forked from github/server
repair bad ents, do not create them as undead.
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@ -1,7 +1,7 @@
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local function create_ents(r, number)
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local function create_ents(r, number)
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local f = get_faction(666)
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local f = get_faction(666)
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if f~=nil and number>0 then
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if f~=nil and number>0 then
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u = unit.create(f, r, number)
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u = unit.create(f, r, number, "ent")
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u.name = "Wütende Ents"
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u.name = "Wütende Ents"
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u:set_skill("perception", 2)
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u:set_skill("perception", 2)
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@ -13,11 +13,21 @@ local function create_ents(r, number)
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return nil
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return nil
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end
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end
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local function repair_ents(r)
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for u in r.units do
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if u.faction.id==666 and u.race == "undead" and u.name == "Wütende Ents" then
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print("ent repair", u)
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u.race = "ent"
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end
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end
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end
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local ents = {}
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local ents = {}
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function ents.update()
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function ents.update()
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local r
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local r
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for r in regions() do
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for r in regions() do
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repair_ents(r)
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if r:get_flag(0) then -- RF_CHAOTIC
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if r:get_flag(0) then -- RF_CHAOTIC
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if r.terrain == "plain" and r:get_resource("tree")==0 then
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if r.terrain == "plain" and r:get_resource("tree")==0 then
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if math.random(3)==1 then
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if math.random(3)==1 then
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