value="lua_canuse_item"/>
<construction skill="weaponsmithing" minskill="3">
<requirement type="iron" quantity="1"/>
<requirement type="log" quantity="1"/>

View File

@ -1,31 +1,3 @@
-- when appending to this, make sure the item has a canuse-function!
local goblin_denied = " plate lance mallornlance greatbow axe greatsword halberd rustyaxe rustyhalberd towershield scale "
function item_canuse(u, iname)
local race = u.race
if race=="goblin" then
if string.find(goblin_denied, " " .. iname .. " ") then
return false
end
end
if iname=="rep_crossbow" then
-- only dwarves and halflings allowed to use repeating crossbow
return race=="dwarf" or race=="halfling"
end
if iname=="scale" then
-- only dwarves and halflings can use scale
return race=="dwarf" or race=="halfling"
end
if iname=="towershield" then
-- only dwarves allowed to use towershield
return race=="dwarf"
end
if iname=="greatbow" then
-- only elves use greatbow
return race=="elf"
end
return true
end
function building_taxes(b, blevel)
btype = b.type
if btype=="castle" then

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@ -1,12 +1,5 @@
-- global functions used in items.xml
if not item_canuse then
-- define a default, everyone can use everything
function item_canuse(u, iname)
return true
end
end
function peasant_getresource(u)
return u.region:get_resource("peasant")
end

View File

@ -576,17 +576,7 @@ static weapon *select_weapon(const troop t, bool attacking,
static bool i_canuse(const unit * u, const item_type * itype)
{
bool result = true;
if (itype->canuse) {
result = itype->canuse(u, itype);
}
if (result!=rc_can_use(u_race(u), itype)) {
log_error("conversion error: %s should be %s to use %s",
u->_race->_name,
result ? "allowed" : "forbidden",
itype->rtype->_name);
}
return result;
return rc_can_use(u_race(u), itype);
}
static int

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@ -320,34 +320,6 @@ static int lua_getresource(unit * u, const struct resource_type *rtype)
return result;
}
static bool lua_canuse_item(const unit * u, const struct item_type *itype)
{
bool result = true;
lua_State *L = (lua_State *)global.vm_state;
const char *fname = "item_canuse";
lua_getglobal(L, fname);
if (lua_isfunction(L, -1)) {
tolua_pushusertype(L, (void *)u, TOLUA_CAST "unit");
tolua_pushstring(L, itype->rtype->_name);
if (lua_pcall(L, 2, 1, 0) != 0) {
const char *error = lua_tostring(L, -1);
log_error("use(%s) calling '%s': %s.\n", unitname(u), fname, error);
lua_pop(L, 1);
}
else {
result = lua_toboolean(L, -1);
lua_pop(L, 1);
}
}
else {
log_error("use(%s) calling '%s': not a function.\n", unitname(u), fname);
lua_pop(L, 1);
}
return result;
}
static int
lua_wage(const region * r, const faction * f, const race * rc, int in_turn)
{
@ -563,8 +535,6 @@ void register_tolua_helpers(void)
TOLUA_CAST "lua_initfamiliar");
register_function((pf_generic)lua_getresource,
TOLUA_CAST "lua_getresource");
register_function((pf_generic)lua_canuse_item,
TOLUA_CAST "lua_canuse_item");
register_function((pf_generic)lua_changeresource,
TOLUA_CAST "lua_changeresource");
register_function((pf_generic)lua_equipmentcallback,

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@ -125,9 +125,6 @@ extern "C" {
int mask_deny;
struct construction *construction;
char *_appearance[2]; /* wie es f<>r andere aussieht */
/* --- functions --- */
bool(*canuse) (const struct unit * user,
const struct item_type * itype);
int score;
} item_type;

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@ -873,13 +873,7 @@ static item_type *xml_readitem(xmlXPathContextPtr xpath, resource_type * rtype)
continue;
}
assert(propValue != NULL);
if (strcmp((const char *)propValue, "canuse") == 0) {
itype->canuse =
(bool(*)(const struct unit *, const struct item_type *))fun;
}
else {
log_error("unknown function type '%s' for item '%s'\n", (const char *)propValue, rtype->_name);
}
xmlFree(propValue);
}
itype->score = xml_ivalue(node, "score", 0);