diff --git a/conf/e2/config.xml b/conf/e2/config.xml
index 5affea141..8389ba470 100644
--- a/conf/e2/config.xml
+++ b/conf/e2/config.xml
@@ -29,7 +29,7 @@
-
+
diff --git a/src/bindings.c b/src/bindings.c
index fad958cd4..b6be1ccba 100755
--- a/src/bindings.c
+++ b/src/bindings.c
@@ -319,23 +319,6 @@ static int tolua_dice_rand(lua_State * L)
return 1;
}
-static int tolua_addequipment(lua_State * L)
-{
- const char *eqname = tolua_tostring(L, 1, 0);
- const char *iname = tolua_tostring(L, 2, 0);
- const char *value = tolua_tostring(L, 3, 0);
- int result = -1;
- if (iname != NULL) {
- const struct item_type *itype = it_find(iname);
- if (itype != NULL) {
- equipment_setitem(get_or_create_equipment(eqname), itype, value);
- result = 0;
- }
- }
- lua_pushinteger(L, result);
- return 1;
-}
-
static int tolua_get_season(lua_State * L)
{
int turnno = (int)tolua_tonumber(L, 1, 0);
@@ -1112,7 +1095,6 @@ int tolua_bindings_open(lua_State * L, const dictionary *inifile)
tolua_function(L, TOLUA_CAST "get_season", tolua_get_season);
tolua_function(L, TOLUA_CAST "equipment_setitem", tolua_equipment_setitem);
tolua_function(L, TOLUA_CAST "equip_unit", tolua_equipunit);
- tolua_function(L, TOLUA_CAST "add_equipment", tolua_addequipment);
tolua_function(L, TOLUA_CAST "atoi36", tolua_atoi36);
tolua_function(L, TOLUA_CAST "itoa36", tolua_itoa36);
tolua_function(L, TOLUA_CAST "dice_roll", tolua_dice_rand);
diff --git a/src/kernel/faction.c b/src/kernel/faction.c
index e884a2d9b..d67619752 100755
--- a/src/kernel/faction.c
+++ b/src/kernel/faction.c
@@ -22,6 +22,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "alliance.h"
#include "ally.h"
#include "curse.h"
+#include "equipment.h"
#include "group.h"
#include "item.h"
#include "messages.h"
@@ -286,10 +287,15 @@ faction *addfaction(const char *email, const char *password,
unit *addplayer(region * r, faction * f)
{
unit *u;
+ const struct equipment* eq;
assert(f->units == NULL);
faction_setorigin(f, 0, r->x, r->y);
u = create_unit(r, f, 1, f->race, 0, NULL, NULL);
+ eq = get_equipment("first_unit");
+ if (eq) {
+ equip_items(&u->items, eq);
+ }
u->hp = unit_max_hp(u) * u->number;
fset(u, UFL_ISNEW);
if (f->race == get_race(RC_DAEMON)) {