forked from github/server
- sp_mindblast hatte auf Einheiten ohne Talente unproportionierte Auswirkungen (tausende von Toten)
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@ -542,40 +542,25 @@ sp_mindblast(fighter * fi, int level, double power, spell * sp)
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dt = select_enemy(b, fi, minrow, maxrow);
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dt = select_enemy(b, fi, minrow, maxrow);
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assert(dt.fighter);
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assert(dt.fighter);
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du = dt.fighter->unit;
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du = dt.fighter->unit;
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if (humanoidrace(du->race) && is_magic_resistant(mage, du, 0) == false) {
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if (humanoidrace(du->race) && !is_magic_resistant(mage, du, 0)) {
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sk = random_skill(du);
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sk = random_skill(du);
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if (sk != NOSKILL) {
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if (sk != NOSKILL) {
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/* Skill abziehen */
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int n = 30+rand()%61;
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skill * sv = get_skill(du, sk);
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skill * sv = get_skill(du, sk);
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while (n>0) {
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int n = 1 + rand() % 3;
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if (n>=30*du->number) {
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/* Skill abziehen */
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reduce_skill(du, sv, 1);
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reduce_skill(du, sv, n);
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n-=30;
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} else {
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} else {
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if (rand()%(30*du->number)<n) reduce_skill(du, sv, 1);
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/* Keine Skills mehr, Einheit töten */
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n = 0;
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rmtroop(dt);
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}
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++killed;
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}
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}
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--enemies;
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--enemies;
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} else {
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++k;
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troop t;
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/* Keine Skills mehr, Einheit töten */
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t.fighter = dt.fighter;
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t.index = 0;
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while(dt.fighter->alive - dt.fighter->removed) {
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rmtroop(t);
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enemies--;
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killed++;
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}
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}
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k++;
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}
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}
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--force;
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--force;
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} while (force && enemies);
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} while (force && enemies);
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sprintf(buf, "%d Krieger %s Erinnerungen",
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sprintf(buf, "%d Krieger %s Erinnerungen", k, k == 1 ? "verliert" : "verlieren");
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k, k == 1 ? "verliert" : "verlieren");
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if (killed > 0) {
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if (killed > 0) {
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scat(", ");
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scat(", ");
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