forked from github/server
- remove the "confusion" spells because they do not work.
This commit is contained in:
parent
474431fb0d
commit
4afcf145f5
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@ -712,13 +712,11 @@ static const char * oldnames[MAXCURSE] = {
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"astralblock",
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"astralblock",
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"generous",
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"generous",
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"peacezone",
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"peacezone",
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"disorientationzone",
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"magicstreet",
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"magicstreet",
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"magicrunes",
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"magicrunes",
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"badmagicresistancezone",
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"badmagicresistancezone",
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"goodmagicresistancezone",
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"goodmagicresistancezone",
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"slavery",
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"slavery",
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"shipdisorientation",
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"calmmonster",
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"calmmonster",
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"oldrace",
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"oldrace",
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"fumble",
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"fumble",
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@ -111,13 +111,11 @@ enum {
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C_ASTRALBLOCK, /* 15 - Astralblock */
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C_ASTRALBLOCK, /* 15 - Astralblock */
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C_GENEROUS, /* 16 - Unterhaltung vermehren */
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C_GENEROUS, /* 16 - Unterhaltung vermehren */
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C_PEACE, /* 17 - Regionsweit Attacken verhindern */
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C_PEACE, /* 17 - Regionsweit Attacken verhindern */
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C_REGCONF, /* 18 - Erschwert Bewegungen */
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C_MAGICSTREET, /* 19 - magisches Straßennetz */
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C_MAGICSTREET, /* 19 - magisches Straßennetz */
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C_RESIST_MAGIC, /* 20 - verändert Magieresistenz von Objekten */
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C_RESIST_MAGIC, /* 20 - verändert Magieresistenz von Objekten */
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C_SONG_BADMR, /* 21 - verändert Magieresistenz */
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C_SONG_BADMR, /* 21 - verändert Magieresistenz */
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C_SONG_GOODMR, /* 22 - verändert Magieresistenz */
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C_SONG_GOODMR, /* 22 - verändert Magieresistenz */
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C_SLAVE, /* 23 - dient fremder Partei */
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C_SLAVE, /* 23 - dient fremder Partei */
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C_DISORIENTATION, /* 24 - Spezielle Auswirkung auf Schiffe */
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C_CALM, /* 25 - Beinflussung */
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C_CALM, /* 25 - Beinflussung */
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C_OLDRACE,
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C_OLDRACE,
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C_FUMBLE,
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C_FUMBLE,
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@ -1151,86 +1151,11 @@ cap_route(region * r, region_list * route, region_list * route_end, int speed)
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return iroute;
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return iroute;
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}
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}
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static boolean
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is_disoriented(unit *u)
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{
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static boolean init = false;
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static const curse_type * shipconf_ct, * regconf_ct;
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if (!init) {
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init = true;
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regconf_ct = ct_find("disorientationzone");
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shipconf_ct = ct_find("shipdisorientation");
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}
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if (u->ship && curse_active(get_curse(u->ship->attribs, shipconf_ct)))
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return true;
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if (curse_active(get_curse(u->region->attribs, regconf_ct)))
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return true;
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return false;
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}
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/** ships regain their orientation
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* Das Schiff bekommt seine Orientierung zurück, wenn es:
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* a) An Land treibt,
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* b) Glück hat, oder
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* c) in einer Region mit einem nicht verwirrten alliierten
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* Schiff steht.
