forked from github/server
remove dead code
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000bdebc82
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14
src/laws.c
14
src/laws.c
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@ -818,20 +818,6 @@ static void inactivefaction(faction * f)
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}
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}
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static void transfer_faction(faction * f, faction * f2)
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{
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unit *u, *un;
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for (u = f->units; u;) {
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un = u->nextF;
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if (!unit_has_cursed_item(u) &&
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!has_skill(u, SK_MAGIC) && !has_skill(u, SK_ALCHEMY)) {
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u_setfaction(u, f2);
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}
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u = un;
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}
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}
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/* test if the unit can slip through a siege undetected.
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* returns 0 if siege is successful, or 1 if the building is either
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* not besieged or the unit can slip through the siege due to better stealth.
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