forked from github/server
fix für Schild des Fisches
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parent
480d80f7c6
commit
4ee01be75f
11
src/battle.c
11
src/battle.c
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@ -111,6 +111,7 @@ const troop no_troop = { 0, 0 };
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static int max_turns;
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static int rule_damage;
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static int rule_loot;
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static float loot_divisor;
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static int flee_chance_max_percent;
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static int flee_chance_base;
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static int flee_chance_skill_bonus;
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@ -148,6 +149,7 @@ static void init_rules(void)
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rule_vampire = config_get_int("rules.combat.demon_vampire", 0);
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rule_loot = config_get_int("rules.combat.loot",
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LOOT_MONSTERS | LOOT_OTHERS | LOOT_KEEPLOOT);
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loot_divisor = config_get_flt("rules.items.loot_divisor", 1);
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/* new formula to calculate to-hit-chance */
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skill_formula = config_get_int("rules.combat.skill_formula",
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FORMULA_ORIG);
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@ -1234,7 +1236,7 @@ static int apply_magicshield(int reduced_damage, fighter *df,
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/* jeder Schaden wird um effect% reduziert bis der Schild duration
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* Trefferpunkte aufgefangen hat */
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if (me->typ == SHIELD_REDUCE) {
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int hp = reduced_damage * (me->effect / 100);
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int hp = reduced_damage * me->effect / 100;
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reduced_damage -= hp;
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me->duration -= hp;
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}
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@ -2440,10 +2442,9 @@ static int loot_quota(const unit * src, const unit * dst,
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{
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UNUSED_ARG(type);
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if (dst && src && src->faction != dst->faction) {
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double divisor = config_get_flt("rules.items.loot_divisor", 1);
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assert(divisor <= 0 || divisor >= 1);
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if (divisor >= 1) {
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double r = n / divisor;
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assert(loot_divisor <= 0 || loot_divisor >= 1);
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if (loot_divisor > 1) {
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double r = n / loot_divisor;
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int x = (int)r;
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r = r - x;
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