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*/
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static void
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regain_orientation(region * r)
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{
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ship *sh;
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static int thismonth = -1;
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static const curse_type * shipconf_ct, * regconf_ct;
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static boolean init = false;
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if (!init) {
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init = true;
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regconf_ct = ct_find("disorientationzone");
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shipconf_ct = ct_find("shipdisorientation");
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}
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if (thismonth<0) thismonth = get_gamedate(turn, 0)->month;
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for (sh = r->ships; sh; sh = sh->next) {
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unit * u, *cap;
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curse * c = get_curse(sh->attribs, shipconf_ct);
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if (c==NULL) continue;
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cap = shipowner(sh);
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if (cap==NULL) continue;
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if (!fval(r->terrain, SEA_REGION) || rng_int() % 10 >= storms[thismonth]) {
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remove_curse(&sh->attribs, c);
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ADDMSG(&cap->faction->msgs, msg_message("shipnoconf", "ship", sh));
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continue;
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}
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for (u=r->units; u; u=u->next) {
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/* we get help if u helps the faction of cap and isn't disoriented */
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if (u != cap && alliedunit(u, cap->faction, HELP_GUARD) && !is_disoriented(u)) {
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remove_curse(&sh->attribs, c);
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ADDMSG(&cap->faction->msgs, msg_message("shipnoconf", "ship", sh));
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break;
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}
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}
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}
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}
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static region *
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static region *
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next_region(unit * u, region * current, region * next)
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next_region(unit * u, region * current, region * next)
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{
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{
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border * b;
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border * b;
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if (is_disoriented(u)) {
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direction_t d = reldirection(current, next);
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if (d<MAXDIRECTIONS) {
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d = (direction_t)(((d+MAXDIRECTIONS-1)+rng_int()%3)%MAXDIRECTIONS);
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next = rconnect(current, d);
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}
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}
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b = get_borders(current, next);
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b = get_borders(current, next);
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while (b!=NULL) {
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while (b!=NULL) {
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if (b->type->move) {
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if (b->type->move) {
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@ -2500,11 +2425,6 @@ movement(void)
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unit ** up = &r->units;
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unit ** up = &r->units;
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boolean repeat = false;
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boolean repeat = false;
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if (ships==0) {
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/* first thing before moving: restore orientation if we can */
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regain_orientation(r);
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}
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while (*up) {
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while (*up) {
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unit *u = *up;
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unit *u = *up;
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keyword_t kword;
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keyword_t kword;
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@ -1192,8 +1192,7 @@ prepare_report(faction * f)
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if (sr->mode>see_neighbour) {
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if (sr->mode>see_neighbour) {
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region * r = sr->r;
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region * r = sr->r;
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plane * p = r->planep;
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plane * p = r->planep;
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/* if no confusion in the region, add neighbors: */
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if (!is_cursed(r->attribs, C_REGCONF, 0)) {
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void (*view)(struct seen_region **, region *, faction *) = view_default;
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void (*view)(struct seen_region **, region *, faction *) = view_default;
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if (p && fval(p, PFL_SEESPECIAL)) {
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if (p && fval(p, PFL_SEESPECIAL)) {
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attrib * a = a_find(p->attribs, &at_viewrange);
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attrib * a = a_find(p->attribs, &at_viewrange);
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@ -1202,7 +1201,6 @@ prepare_report(faction * f)
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view(f->seen, r, f);
