forked from github/server
Drachenzauber nochmal verändert
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@ -72,6 +72,9 @@ get_force(int power, int formel)
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case 5:
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case 5:
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/* (10,40,90,160,250,360,490,640,810,1000,1210,1440,..)*/
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/* (10,40,90,160,250,360,490,640,810,1000,1210,1440,..)*/
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return (power*power*10);
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return (power*power*10);
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case 6:
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/* (6,24,54,96,150,216,)*/
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return (power*power*6);
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default:
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default:
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return power;
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return power;
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}
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}
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@ -571,8 +574,10 @@ sp_dragonodem(fighter * fi, int level, int power, spell * sp)
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const char *damage;
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const char *damage;
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sprintf(buf, "%s zaubert %s", unitname(fi->unit), sp->name);
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sprintf(buf, "%s zaubert %s", unitname(fi->unit), sp->name);
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damage = spell_damage(0);
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/* 14-34 HP */
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force = lovar(get_force(level,3));
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damage = spell_damage(10);
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/* Jungdrache 3->54, Drache 6->216, Wyrm 12->864 Treffer */
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force = lovar(get_force(level,6));
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enemies = count_enemies(fi->side, FS_ENEMY, minrow,
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enemies = count_enemies(fi->side, FS_ENEMY, minrow,
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maxrow);
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maxrow);
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