forked from github/server
- GUARD_DISABLES_PRODUCTION
- Bewache wirkt nur noch, wenn der Bewacher den Bewachten sieht
This commit is contained in:
parent
d81be270aa
commit
4e076dd4ae
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@ -358,6 +358,9 @@ recruit(region * r, unit * u, strlist * S,
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int recruitcost;
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#if GUARD_DISABLES_RECRUIT == 1
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/* this is a very special case because the recruiting unit may be empty
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* at this point and we have to look at the creating unit instead. This
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* is done in cansee, which is called indirectly by is_guarded(). */
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if(is_guarded(r, u, GUARD_RECRUIT)) {
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cmistake(u, S->s, 70, MSG_EVENT);
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return;
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@ -464,7 +467,7 @@ recruit(region * r, unit * u, strlist * S,
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}
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/* ------------------------------------------------------------- */
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int
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int
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count_max_migrants(faction * f)
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{
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int x = (int)(log10(count_all(f) / 50.0) * 20);
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@ -473,7 +476,7 @@ count_max_migrants(faction * f)
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extern const char* resname(resource_t res, int i);
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void
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void
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add_give(unit * u, unit * u2, int n, const resource_type * rtype, const char * cmd, int error)
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{
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if (error)
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@ -491,7 +494,7 @@ add_give(unit * u, unit * u2, int n, const resource_type * rtype, const char * c
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}
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}
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void
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void
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addgive(unit * u, unit * u2, int n, resource_t res, const char * cmd, int error)
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{
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add_give(u, u2, n, oldresourcetype[res], cmd, error);
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@ -501,7 +504,7 @@ addgive(unit * u, unit * u2, int n, resource_t res, const char * cmd, int error)
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/* Derzeit fallen nur Silber und Pferde an die Region
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* */
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void
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void
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give_peasants(int n, const item_type * itype, unit * src)
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{
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region *r = src->region;
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@ -513,7 +516,7 @@ give_peasants(int n, const item_type * itype, unit * src)
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}
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}
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void
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void
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give_item(int want, const item_type * itype, unit * src, unit * dest, const char * cmd)
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{
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short error = 0;
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@ -547,7 +550,7 @@ give_item(int want, const item_type * itype, unit * src, unit * dest, const char
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handle_event(&src->attribs, "give", dest);
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handle_event(&dest->attribs, "receive", src);
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#if defined(MUSEUM_PLANE) && defined(TODO)
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TODO: Einen Trigger benutzen!
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TODO: Einen Trigger benutzen!
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if (a_find(dest->attribs, &at_warden)) {
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/* warden_add_give(src, dest, itype, n); */
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}
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@ -560,7 +563,7 @@ give_item(int want, const item_type * itype, unit * src, unit * dest, const char
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add_give(src, dest, n, item2resource(itype), cmd, error);
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}
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void
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void
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givemen(int n, unit * u, unit * u2, const char * cmd)
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{
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ship *sh;
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@ -673,7 +676,7 @@ givemen(int n, unit * u, unit * u2, const char * cmd)
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addgive(u, u2, n, R_PERSON, cmd, error);
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}
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void
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void
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giveunit(region * r, unit * u, unit * u2, strlist * S)
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{
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int n = u->number;
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@ -788,9 +791,9 @@ giveunit(region * r, unit * u, unit * u2, strlist * S)
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}
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}
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static void
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static void
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dogive(region * r, unit * u, strlist * S, boolean liefere, int mode)
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/*
