forked from github/server
remove spellid.h, it represents an outdated way of doing things.
merge the enum into combatspells, and reduce it to the spells actually used here.
This commit is contained in:
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4c877288d3
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@ -118,7 +118,6 @@ extern "C" {
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extern int num_races;
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typedef struct race {
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struct param *parameters;
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char *_name;
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float magres;
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float maxaura; /* Faktor auf Maximale Aura */
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@ -139,6 +138,7 @@ extern "C" {
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int df_default; /* Verteidigungsskill Unbewaffnet (default: -2) */
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int at_bonus; /* Verändert den Angriffsskill (default: 0) */
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int df_bonus; /* Verändert den Verteidigungskill (default: 0) */
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struct param *parameters; // additional properties, for an example see natural_armor
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const struct spell *precombatspell;
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signed char *study_speed; /* study-speed-bonus in points/turn (0=30 Tage) */
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int flags;
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@ -1,176 +0,0 @@
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/*
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* +-------------------+ Christian Schlittchen <corwin@amber.kn-bremen.de>
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* | | Enno Rehling <enno@eressea.de>
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* | Eressea PBEM host | Katja Zedel <katze@felidae.kn-bremen.de>
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* | (c) 1998 - 2005 |
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* | | This program may not be used, modified or distributed
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* +-------------------+ without prior permission by the authors of Eressea.
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*
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*/
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#ifndef H_KRNL_SPELLID
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#define H_KRNL_SPELLID
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/* Sprüche. Neue NUR hinten anfügen, oder das Datenfile geht kaputt */
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enum {
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SPL_NOSPELL = 0,
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SPL_FIREBALL = 4,
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SPL_HAGEL,
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SPL_RUSTWEAPON,
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SPL_COMBATRUST,
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SPL_TREEGROW,
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SPL_HEALING,
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SPL_HEALINGSONG,
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SPL_BADDREAMS,
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SPL_GOODDREAMS,
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SPL_DREAMREADING,
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SPL_SWEETDREAMS,
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SPL_TIREDSOLDIERS,
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SPL_PLAGUE,
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SPL_MAGICBOOST,
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SPL_CHAOSROW,
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SPL_SONG_OF_CONFUSION,
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SPL_FLEE,
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SPL_SONG_OF_FEAR,
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SPL_BERSERK,
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SPL_BLOODTHIRST,
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SPL_MAELSTROM,
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SPL_TRANSFERAURA_DRUIDE = 27,
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SPL_TRANSFERAURA_BARDE,
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SPL_TRANSFERAURA_CHAOS,
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SPL_TRANSFERAURA_TRAUM,
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SPL_TRANSFERAURA_ASTRAL,
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SPL_STONEGOLEM,
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SPL_IRONGOLEM,
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SPL_SUMMONSHADOW,
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SPL_SUMMONSHADOWLORDS,
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SPL_REELING_ARROWS,
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SPL_ANTIMAGICZONE = 37,
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SPL_KAELTESCHUTZ = 39,
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SPL_STEALAURA,
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SPL_SUMMONUNDEAD,
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SPL_AURALEAK,
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SPL_GREAT_DROUGHT,
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SPL_STRONG_WALL,
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SPL_HOMESTONE,
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SPL_DROUGHT,
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SPL_FOREST_FIRE = 47,
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SPL_SUMMONENT = 49,
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SPL_DISTURBINGDREAMS,
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SPL_DENYATTACK,
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SPL_SLEEP,
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SPL_EARTHQUAKE,
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SPL_IRONKEEPER,
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SPL_STORMWINDS,
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SPL_GOODWINDS,
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SPL_FLYING_SHIP,
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SPL_SUMMON_ALP,
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SPL_WINDSHIELD,
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SPL_RAISEPEASANTS,
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SPL_DEPRESSION,
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SPL_HEADACHE = 62,
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SPL_ENTERASTRAL = 64,
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SPL_LEAVEASTRAL,
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SPL_SHOWASTRAL,
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SPL_VERSTEINERN,
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SPL_TREEWALKENTER,
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SPL_TREEWALKEXIT,
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SPL_CHAOSSUCTION,
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SPL_VIEWREALITY,
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SPL_DISRUPTASTRAL,
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SPL_SEDUCE,
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SPL_PUMP,
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SPL_CALM_MONSTER,
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SPL_HERO,
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SPL_FRIGHTEN,
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SPL_MINDBLAST,
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SPL_SPEED,
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SPL_SPEED2,
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SPL_FIREDRAGONODEM,
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SPL_DRAGONODEM,
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SPL_WYRMODEM, /* 83 */
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SPL_MAGICSTREET,
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SPL_REANIMATE,
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SPL_RECRUIT,
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SPL_GENEROUS,
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SPL_PERMTRANSFER,
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SPL_SONG_OF_PEACE,
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SPL_MIGRANT,
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SPL_RALLYPEASANTMOB,
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SPL_RAISEPEASANTMOB,
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SPL_ILL_SHAPESHIFT,
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SPL_WOLFHOWL,
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SPL_FOG_OF_CONFUSION,
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SPL_DREAM_OF_CONFUSION,
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SPL_RESISTMAGICBONUS,
