forked from github/server
minimaler cleanup
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5078f1914d
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@ -1750,10 +1750,9 @@ hits(troop at, troop dt, weapon * awp)
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if ((af->person[at.index].flags & FL_TIRED && rng_int()%100 < 50)
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if ((af->person[at.index].flags & FL_TIRED && rng_int()%100 < 50)
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|| (af->person[at.index].flags & FL_SLEEPING))
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|| (af->person[at.index].flags & FL_SLEEPING))
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return 0;
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return 0;
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if (awp && fval(awp->type, WTF_MISSILE)
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&& af->side->battle->reelarrow == true
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/* effect of sp_reeling_arrows combatspell */
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&& rng_int()%100 < 50)
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if (af->side->battle->reelarrow && awp && fval(awp->type, WTF_MISSILE) && rng_double() < 0.5) {
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{
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return 0;
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return 0;
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}
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}
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