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/*
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* mode=0: give to any units
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* mode=1: give to other units and peasants only
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* mode=2: give to own units only
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@ -1044,7 +1047,7 @@ dogive(region * r, unit * u, strlist * S, boolean liefere, int mode)
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cmistake(u, S->s, 123, MSG_COMMERCE);
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}
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/* ------------------------------------------------------------- */
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void
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void
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forgetskill(unit * u)
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{
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skill_t talent;
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@ -1062,7 +1065,7 @@ forgetskill(unit * u)
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/* ------------------------------------------------------------- */
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void
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void
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report_donations(void)
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{
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spende * sp;
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@ -1078,7 +1081,7 @@ report_donations(void)
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}
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}
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void
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void
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add_spende(faction * f1, faction * f2, int betrag, region * r)
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{
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spende *sp;
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@ -1102,9 +1105,9 @@ add_spende(faction * f1, faction * f2, int betrag, region * r)
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spenden = sp;
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}
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static boolean
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static boolean
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maintain(building * b, boolean first)
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/* first==false -> take money from wherever you can */
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/* first==false -> take money from wherever you can */
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{
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int c;
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region * r = b->region;
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@ -1199,7 +1202,7 @@ maintain(building * b, boolean first)
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return true;
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}
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static void
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static void
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gebaeude_stuerzt_ein(region * r, building * b)
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{
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unit *u;
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@ -1253,7 +1256,7 @@ gebaeude_stuerzt_ein(region * r, building * b)
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destroy_building(b);
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}
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void
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void
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maintain_buildings(boolean crash)
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{
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region * r;
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@ -1279,7 +1282,7 @@ maintain_buildings(boolean crash)
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}
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}
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void
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void
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economics(void)
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{
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region *r;
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@ -1348,7 +1351,7 @@ economics(void)
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/* ------------------------------------------------------------- */
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static void
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static void
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manufacture(unit * u, const item_type * itype, int want)
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{
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int n;
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@ -1428,7 +1431,7 @@ typedef struct allocation_list {
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static allocation_list * allocations;
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static void
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static void
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allocate_resource(unit * u, const resource_type * rtype, int want)
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{
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const item_type * itype = resource2item(rtype);
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@ -1612,7 +1615,7 @@ typedef struct allocator {
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static struct allocator * allocators;
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static const allocator *
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static const allocator *
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get_allocator(const struct resource_type * type)
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{
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const struct allocator * alloc = allocators;
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@ -1620,7 +1623,7 @@ get_allocator(const struct resource_type * type)
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return alloc;
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}
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static allocator *
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static allocator *
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make_allocator(const struct resource_type * type, void (*allocate)(const struct allocator *, region *, allocation *))
