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@ -105,7 +105,10 @@ visible_default(const rawmaterial *res, int skilllevel)
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* plus current level of difficulty */
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{
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const struct item_type * itype = olditemtype[res->type->_itype];
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if (res->level + itype->construction->minskill <= skilllevel+1) {
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if (res->level<=1 && res->level + itype->construction->minskill <= skilllevel+1) {
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assert (res->amount>0);
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return res->amount;
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} else if (res->level + itype->construction->minskill <= skilllevel+2) {
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assert (res->amount>0);
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return res->amount;
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}
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