Merge pull request #726 from ennorehling/develop

clone_men and familiars
This commit is contained in:
Enno Rehling 2017-09-02 22:12:03 +02:00 committed by GitHub
commit 4ac80d3e5b
12 changed files with 114 additions and 38 deletions

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@ -17,15 +17,18 @@ function test_bug_2361_forget_magic()
local r = region.create(0, 0, "plain")
local f = faction.create("human")
local u = unit.create(f, r, 1)
local uf = unit.create(f, r, 1)
u:clear_orders()
u:add_order("VERGESSE Magie")
u:set_skill('magic', 5)
u.race = 'unicorn'
process_orders()
assert_equal(5, u:get_skill('magic'))
u.race = 'human'
uf.race = 'unicorn'
uf:clear_orders()
uf:add_order("VERGESSE Magie")
uf:set_skill('magic', 5)
u.familiar = uf
process_orders()
assert_equal(0, u:get_skill('magic'))
assert_equal(5, uf:get_skill('magic'))
end
function test_mine_bonus()

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@ -663,8 +663,8 @@ static int forget_cmd(unit * u, order * ord)
sk = get_skill(s, u->faction->locale);
if (sk != NOSKILL) {
if (sk == SK_MAGIC && (u_race(u)->flags & RCF_FAMILIAR)) {
/* some races cannot forget their innate magical abilities */
if (sk == SK_MAGIC && is_familiar(u)) {
/* some units cannot forget their innate magical abilities */
return 0;
}
ADDMSG(&u->faction->msgs, msg_message("forget", "unit skill", u, sk));

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@ -991,6 +991,7 @@ void free_construction(struct construction *cons)
{
while (cons) {
construction *next = cons->improvement;
free(cons->name);
free(cons->materials);
free(cons);
cons = next;

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@ -517,6 +517,7 @@ static int icache_size;
#define ICACHE_MAX 100
void item_done(void) {
icache_size = ICACHE_MAX;
i_freeall(&icache);
icache_size = 0;
}
@ -951,7 +952,7 @@ void write_items(struct storage *store, item * ilist)
static void free_itype(item_type *itype) {
assert(itype);
free(itype->construction);
free_construction(itype->construction);
free(itype->_appearance[0]);
free(itype->_appearance[1]);
free(itype);

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@ -29,6 +29,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include "faction.h"
#include "group.h"
#include "item.h"
#include "magic.h"
#include "messages.h"
#include "move.h"
#include "objtypes.h"
@ -51,6 +52,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
#include <attributes/attributes.h>
#include <attributes/key.h>
#include <triggers/timeout.h>
#include <triggers/shock.h>
/* util includes */
#include <util/assert.h>
@ -1607,7 +1609,59 @@ ship *read_ship(struct gamedata *data)
}
int read_game(gamedata *data) {
static void fix_familiars(void) {
region *r;
for (r = regions; r; r = r->next) {
unit * u;
for (u = r->units; u; u = u->next) {
if (u->_race != u->faction->race && (u->_race->flags & RCF_FAMILIAR)) {
/* unit is potentially a familiar */
attrib * a = a_find(u->attribs, &at_mage);
if (a) {
/* unit is magical */
attrib * am = a_find(u->attribs, &at_familiarmage);
if (!am) {
/* but it is not a familiar? */
attrib * ae = a_find(u->attribs, &at_eventhandler);
if (ae) {
trigger **tlist;
tlist = get_triggers(ae, "destroy");
if (tlist) {
trigger *t;
unit *um = NULL;
for (t = *tlist; t; t = t->next) {
if (t->type == &tt_shock) {
um = (unit *)t->data.v;
break;
}
}
if (um) {
attrib *af = a_find(um->attribs, &at_familiar);
log_error("%s seems to be a broken familiar of %s.",
unitname(u), unitname(um));
if (af) {
unit * uf = (unit *)af->data.v;
log_error("%s already has a familiar: %s.",
unitname(um), unitname(uf));
}
else {
set_familiar(um, u);
}
}
else {
log_error("%s seems to be a broken familiar with no trigger.", unitname(u));
}
}
}
}
}
}
}
}
}
int read_game(gamedata *data)
{
int p, nread;
faction *f, **fp;
region *r;
@ -1783,6 +1837,11 @@ int read_game(gamedata *data) {
}
}
}
if (data->version < FAMILIAR_FIX_VERSION) {
fix_familiars();
}
if (loadplane || maxregions >= 0) {
remove_empty_factions();
}

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@ -1060,7 +1060,7 @@ void clone_men(const unit * u, unit * dst, int n)
transfer_curse(u, dst, n);
}
set_number(dst, dst->number + n);
dst->hp += u->hp * dst->number / u->number;
dst->hp += u->hp * n / u->number;
assert(dst->hp >= dst->number);
/* TODO: Das ist schnarchlahm! und gehoert nicht hierhin */
a = a_find(dst->attribs, &at_effect);

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@ -548,6 +548,27 @@ static void test_clone_men(CuTest *tc) {
test_cleanup();
}
static void test_transfermen(CuTest *tc) {
unit *u1, *u2;
region *r;
faction *f;
test_setup();
r = test_create_region(0, 0, NULL);
f = test_create_faction(NULL);
u1 = test_create_unit(f, r);
scale_number(u1, 3500);
u2 = test_create_unit(f, r);
scale_number(u2, 3500);
CuAssertIntEquals(tc, 70000, u1->hp);
CuAssertIntEquals(tc, 70000, u2->hp);
transfermen(u1, u2, u1->number);
CuAssertIntEquals(tc, 7000, u2->number);
CuAssertIntEquals(tc, 140000, u2->hp);
CuAssertIntEquals(tc, 0, u1->number);
CuAssertIntEquals(tc, 0, u1->hp);
test_cleanup();
}
CuSuite *get_unit_suite(void)
{
CuSuite *suite = CuSuiteNew();
@ -557,6 +578,7 @@ CuSuite *get_unit_suite(void)
SUITE_ADD_TEST(suite, test_unit_name_from_race);
SUITE_ADD_TEST(suite, test_update_monster_name);
SUITE_ADD_TEST(suite, test_clone_men);
SUITE_ADD_TEST(suite, test_transfermen);
SUITE_ADD_TEST(suite, test_remove_unit);
SUITE_ADD_TEST(suite, test_remove_empty_units);
SUITE_ADD_TEST(suite, test_remove_units_without_faction);

