forked from github/server
there is no NEWATSROI, remove dead code
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b05c2564e5
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4828045fd7
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@ -227,7 +227,7 @@ static bool can_give_men(const unit *u, const unit *dst, order *ord, message **m
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if (unit_has_cursed_item(u)) {
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if (msg) *msg = msg_error(u, ord, 78);
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}
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else if (dst && (has_skill(u, SK_MAGIC) && dst->number > 0)) {
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else if (has_skill(u, SK_MAGIC)) {
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/* cannot give units to and from magicians */
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if (msg) *msg = msg_error(u, ord, 158);
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}
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@ -1245,24 +1245,6 @@ static int item_invis(const unit *u) {
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+ (rsphere ? i_get(u->items, rsphere->itype) * 100 : 0);
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}
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#ifdef NEWATSROI
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static int item_modification(const unit * u, skill_t sk, int val)
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{
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if (sk == SK_STEALTH) {
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if (item_invis(u) >= u->number) {
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val += ROIBONUS;
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}
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}
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if (sk == SK_PERCEPTION) {
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const struct resource_type *rtype = get_resourcetype(R_AMULET_OF_TRUE_SEEING);
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if (i_get(u->items, rtype->itype) >= u->number) {
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val += ATSBONUS;
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}
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}
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return val;
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}
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#endif
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static int att_modification(const unit * u, skill_t sk)
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{
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double result = 0;
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@ -1335,11 +1317,6 @@ int get_modifier(const unit * u, skill_t sk, int level, const region * r, bool n
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skill += rc_skillmod(u_race(u), r, sk);
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skill += att_modification(u, sk);
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#ifdef NEWATSROI
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if (!noitem) {
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skill = item_modification(u, sk, skill);
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}
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#endif
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skill = skillmod(u->attribs, u, r, sk, skill, SMF_ALWAYS);
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if (fval(u, UFL_HUNGER)) {
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@ -1382,9 +1359,6 @@ int effskill_study(const unit * u, skill_t sk, const region * r)
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int invisible(const unit * target, const unit * viewer)
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{
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#ifdef NEWATSROI
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return 0;
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#else
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if (viewer && viewer->faction == target->faction)
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return 0;
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else {
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@ -1398,7 +1372,6 @@ int invisible(const unit * target, const unit * viewer)
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}
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return hidden;
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}
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#endif
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}
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/** remove the unit from memory.
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