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{
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allocator * alloc = (allocator *)malloc(sizeof(allocator));
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@ -1629,7 +1632,7 @@ make_allocator(const struct resource_type * type, void (*allocate)(const struct
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return alloc;
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}
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static void
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static void
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add_allocator(allocator * alloc)
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{
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alloc->next = allocators;
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@ -1641,7 +1644,7 @@ enum {
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AFL_LOWSKILL = 1<<1
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};
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static int
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static int
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required(int want, double save)
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{
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int norders = (int)(want * save);
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@ -1650,7 +1653,7 @@ required(int want, double save)
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}
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#if NEW_RESOURCEGROWTH
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static void
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static void
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leveled_allocation(const allocator * self, region * r, allocation * alist)
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{
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const resource_type * rtype = self->type;
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@ -1710,7 +1713,7 @@ leveled_allocation(const allocator * self, region * r, allocation * alist)
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}
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#endif
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static void
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static void
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attrib_allocation(const allocator * self, region * r, allocation * alist)
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{
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allocation * al;
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@ -1750,7 +1753,7 @@ attrib_allocation(const allocator * self, region * r, allocation * alist)
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assert(avail==0 || norders==0);
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}
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static void
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static void
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split_allocations(region * r)
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{
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allocation_list ** p_alist=&allocations;
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@ -1794,7 +1797,7 @@ split_allocations(region * r)
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allocations = NULL;
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}
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static void
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static void
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create_potion(unit * u, const potion_type * ptype, int want)
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{
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int built;
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@ -1842,12 +1845,18 @@ create_potion(unit * u, const potion_type * ptype, int want)
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}
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}
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static void
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static void
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create_item(unit * u, const item_type * itype, int want)
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{
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if (fval(itype->rtype, RTF_LIMITED))
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if (fval(itype->rtype, RTF_LIMITED)) {
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#if GUARD_DISABLE_PRODUCTION == 1
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if(is_guarded(r, u, GUARD_PRODUCE)) {
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cmistake(u, findorder(u, u->thisorder), 70, MSG_EVENT);
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return;
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}
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#endif
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allocate_resource(u, itype->rtype, want);
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else {
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} else {
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const potion_type * ptype = resource2potion(itype->rtype);
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if (ptype!=NULL) create_potion(u, ptype, want);
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else if (itype->construction && itype->construction->materials) manufacture(u, itype, want);
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}
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}
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static void
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static void
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make(region * r, unit * u)
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{
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char *s;
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return;
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}
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if (p == P_HERBS) {
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herbsearch(r, u, m);
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return;
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} else if (p == P_ROAD) {
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if (p == P_ROAD) {
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direction_t d;
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if(r->planep && fval(r->planep, PFL_NOBUILD)) {
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cmistake(u, findorder(u, u->thisorder), 275, MSG_PRODUCE);