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@ -2140,16 +2140,6 @@ void free_castorders(castorder * co)
return;
}
/* ------------------------------------------------------------- */
/***
** at_familiarmage
**/
typedef struct familiar_data {
unit *mage;
unit *familiar;
} famililar_data;
bool is_familiar(const unit * u)
{
attrib *a = a_find(u->attribs, &at_familiarmage);
@ -2182,7 +2172,7 @@ static int sm_familiar(const unit * u, const region * r, skill_t sk, int value)
}
}
static void set_familiar(unit * mage, unit * familiar)
void set_familiar(unit * mage, unit * familiar)
{
/* if the skill modifier for the mage does not yet exist, add it */
attrib *a = a_find(mage->attribs, &at_skillmod);
@ -2384,7 +2374,6 @@ static int read_clone(attrib * a, void *owner, struct gamedata *data)
}
/* mages */
static int resolve_mage(variant data, void *addr)
{
unit *mage;

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@ -38,6 +38,10 @@ extern "C" {
#define IRONGOLEM_CRUMBLE 15 /* monatlich Chance zu zerfallen */
#define STONEGOLEM_CRUMBLE 10 /* monatlich Chance zu zerfallen */
extern const char *magic_school[MAXMAGIETYP];
extern struct attrib_type at_familiar;
extern struct attrib_type at_familiarmage;
/* ------------------------------------------------------------- */
/* Spruchparameter
* Wir suchen beim Parsen des Befehls erstmal nach lokalen Objekten,
@ -82,11 +86,6 @@ extern "C" {
#define TARGET_RESISTS (1<<0)
#define TARGET_NOTFOUND (1<<1)
/* ------------------------------------------------------------- */
/* Magierichtungen */
extern const char *magic_school[MAXMAGIETYP];
/* ------------------------------------------------------------- */
/* Magier:
* - Magierichtung
@ -324,16 +323,15 @@ extern "C" {
/* Sprüche in der struct region */
/* (sind in curse) */
extern struct unit *get_familiar(const struct unit *u);
extern struct unit *get_familiar_mage(const struct unit *u);
extern struct unit *get_clone(const struct unit *u);
extern struct unit *get_clone_mage(const struct unit *u);
extern struct attrib_type at_familiar;
extern struct attrib_type at_familiarmage;
extern void remove_familiar(struct unit *mage);
extern bool create_newfamiliar(struct unit *mage, struct unit *familiar);
extern void create_newclone(struct unit *mage, struct unit *familiar);
extern struct unit *has_clone(struct unit *mage);
void set_familiar(struct unit * mage, struct unit * familiar);
struct unit *get_familiar(const struct unit *u);
struct unit *get_familiar_mage(const struct unit *u);
struct unit *get_clone(const struct unit *u);
struct unit *get_clone_mage(const struct unit *u);
void remove_familiar(struct unit *mage);
bool create_newfamiliar(struct unit *mage, struct unit *familiar);
void create_newclone(struct unit *mage, struct unit *familiar);
struct unit *has_clone(struct unit *mage);
const char *spell_info(const struct spell *sp,
const struct locale *lang);

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@ -27,11 +27,12 @@ static void test_resources(CuTest *tc) {
rtype = rt_get_or_create("stone");
CuAssertPtrEquals(tc, (void *)rtype, (void *)rt_find("stone"));
CuAssertPtrEquals(tc, (void *)rtype, (void *)get_resourcetype(R_STONE));
test_cleanup();
free_resources();
CuAssertPtrEquals(tc, 0, rt_find("stone"));
CuAssertPtrEquals(tc, 0, rt_find("peasant"));
rtype = rt_get_or_create("stone");
CuAssertPtrEquals(tc, (void *)rtype, (void *)get_resourcetype(R_STONE));
test_cleanup();
}
CuSuite *get_tests_suite(void)

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@ -36,10 +36,11 @@
#define NOLANDITEM_VERSION 356 /* land_region has no items */
#define NORCSPELL_VERSION 357 /* data contains no RC_SPELL units */
#define SORTKEYS_VERSION 358 /* at_keys is sorted */
#define FAMILIAR_FIX_VERSION 359 /* at_keys is sorted */
/* unfinished: */
#define CRYPT_VERSION 400 /* passwords are encrypted */
#define RELEASE_VERSION SORTKEYS_VERSION /* current datafile */
#define RELEASE_VERSION FAMILIAR_FIX_VERSION /* current datafile */
#define MIN_VERSION INTPAK_VERSION /* minimal datafile we support */
#define MAX_VERSION RELEASE_VERSION /* change this if we can need to read the future datafile, and we can do so */

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@ -9,6 +9,7 @@ static void test_mt_new(CuTest *tc)
message_type *mt;
test_setup();
mt = mt_new_va("test", "name:string", "number:int", NULL);
mt_register(mt);
CuAssertPtrNotNull(tc, mt);
CuAssertStrEquals(tc, "test", mt->name);
CuAssertIntEquals(tc, 2, mt->nparameters);