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view(f->seen, r, f);
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}
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}
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}
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}
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}
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return f->seen;
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return f->seen;
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}
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}
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@ -236,12 +236,6 @@ static struct curse_type ct_peacezone = {
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CURSETYP_NORM, 0, NO_MERGE,
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CURSETYP_NORM, 0, NO_MERGE,
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cinfo_simple
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cinfo_simple
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};
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};
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/* erschwert geordnete Bewegungen */
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static struct curse_type ct_disorientationzone = {
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"disorientationzone",
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CURSETYP_NORM, CURSE_ISNEW, NO_MERGE,
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cinfo_simple
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};
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/* erniedigt Magieresistenz von nicht-aliierten Einheiten, wirkt nur 1x
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/* erniedigt Magieresistenz von nicht-aliierten Einheiten, wirkt nur 1x
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* pro Einheit */
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* pro Einheit */
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static struct curse_type ct_badmagicresistancezone = {
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static struct curse_type ct_badmagicresistancezone = {
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@ -288,7 +282,6 @@ register_regioncurse(void)
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ct_register(&ct_astralblock);
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ct_register(&ct_astralblock);
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ct_register(&ct_generous);
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ct_register(&ct_generous);
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ct_register(&ct_peacezone);
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ct_register(&ct_peacezone);
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ct_register(&ct_disorientationzone);
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ct_register(&ct_magicstreet);
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ct_register(&ct_magicstreet);
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ct_register(&ct_badmagicresistancezone);
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ct_register(&ct_badmagicresistancezone);
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ct_register(&ct_goodmagicresistancezone);
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ct_register(&ct_goodmagicresistancezone);
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@ -79,9 +79,6 @@ static struct curse_type ct_flyingship = { "flyingship",
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static struct curse_type ct_nodrift = { "nodrift",
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static struct curse_type ct_nodrift = { "nodrift",
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CURSETYP_NORM, 0, ( M_DURATION | M_VIGOUR ), cinfo_shipnodrift
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CURSETYP_NORM, 0, ( M_DURATION | M_VIGOUR ), cinfo_shipnodrift
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};
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};
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static struct curse_type ct_shipdisorientation = { "shipdisorientation",
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CURSETYP_NORM, 0, NO_MERGE, cinfo_ship
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};
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static struct curse_type ct_shipspeedup = { "shipspeedup",
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static struct curse_type ct_shipspeedup = { "shipspeedup",
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CURSETYP_NORM, 0, 0, cinfo_ship
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CURSETYP_NORM, 0, 0, cinfo_ship
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};
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};
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@ -92,7 +89,6 @@ register_shipcurse(void)
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ct_register(&ct_stormwind);
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ct_register(&ct_stormwind);
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ct_register(&ct_flyingship);
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ct_register(&ct_flyingship);
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ct_register(&ct_nodrift);
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ct_register(&ct_nodrift);
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ct_register(&ct_shipdisorientation);
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ct_register(&ct_shipspeedup);
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ct_register(&ct_shipspeedup);
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}
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}
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@ -2110,72 +2110,6 @@ sp_drought(castorder *co)
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return cast_level;
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return cast_level;
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}
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}
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/* ------------------------------------------------------------- */
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/* Name: Nebel der Verwirrung
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* Stufe: 14
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* Kategorie: Region, negativ
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* Gebiet: Gwyrrd
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* Wirkung:
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* Alle Regionen innerhalb eines Radius von *siehe code*
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* werden von einem verwirrenden Nebel bedeckt. Innerhalb des Nebels
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* können keine Himmelsrichtungen mehr erkannt werden, alle Bewegungen
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* erfolgen in eine zufällige Richtung.
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* Die Gwyrrd-Variante wirkt nur auf Wälder und Ozeanregionen