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@ -1912,6 +1918,9 @@ make(region * r, unit * u)
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}
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continue_ship(r, u, m);
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return;
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} else if (p == P_HERBS) {
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herbsearch(r, u, m);
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return;
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}
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stype = findshiptype(s, u->faction->locale);
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@ -1942,7 +1951,7 @@ const attrib_type at_luxuries = {
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"luxuries", NULL, NULL, NULL, NULL, NULL
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};
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static void
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static void
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expandbuying(region * r, request * buyorders)
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{
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int max_products;
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@ -2050,7 +2059,7 @@ attrib_type at_trades = {
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NO_READ
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};
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void
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void
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buy(region * r, unit * u, request ** buyorders, const char * cmd)
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{
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int n, k;
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@ -2145,7 +2154,7 @@ buy(region * r, unit * u, request ** buyorders, const char * cmd)
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static int tax_per_size[7] =
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{0, 6, 12, 18, 24, 30, 36};
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static void
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static void
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expandselling(region * r, request * sellorders)
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{
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int money, price, j, max_products;
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@ -2290,7 +2299,7 @@ expandselling(region * r, request * sellorders)
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if (taxcollected > 0) {
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change_money(maxowner, (int) taxcollected);
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add_income(maxowner, IC_TRADETAX, taxcollected, taxcollected);
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/* sprintf(buf, "%s verdient %d Silber durch den Handel in %s.",
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/* sprintf(buf, "%s verdient %d Silber durch den Handel in %s.",
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unitname(maxowner), (int) taxcollected, regionid(r)); */
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}
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}
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@ -2318,7 +2327,7 @@ expandselling(region * r, request * sellorders)
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}
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}
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void
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void
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sell(region * r, unit * u, request ** sellorders, const char * cmd)
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{
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const item_type * itype;
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@ -2443,7 +2452,7 @@ sell(region * r, unit * u, request ** sellorders, const char * cmd)
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}
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/* ------------------------------------------------------------- */
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static void
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static void
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expandstealing(region * r, request * stealorders)
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{
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int i;
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@ -2488,7 +2497,7 @@ expandstealing(region * r, request * stealorders)
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}
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/* ------------------------------------------------------------- */
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void
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void
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plant(region *r, unit *u, int raw)
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{
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int n, i, skill, planted = 0;
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@ -2544,7 +2553,7 @@ plant(region *r, unit *u, int raw)
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}
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#if GROWING_TREES
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static void
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static void
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planttrees(region *r, unit *u, int raw)
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{
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int n, i, skill, planted = 0;
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@ -2604,7 +2613,7 @@ planttrees(region *r, unit *u, int raw)
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}
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/* züchte bäume */
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void
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void
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breedtrees(region *r, unit *u, int raw)
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{
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int n, i, skill, planted = 0;
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@ -2663,7 +2672,7 @@ breedtrees(region *r, unit *u, int raw)
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#endif
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void
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void
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pflanze(region *r, unit *u)
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{
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int m;
