forked from github/server
mark missing test files in CMakeLists.txt
kill some dead code prototypes
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@ -7,6 +7,7 @@ build.test.c
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building.test.c
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building.test.c
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command.test.c
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command.test.c
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config.test.c
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config.test.c
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# connection.test.c
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curse.test.c
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curse.test.c
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equipment.test.c
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equipment.test.c
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faction.test.c
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faction.test.c
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@ -14,15 +15,21 @@ group.test.c
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item.test.c
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item.test.c
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messages.test.c
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messages.test.c
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order.test.c
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order.test.c
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# pathdinder.test.c
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plane.test.c
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plane.test.c
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pool.test.c
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pool.test.c
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race.test.c
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race.test.c
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# region.test.c
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# resources.test.c
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save.test.c
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save.test.c
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ship.test.c
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ship.test.c
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# skills.test.c
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spellbook.test.c
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spellbook.test.c
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spell.test.c
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spell.test.c
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# terrain.test.c
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unit.test.c
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unit.test.c
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jsonconf.test.c
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jsonconf.test.c
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# xmlreader.test.c
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)
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)
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SET(_FILES
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SET(_FILES
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@ -168,7 +168,6 @@ extern "C" {
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extern struct attrib_type at_woodcount;
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extern struct attrib_type at_woodcount;
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extern struct attrib_type at_deathcount;
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extern struct attrib_type at_deathcount;
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void initrhash(void);
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void rhash(struct region *r);
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void rhash(struct region *r);
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void runhash(struct region *r);
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void runhash(struct region *r);
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@ -176,10 +175,7 @@ extern "C" {
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void add_regionlist(region_list ** rl, struct region *r);
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void add_regionlist(region_list ** rl, struct region *r);
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int deathcount(const struct region *r);
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int deathcount(const struct region *r);
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int chaoscount(const struct region *r);
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void deathcounts(struct region *r, int delta);
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void deathcounts(struct region *r, int delta);
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void chaoscounts(struct region *r, int delta);
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void setluxuries(struct region *r, const struct luxury_type *sale);
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void setluxuries(struct region *r, const struct luxury_type *sale);
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int get_maxluxuries(void);
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int get_maxluxuries(void);
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