repair bad ents, do not create them as undead.

This commit is contained in:
Enno Rehling 2015-02-19 17:30:13 +01:00
parent e014485f3c
commit 4eed731b8f
1 changed files with 11 additions and 1 deletions

View File

@ -1,7 +1,7 @@
local function create_ents(r, number) local function create_ents(r, number)
local f = get_faction(666) local f = get_faction(666)
if f~=nil and number>0 then if f~=nil and number>0 then
u = unit.create(f, r, number) u = unit.create(f, r, number, "ent")
u.name = "Wütende Ents" u.name = "Wütende Ents"
u:set_skill("perception", 2) u:set_skill("perception", 2)
@ -13,11 +13,21 @@ local function create_ents(r, number)
return nil return nil
end end
local function repair_ents(r)
for u in r.units do
if u.faction.id==666 and u.race == "undead" and u.name == "Wütende Ents" then
print("ent repair", u)
u.race = "ent"
end
end
end
local ents = {} local ents = {}
function ents.update() function ents.update()
local r local r
for r in regions() do for r in regions() do
repair_ents(r)
if r:get_flag(0) then -- RF_CHAOTIC if r:get_flag(0) then -- RF_CHAOTIC
if r.terrain == "plain" and r:get_resource("tree")==0 then if r.terrain == "plain" and r:get_resource("tree")==0 then
if math.random(3)==1 then if math.random(3)==1 then