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@ -2709,7 +2718,7 @@ pflanze(region *r, unit *u)
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/* züchte pferde */
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void
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void
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breedhorses(region *r, unit *u)
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{
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int n, c;
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@ -2742,7 +2751,7 @@ breedhorses(region *r, unit *u)
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"raised%u:unit%i:amount", u, gezuechtet));
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}
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void
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void
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zuechte(region *r, unit *u)
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{
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int m;
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@ -2781,7 +2790,7 @@ zuechte(region *r, unit *u)
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}
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}
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static const char *
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static const char *
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rough_amount(int a, int m)
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{
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@ -2799,7 +2808,7 @@ rough_amount(int a, int m)
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return "sehr viele";
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}
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static void
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static void
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research(region *r, unit *u)
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{
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char *s;
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@ -2833,7 +2842,7 @@ research(region *r, unit *u)
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}
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}
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int
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int
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wahrnehmung(region * r, faction * f)
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{
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unit *u;
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@ -2854,7 +2863,7 @@ wahrnehmung(region * r, faction * f)
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return w;
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}
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void
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void
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steal(region * r, unit * u, request ** stealorders)
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{
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int n, i, id;
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@ -2962,7 +2971,7 @@ steal(region * r, unit * u, request ** stealorders)
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/* ------------------------------------------------------------- */
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int
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int
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entertainmoney(const region *r)
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{
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int n;
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@ -2980,7 +2989,7 @@ entertainmoney(const region *r)
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return n;
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}
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static void
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static void
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expandentertainment(region * r)
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{
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unit *u;
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|
@ -3005,7 +3014,7 @@ expandentertainment(region * r)
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}
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}
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void
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void
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entertain(region * r, unit * u)
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{
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int max_e;
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|
@ -3046,7 +3055,7 @@ entertain(region * r, unit * u)
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/* ------------------------------------------------------------- */
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static void
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static void
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expandwork(region * r)
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{
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int n, earnings;
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|
@ -3102,7 +3111,7 @@ expandwork(region * r)
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rsetmoney(r, rmoney(r) + earnings);
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}
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void
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void
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work(region * r, unit * u)
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{
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request *o;
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||||
|
@ -3129,7 +3138,7 @@ work(region * r, unit * u)
|
|||
}
|
||||
/* ------------------------------------------------------------- */
|
||||
|
||||
static void
|
||||
static void
|
||||
expandtax(region * r, request * taxorders)
|
||||
{
|
||||
unit *u;
|
||||
|
@ -3150,7 +3159,7 @@ expandtax(region * r, request * taxorders)
|
|||
add_income(u, IC_TAX, u->wants, u->n);
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
tax(region * r, unit * u, request ** taxorders)
|
||||
{
|
||||
/* Steuern werden noch vor der Forschung eingetrieben */
|
||||
|
@ -3206,7 +3215,7 @@ tax(region * r, unit * u, request ** taxorders)
|
|||
}
|
||||
/* ------------------------------------------------------------- */
|
||||
|
||||
void
|
||||
void
|
||||
produce(void)
|
||||
{
|
||||
region *r;
|
||||
|
@ -3361,7 +3370,7 @@ produce(void)
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
void
|
||||
init_economy(void)
|
||||
{
