prevent buildings in regions that should not have any (simple hack)

This commit is contained in:
Enno Rehling 2010-09-11 19:30:00 -07:00
parent f934772a66
commit 482a39db6d
3 changed files with 9 additions and 4 deletions

View File

@ -4759,8 +4759,8 @@
<arg name="region" type="region"/>
<arg name="command" type="order"/>
</type>
<text locale="de">"$unit($unit) in $region($region): '$order($command)' - So etwas kann man nicht bauen."</text>
<text locale="en">"$unit($unit) in $region($region): '$order($command)' - You cannot build such a thing."</text>
<text locale="de">"$unit($unit) in $region($region): '$order($command)' - So etwas kann man hier nicht bauen."</text>
<text locale="en">"$unit($unit) in $region($region): '$order($command)' - You cannot build this here."</text>
</message>
<message name="error220" section="errors">
<type>
@ -4769,7 +4769,7 @@
<arg name="command" type="order"/>
</type>
<text locale="de">"$unit($unit) in $region($region): '$order($command)' - Im astralen Nebel konnte niemand entdeckt werden."</text>
<text locale="en">"$unit($unit) in $region($region): '$order($command)' - Noone could be seen in th astral fog."</text>
<text locale="en">"$unit($unit) in $region($region): '$order($command)' - Noone could be seen in the astral fog."</text>
</message>
<message name="gbdream_noteach" section="errors">
<type>

View File

@ -873,6 +873,11 @@ build_building(unit * u, const building_type * btype, int want, order * ord)
cmistake(u, ord, 221, MSG_PRODUCE);
return;
}
if (r->terrain->max_road<=0) {
/* special terrain, cannot build */
cmistake(u, ord, 221, MSG_PRODUCE);
return;
}
if (btype->flags & BTF_ONEPERTURN) {
if(b && fval(b, BLD_EXPANDED)) {
cmistake(u, ord, 318, MSG_PRODUCE);

View File

@ -23,7 +23,7 @@ extern "C" {
#endif
/* diverse Flags */
/* Strassen können gebaut werden, wenn max_road > 0 */
/* Strassen und Gebäude können gebaut werden, wenn max_road > 0 */
#define LAND_REGION (1<<0) /* Standard-Land-struct region */
#define SEA_REGION (1<<1) /* hier braucht man ein Boot */
#define FOREST_REGION (1<<2) /* Elfen- und Kampfvorteil durch Bäume */