diff --git a/CHANGELOG.md b/CHANGELOG.md index c7c466769..347c70509 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,6 +1,7 @@ # 3.28 - Bugfix für Schild des Fisches (Solthar) + - Dämonen können magisch reanimiert werden. # 3.27 diff --git a/src/spells/combatspells.c b/src/spells/combatspells.c index 798953781..97d29536b 100644 --- a/src/spells/combatspells.c +++ b/src/spells/combatspells.c @@ -1329,7 +1329,6 @@ int sp_reanimate(struct castorder * co) while (healable--) { fighter *tf = select_corpse(b, fi); if (tf != NULL && tf->side->casualties > 0 - && u_race(tf->unit) != get_race(RC_DAEMON) && (chance(c))) { assert(tf->alive < tf->unit->number); /* t.fighter->person[].hp beginnt mit t.index = 0 zu zaehlen,