forked from github/server
untoten aufstufen zauber wandelt auch hp mit, damit die besseren untoten
nicht von anfang an schwer verwundet sind
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@ -3193,6 +3193,7 @@ sp_unholypower(castorder *co)
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spellparameter *pa = co->par;
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spellparameter *pa = co->par;
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int i;
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int i;
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int n;
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int n;
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int wounds;
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n = dice(co->force, 10);
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n = dice(co->force, 10);
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@ -3220,10 +3221,14 @@ sp_unholypower(castorder *co)
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cmistake(mage, strdup(co->order), 284, MSG_MAGIC);
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cmistake(mage, strdup(co->order), 284, MSG_MAGIC);
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continue;
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continue;
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}
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}
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/* Untote heilen nicht, darum den neuen Untoten maximale hp geben
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* und vorhandene Wunden abziehen */
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wounds = unit_max_hp(u)*u->number - u->hp;
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if(u->number <= n) {
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if(u->number <= n) {
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n -= u->number;
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n -= u->number;
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u->race = target_race;
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u->race = target_race;
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u->hp = unit_max_hp(u)*u->number - wounds;
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add_message(&co->rt->msgs, msg_message("unholypower_effect",
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add_message(&co->rt->msgs, msg_message("unholypower_effect",
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"mage target race", mage, u, target_race));
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"mage target race", mage, u, target_race));
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} else {
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} else {
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@ -3238,6 +3243,8 @@ sp_unholypower(castorder *co)
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cmistake(mage, strdup(co->order), 74, MSG_MAGIC);
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cmistake(mage, strdup(co->order), 74, MSG_MAGIC);
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continue;
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continue;
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}
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}
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/* Verletzungsanteil der transferierten Personen berechnen */
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wounds = wounds*n/u->number;
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un = createunit(co->rt, u->faction, 0, target_race);
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un = createunit(co->rt, u->faction, 0, target_race);
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if (co->rt==u->region) {
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if (co->rt==u->region) {
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@ -3245,6 +3252,7 @@ sp_unholypower(castorder *co)
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un->ship = u->ship;
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un->ship = u->ship;
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}
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}
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transfermen(u, un, n);
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transfermen(u, un, n);
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un->hp = unit_max_hp(un)*n - wounds;
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add_message(&co->rt->msgs, msg_message("unholypower_limitedeffect",
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add_message(&co->rt->msgs, msg_message("unholypower_limitedeffect",
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"mage target race amount",
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"mage target race amount",
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mage, u, target_race, n));
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mage, u, target_race, n));
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