|
||||
add_allocator(make_allocator(item2resource(olditemtype[I_HORSE]), attrib_allocation));
|
||||
|
|
|
@ -688,7 +688,7 @@ horses(region * r)
|
|||
rsethorses(r, (int)(horses*0.9));
|
||||
} else if (maxhorses > 0) {
|
||||
int i;
|
||||
int growth = (HORSEGROWTH * 200 * (maxhorses-horses))/maxhorses;
|
||||
int growth = (RESOURCE_QUANTITY * HORSEGROWTH * 200 * (maxhorses-horses))/maxhorses;
|
||||
|
||||
if(a_find(r->attribs, &at_horseluck)) growth *= 2;
|
||||
/* printf("Horses: <%d> %d -> ", growth, horses); */
|
||||
|
@ -3029,6 +3029,7 @@ maxunits(faction *f)
|
|||
return (int) (global.maxunits * (1 + 0.4 * fspecial(f, FS_ADMINISTRATOR)));
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
new_units (void)
|
||||
{
|
||||
|
|
|
@ -1866,15 +1866,14 @@ report(FILE *F, faction * f, const faction_list * addresses,
|
|||
}
|
||||
|
||||
if (f->age <= 2) {
|
||||
/* doppelt gemoppelt und funktioniert nicht. */
|
||||
if (f->age <= 1) {
|
||||
ADDMSG(&f->msgs, msg_message("changepasswd",
|
||||
"value", gc_add(strdup(f->passw))));
|
||||
}
|
||||
/* Was tut das? */
|
||||
RENDER(f, buf, sizeof(buf), ("newbie_password", "password", f->passw));
|
||||
rnl(F);
|
||||
centre(F, buf, true);
|
||||
rnl(F);
|
||||
centre(F, LOC(f->locale, "newbie_info_1"), true);
|
||||
rnl(F);
|
||||
centre(F, LOC(f->locale, "newbie_info_2"), true);
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include "race.h"
|
||||
#include "unit.h"
|
||||
#include "skill.h"
|
||||
#include "movement.h"
|
||||
|
||||
/* util includes */
|
||||
#include <rand.h>
|
||||
|
@ -50,11 +51,17 @@ herbsearch(region * r, unit * u, int max)
|
|||
{
|
||||
int herbsfound;
|
||||
const herb_type * whichherb;
|
||||
|
||||
if (eff_skill(u, SK_HERBALISM, r) == 0) {
|
||||
cmistake(u, u->thisorder, 59, MSG_PRODUCE);
|
||||
return;
|
||||
}
|
||||
|
||||
if(is_guarded(r, u, GUARD_PRODUCE)) {
|
||||
cmistake(u, findorder(u, u->thisorder), 70, MSG_EVENT);
|
||||
return;
|
||||
}
|
||||
|
||||
whichherb = rherbtype(r);
|
||||
if (whichherb == NULL) {
|
||||
cmistake(u, u->thisorder, 108, MSG_PRODUCE);
|
||||
|
|
|
@ -796,9 +796,20 @@ cansee(const faction * f, const region * r, const unit * u, int modifier)
|
|||
int n;
|
||||
boolean cansee = false;
|
||||
unit *u2;
|
||||
if (u->faction == f || omniscient(f)) cansee = true;
|
||||
else if (old_race(u->race) == RC_SPELL || u->number == 0) return false;
|
||||
else {
|
||||
|
||||
if (u->faction == f || omniscient(f)) {
|
||||
return true;
|
||||
} else if (old_race(u->race) == RC_SPELL) {
|
||||
return false;
|
||||
} else if (u->number == 0) {
|
||||
attrib *a = a_find(u->attribs, &at_creator);
|
||||
if(a) { /* u is an empty temporary unit. In this special case
|
||||
we look at the creating unit. */
|
||||
u = (unit *)a->data.v;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
n = eff_stealth(u, r) - modifier;
|
||||
for (u2 = r->units; u2; u2 = u2->next) {
|
||||
if (u2->faction == f) {
|
||||
|
@ -823,7 +834,6 @@ cansee(const faction * f, const region * r, const unit * u, int modifier)
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return cansee;
|
||||
}
|
||||
|
||||
|
@ -1615,6 +1625,11 @@ createunit(region * r, faction * f, int number, const struct race * rc)
|
|||
return create_unit(r, f, number, rc, 0, NULL, NULL);
|
||||
}
|
||||
|
||||
attrib_type at_creator = {
|
||||
"creator"
|
||||
/* Rest ist NULL; temporäres, nicht alterndes Attribut */
|
||||
};
|
||||
|
||||
unit *
|
||||
create_unit(region * r, faction * f, int number, const struct race *urace, int id, const char * dname, unit *creator)
|
||||
{
|
||||
|
@ -1686,6 +1701,9 @@ create_unit(region * r, faction * f, int number, const struct race *urace, int i
|
|||
if (a) {
|
||||
a_add(&u->attribs, make_otherfaction(get_otherfaction(a)));
|
||||
}
|
||||
|
||||
a = a_add(&u->attribs, a_new(&at_creator));
|
||||
a->data.v = creator;
|
||||
}
|
||||
/* Monster sind grundsätzlich parteigetarnt */
|
||||
if(f->no <= 0) fset(u, FL_PARTEITARNUNG);
|
||||
|
|
|
@ -1107,6 +1107,7 @@ void cmistake(const struct unit * u, const char *cmd, int mno, int mtype);
|
|||
|
||||
extern struct attrib_type at_guard;
|
||||
extern struct attrib_type at_lighthouse;
|
||||
extern struct attrib_type at_creator;
|
||||
|
||||
#define GUARD_NONE 0
|
||||
#define GUARD_TAX 1
|
||||
|
@ -1123,6 +1124,8 @@ extern struct attrib_type at_lighthouse;
|
|||
/* Verhindert Unterhaltung auf Schiffen */
|
||||
#define GUARD_RECRUIT 64
|
||||
/* Verhindert Rekrutieren */
|
||||
#define GUARD_PRODUCE 128
|
||||
/* Verhindert Abbau von Resourcen mit RTF_LIMITED */
|
||||
#define GUARD_ALL 0xFFFF
|
||||
|
||||
extern void setguard(struct unit * u, unsigned int flags);
|
||||
|
|
|
@ -698,11 +698,11 @@ is_guardian(unit * u2, unit *u, unsigned int mask)
|
|||
&& getguard(u2)&mask
|
||||
&& u2->number
|
||||
&& !ucontact(u2, u) && !besieged(u2)
|
||||
&& allied(u2, u->faction, HELP_GUARD)
|
||||
!= HELP_GUARD
|
||||
&& allied(u2, u->faction, HELP_GUARD) != HELP_GUARD
|
||||
#ifdef WACH_WAFF
|
||||
&& armedmen(u2)
|
||||
#endif
|
||||
&& cansee(u2->faction, u->region, u, 0)
|
||||
) return true;
|
||||
|
||||
return false;
|
||||
|
|
|
@ -30,7 +30,8 @@
|
|||
#define SKILLPOINTS 0
|
||||
#define NEW_MIGRATION 1
|
||||
#define PEASANTS_DO_NOT_STARVE 0
|
||||
#define GUARD_DISABLES_RECRUIT 0
|
||||
#define GUARD_DISABLES_RECRUIT 1
|
||||
#define GUARD_DISABLES_PRODUCTION 1
|
||||
|
||||
#define RESOURCE_QUANTITY 1.0
|
||||
|
||||
|
|
|
@ -103,8 +103,7 @@ nr_render(const struct message * msg, const struct locale * lang, char * buffer,
|
|||
if (m) {
|
||||
strcpy(buffer, m);
|
||||
return 0;
|
||||
}
|
||||
else {
|
||||
} else {
|
||||
log_error(("Couldn't render message %s\n", nrt->mtype->name));
|
||||
}
|
||||
}
|
||||
|
|
|
@ -244,6 +244,6 @@ extern char * strdup(const char *s);
|
|||
#ifdef STRNCPY_HAS_ZEROTERMINATION
|
||||
# define strnzcpy(dst, src, len) strncpy(dst, src, len)
|
||||
#else
|
||||
# define strnzcpy(dst, src, len) (strncpy(dst, src, len), len?dst[len-1]=0:0, dst)
|
||||
# define strnzcpy(dst, src, len) (strncpy(dst, src, len), len?dst[len]=0:0, dst)
|
||||
#endif
|
||||
#endif
|
||||
|
|
|
@ -31,6 +31,11 @@
|
|||
<text locale="en">very few </text>
|
||||
</string>
|
||||
|
||||
<string name="sehr viele">
|
||||
<text locale="de">sehr viele</text>
|
||||
<text locale="en">a great many </text>
|
||||
</string>
|
||||
|
||||
<string name="prefix_Dunkel">
|
||||
<text locale="de">Dunkel</text>
|
||||
<text locale="en">dark </text>
|
||||
|
|
|
@ -955,13 +955,6 @@
|
|||
<text locale="en">Belts of Heroic Legends</text>
|
||||
</string>
|
||||
|
||||
<string name="viele">
|
||||
<text locale="en">many</text>
|
||||
</string>
|
||||
<string name="sehr viele">
|
||||
<text locale="en">a great many</text>
|
||||
</string>
|
||||
|
||||
<comment> intranslatables:</comment>
|
||||
<string name="h0">
|
||||
<text locale="en">Flachwurz</text>
|
||||
|
|
Loading…
Reference in New Issue