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* Flags:
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* (FARCASTING | SPELLLEVEL)
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* */
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static int
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sp_fog_of_confusion(castorder *co)
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{
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unit *u;
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region *r = co->rt;
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unit *mage = co->magician.u;
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int cast_level = co->level;
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double power = co->force;
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region_list *rl, *rl2;
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int range = 1+(int)(power/8);
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int duration = 2+(int)(power/6);
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rl = all_in_range(r, (short)range, NULL);
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for (rl2 = rl; rl2; rl2 = rl2->next) {
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static const curse_type * ctype = NULL;
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region * r2 = rl2->data;
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curse * c;
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variant effect;
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message * m = NULL;
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if (!fval(r2->terrain, SEA_REGION)
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&& !r_isforest(r2)) continue;
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/* Magieresistenz jeder Region prüfen */
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if (target_resists_magic(mage, r, TYP_REGION, 0)) {
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report_failure(mage, co->order);
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continue;
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}
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effect.i = cast_level*5;
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if (!ctype) ctype = ct_find("disorientationzone");
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c = create_curse(mage, &r2->attribs, ctype, power, duration, effect, 0);
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for (u = r2->units; u; u = u->next) freset(u->faction, FFL_SELECT);
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for (u = r2->units; u; u = u->next ) {
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if (!fval(u->faction, FFL_SELECT) ) {
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fset(u->faction, FFL_SELECT);
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if (!m) m = msg_message("confusion_result", "mage", mage);
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add_message(&u->faction->msgs, m);
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}
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}
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if (!fval(mage->faction, FFL_SELECT)) {
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if (!m) m = msg_message("confusion_result", "mage", mage);
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add_message(&mage->faction->msgs, m);
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}
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if (m) msg_release(m);
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}
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free_regionlist(rl);
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return cast_level;
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}
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/* ------------------------------------------------------------- */
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/* ------------------------------------------------------------- */
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/* Name: Bergwächter
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/* Name: Bergwächter
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* Stufe: 9
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* Stufe: 9
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@ -5206,55 +5140,6 @@ sp_disturbingdreams(castorder *co)
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return cast_level;
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return cast_level;
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}
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}
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/* ------------------------------------------------------------- */
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int
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sp_dream_of_confusion(castorder *co)
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{
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unit *u;
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region_list *rl,*rl2;
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region *r = co->rt;
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unit *mage = co->magician.u;
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int cast_level = co->level;
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double power = co->force;
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int range = 1+(int)(power/8);
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int duration = 2+(int)(power/6);
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rl = all_in_range(r, (short)range, NULL);
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for(rl2 = rl; rl2; rl2 = rl2->next) {
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region * r2 = rl2->data;
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variant effect;
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curse * c;
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message * m = NULL;
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/* Magieresistenz jeder Region prüfen */
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if (target_resists_magic(mage, r2, TYP_REGION, 0)) {
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report_failure(mage, co->order);
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continue;
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}
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effect.i = cast_level*5;
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c = create_curse(mage, &r2->attribs,
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ct_find("disorientationzone"), power, duration, effect, 0);
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for (u = r2->units; u; u = u->next) freset(u->faction, FFL_SELECT);
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for (u = r2->units; u; u = u->next ) {
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if (!fval(u->faction, FFL_SELECT) ) {