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SPL_KEEPLOOT,
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SPL_SCHILDRUNEN,
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SPL_SONG_RESISTMAGIC,
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SPL_SONG_SUSCEPTMAGIC,
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SPL_ANALYSEMAGIC,
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SPL_ANALYSEDREAM,
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SPL_UNIT_ANALYSESONG,
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SPL_OBJ_ANALYSESONG,
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SPL_TYBIED_DESTROY_MAGIC,
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SPL_DESTROY_MAGIC,
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SPL_METEORRAIN,
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SPL_REDUCESHIELD,
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SPL_ARMORSHIELD,
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SPL_DEATHCLOUD,
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SPL_ORKDREAM,
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SPL_SUMMONDRAGON = 113,
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SPL_MOVECASTLE = 116,
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SPL_BLESSSTONECIRCLE,
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SPL_ILLAUN_FAMILIAR,
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SPL_GWYRRD_FAMILIAR,
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SPL_DRAIG_FAMILIAR,
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SPL_CERDDOR_FAMILIAR,
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SPL_TYBIED_FAMILIAR,
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SPL_SONG_OF_ENSLAVE = 123,
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SPL_FUMBLECURSE = 136,
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SPL_ICASTLE,
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SPL_GWYRRD_DESTROY_MAGIC,
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SPL_DRAIG_DESTROY_MAGIC,
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SPL_ILLAUN_DESTROY_MAGIC,
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SPL_CERDDOR_DESTROY_MAGIC,
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SPL_GWYRRD_ARMORSHIELD,
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SPL_DRAIG_FUMBLESHIELD,
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SPL_GWYRRD_FUMBLESHIELD,
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SPL_CERRDOR_FUMBLESHIELD,
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SPL_TYBIED_FUMBLESHIELD,
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SPL_SHADOWKNIGHTS = 147,
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SPL_ITEMCLOAK = 150,
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SPL_FIREWALL,
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SPL_WISPS,
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SPL_SPARKLE_CHAOS,
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SPL_SPARKLE_DREAM = 154,
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SPL_PULLASTRAL = 156,
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SPL_FETCHASTRAL = 157,
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SPL_SHOCKWAVE = 163,
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SPL_UNDEADHERO = 164,
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SPL_BECOMEWYRM = 166,
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SPL_ETERNIZEWALL,
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SPL_PUTTOREST,
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SPL_UNHOLYPOWER,
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SPL_HOLYGROUND,
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SPL_BLOODSACRIFICE,
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SPL_MALLORN,
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SPL_CLONECOPY,
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SPL_DRAINODEM,
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SPL_AURA_OF_FEAR,
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SPL_SHADOWCALL,
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SPL_MALLORNTREEGROW = 177,
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SPL_BIGRECRUIT = 179,
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SPL_IMMOLATION,
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SPL_FIREODEM, /* 181 */
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SPL_ICEODEM,
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SPL_ACIDODEM,
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/* no longer used, but kept for reference: */
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XMLSPL_WDWPYRAMID_TRAUM = 184,
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XMLSPL_WDWPYRAMID_ASTRAL = 185,
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XMLSPL_WDWPYRAMID_DRUIDE = 186,
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XMLSPL_WDWPYRAMID_BARDE = 187,
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XMLSPL_WDWPYRAMID_CHAOS = 188
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};
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#endif
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@ -36,7 +36,6 @@
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#include <kernel/connection.h>
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#include <kernel/building.h>
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#include <kernel/curse.h>
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#include <kernel/spellid.h>
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#include <kernel/faction.h>
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#include <kernel/item.h>
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#include <kernel/messages.h>
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@ -6663,7 +6662,6 @@ static spelldata spell_functions[] = {
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{ "firestorm", sp_immolation, 0 },
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{ "coldfront", sp_immolation, 0 },
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{ "acidrain", sp_immolation, 0 },
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/* SPL_NOSPELL MUSS der letzte Spruch der Liste sein */
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{ 0, 0, 0 }
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};
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@ -25,7 +25,6 @@
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#include <kernel/region.h>
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#include <kernel/unit.h>
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#include <kernel/spell.h>
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#include <kernel/spellid.h>
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#include <kernel/race.h>
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#include <kernel/terrain.h>
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@ -47,6 +46,30 @@
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#define EFFECT_HEALING_SPELL 5
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// Some spells with a fixed, known ID (in XML).
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// TODO: this method of identifying spells is error-prone, do not use it for new spells.
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enum {
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SPL_FIREBALL = 4,
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SPL_HAGEL = 5,
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SPL_CHAOSROW = 18,
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SPL_FLEE = 20,
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SPL_SONG_OF_FEAR = 21,
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SPL_BERSERK = 22,
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SPL_BLOODTHIRST = 23,
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SPL_WINDSHIELD = 59,
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SPL_HERO = 76,
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SPL_METEORRAIN = 108,
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SPL_REDUCESHIELD = 109,
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SPL_ARMORSHIELD = 110,
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SPL_DRAIG_FUMBLESHIELD = 143,
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SPL_GWYRRD_FUMBLESHIELD = 144,
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SPL_CERRDOR_FUMBLESHIELD = 145,
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SPL_TYBIED_FUMBLESHIELD = 146,
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SPL_SHADOWKNIGHTS = 147,
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SPL_SHOCKWAVE = 163,
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SPL_AURA_OF_FEAR = 175
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};
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/* ------------------------------------------------------------------ */
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/* Kampfzauberfunktionen */
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