forked from github/server
plug some more memory leaks.
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89ce04a6c3
commit
49a77cdcde
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@ -141,6 +141,8 @@ void racelist_insert(struct race_list **rl, const struct race *r)
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void free_races(void) {
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while (races) {
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race * rc = races->next;
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free(races->_name);
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free(races->def_damage);
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free(races);
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races = rc;
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}
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@ -119,7 +119,7 @@ extern "C" {
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typedef struct race {
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struct param *parameters;
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const char *_name;
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char *_name;
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float magres;
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float maxaura; /* Faktor auf Maximale Aura */
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float regaura; /* Faktor auf Regeneration */
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@ -133,7 +133,7 @@ extern "C" {
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float speed;
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float aggression; /* chance that a monster will attack */
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int hitpoints;
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const char *def_damage;
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char *def_damage;
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int armor;
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int at_default; /* Angriffsskill Unbewaffnet (default: -2) */
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int df_default; /* Verteidigungsskill Unbewaffnet (default: -2) */
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@ -238,8 +238,13 @@ void free_ship(ship * s)
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free(s);
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}
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static void free_shiptype(ship_type *stype) {
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free(stype->_name);
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free(stype);
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}
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void free_shiptypes(void) {
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ql_foreach(shiptypes, free);
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ql_foreach(shiptypes, free_shiptype);
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ql_free(shiptypes);
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shiptypes = 0;
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}
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@ -33,7 +33,7 @@ extern "C" {
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#define SFL_NOCOAST 0x04
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typedef struct ship_type {
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const char *_name;
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char *_name;
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int range; /* range in regions */
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int flags; /* flags */
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