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fset(u->faction, FFL_SELECT);
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if (!m) m = msg_message("confusion_result", "mage", mage);
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add_message(&u->faction->msgs, m);
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}
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}
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if (!fval(mage->faction, FFL_SELECT)) {
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if (!m) m = msg_message("confusion_result", "mage", mage);
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add_message(&u->faction->msgs, m);
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}
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if (m) msg_release(m);
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}
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free_regionlist(rl);
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return cast_level;
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}
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/* ------------------------------------------------------------- */
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/* ------------------------------------------------------------- */
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/* ASTRAL / THEORIE / M_ASTRAL */
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/* ASTRAL / THEORIE / M_ASTRAL */
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/* ------------------------------------------------------------- */
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/* ------------------------------------------------------------- */
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@ -7313,20 +7198,6 @@ static spelldata spelldaten[] =
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},
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},
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(spell_f)sp_drought, NULL
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(spell_f)sp_drought, NULL
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},
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},
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{
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SPL_FOG_OF_CONFUSION, "fogofconfusion", NULL, NULL, NULL,
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M_DRUIDE,
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(FARCASTING|SPELLLEVEL),
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5, 14,
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{
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{ "aura", 8, SPC_LEVEL },
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{ 0, 0, 0 },
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{ 0, 0, 0 },
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{ 0, 0, 0 },
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{ 0, 0, 0 }
|
|
||||||
},
|
|
||||||
(spell_f)sp_fog_of_confusion, NULL
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
SPL_MAELSTROM, "maelstrom", NULL, NULL, NULL,
|
SPL_MAELSTROM, "maelstrom", NULL, NULL, NULL,
|
||||||
M_DRUIDE,
|
M_DRUIDE,
|
||||||
|
@ -7957,20 +7828,6 @@ static spelldata spelldaten[] =
|
||||||
},
|
},
|
||||||
(spell_f)sp_summon_alp, NULL
|
(spell_f)sp_summon_alp, NULL
|
||||||
},
|
},
|
||||||
{
|
|
||||||
SPL_DREAM_OF_CONFUSION, "dream_of_confusion", NULL, NULL, NULL,
|
|
||||||
M_TRAUM,
|
|
||||||
(FARCASTING | SPELLLEVEL),
|
|
||||||
5, 16,
|
|
||||||
{
|
|
||||||
{ "aura", 7, SPC_LEVEL },
|
|
||||||
{ 0, 0, 0 },
|
|
||||||
{ 0, 0, 0 },
|
|
||||||
{ 0, 0, 0 },
|
|
||||||
{ 0, 0, 0 }
|
|
||||||
},
|
|
||||||
(spell_f)sp_dream_of_confusion, NULL
|
|
||||||
},
|
|
||||||
/* M_BARDE */
|
/* M_BARDE */
|
||||||
{
|
{
|
||||||
SPL_DENYATTACK, "appeasement", NULL, NULL, NULL,
|
SPL_DENYATTACK, "appeasement", NULL, NULL, NULL,
|
||||||
|
|
|
@ -4521,10 +4521,6 @@
|
||||||
<text locale="de">Traumdeuten</text>
|
<text locale="de">Traumdeuten</text>
|
||||||
<text locale="en">Mind Probe</text>
|
<text locale="en">Mind Probe</text>
|
||||||
</string>
|
</string>
|
||||||
<string name="dream_of_confusion">
|
|
||||||
<text locale="de">Schleier der Verwirrung</text>
|
|
||||||
<text locale="en">Veil of Confusion</text>
|
|
||||||
</string>
|
|
||||||
<string name="summon_alp">
|
<string name="summon_alp">
|
||||||
<text locale="de">Alp</text>
|
<text locale="de">Alp</text>
|
||||||
<text locale="en">Nightmare</text>
|
<text locale="en">Nightmare</text>
|
||||||
|
@ -6462,17 +6458,6 @@
|
||||||
target's faction, skills and possessions will no
|
target's faction, skills and possessions will no
|
||||||
longer be unknown.</text>
|
longer be unknown.</text>
|
||||||
</string>
|
</string>
|
||||||
<string name="dream_of_confusion">
|
|
||||||
<text locale="de">Der Magier erzeugt im Umkreis von
|
|
||||||
einigen Regionen einen magischen Schleier, der einige Wochen bestehen
|
|
||||||
bleibt. Personen innerhalb des Schleiers verlieren
|
|
||||||
leicht die Orientierung und haben große Schwierigkeiten, sich in
|
|
||||||
eine bestimmte Richtung zu bewegen.</text>
|
|
||||||
<text locale="en">The magician creates a magic fog in every region in a
|
|
||||||
perimeter of some regions. The fog lasts some weeks and persons
|
|
||||||
passing this fog have a chance to get lost, moving to a certain
|
|
||||||
direction is difficult.</text>
|
|
||||||
</string>
|
|
||||||
<string name="summon_alp">
|
<string name="summon_alp">
|
||||||
<text locale="de">Der Magier beschwört ein kleines Monster, einen Alp. Dieses bewegt sich
|
<text locale="de">Der Magier beschwört ein kleines Monster, einen Alp. Dieses bewegt sich
|
||||||
langsam auf sein Opfer zu (das sich an einem beliebigen Ort an der Welt
|
langsam auf sein Opfer zu (das sich an einem beliebigen Ort an der Welt
|
||||||
|
|
|
@ -3625,20 +3625,6 @@
|
||||||
<text locale="de">"Die $ship($ship) segelt von $region($from) nach $region($to)."</text>
|
<text locale="de">"Die $ship($ship) segelt von $region($from) nach $region($to)."</text>
|
||||||
<text locale="en">"The $ship($ship) sails from $region($from) to $region($to)."</text>
|
<text locale="en">"The $ship($ship) sails from $region($from) to $region($to)."</text>
|
||||||
</message>
|
</message>
|
||||||
<message name="shipnoconf" section="events">
|
|
||||||
<type>
|
|
||||||
<arg name="ship" type="ship"/>
|
|
||||||
</type>
|
|
||||||
<text locale="de">"Die $ship($ship) ist wieder auf Kurs."</text>
|
|
||||||
<text locale="en">"The $ship($ship) is back on course."</text>
|
|
||||||
</message>
|
|
||||||
<message name="shipconf" section="events">
|
|
||||||
<type>
|
|
||||||
<arg name="ship" type="ship"/>
|
|
||||||
</type>
|
|
||||||
<text locale="de">"Die $ship($ship) verliert im Sturm die Orientierung."</text>
|
|
||||||
<text locale="en">"The crew of $ship($ship) gets lost and confused in the storm."</text>
|
|
||||||
</message>
|
|
||||||
<message name="storm" section="events">
|
<message name="storm" section="events">
|
||||||
<type>
|
<type>
|
||||||
<arg name="ship" type="ship"/>
|
<arg name="ship" type="ship"/>
|
||||||
|
|
Loading…
Reference in New Issue