correct linker flags for picking visual studio runtime library.

This commit is contained in:
Enno Rehling 2013-12-28 23:01:51 -08:00
parent a2d6881f61
commit 47a9728db9
3 changed files with 38 additions and 14 deletions

26
.gitignore vendored
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@ -1,16 +1,3 @@
*~
*.bak
bin/
build*/
game-e2/data
game-e2/*.log*
game-e2/reports/
game-e3/data/
game-e3/*.log*
game-e3/reports/
*.log
tags
# Microsoft Visual Studio build artefacts # Microsoft Visual Studio build artefacts
src/Debug/ src/Debug/
src/Release/ src/Release/
@ -27,3 +14,16 @@ ipch/
*.suo *.suo
*.user *.user
*~
*.bak
bin/
build*/
game-e2/data
game-e2/*.log*
game-e2/reports/
game-e3/data/
game-e3/*.log*
game-e3/reports/
*.log
*.log.*
tags

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@ -16,7 +16,11 @@ INCLUDE_DIRECTORIES (${CMAKE_BINARY_DIR}/include)
IF(CMAKE_COMPILER_IS_GNUCC) IF(CMAKE_COMPILER_IS_GNUCC)
SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -DHAVE__BOOL") SET(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=c99 -DHAVE__BOOL")
ELSEIF(MSVC) elseif(MSVC)
set(CMAKE_EXE_LINKER_FLAGS_DEBUG
"${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:libc.lib /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libcd.lib /NODEFAULTLIB:libcmtd.lib /NODEFAULTLIB:msvcrt.lib")
set(CMAKE_EXE_LINKER_FLAGS_RELEASE
"${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NODEFAULTLIB:libc.lib /NODEFAULTLIB:libcmt.lib /NODEFAULTLIB:libcd.lib /NODEFAULTLIB:libcmtd.lib /NODEFAULTLIB:msvcrtd.lib")
ELSE(CMAKE_COMPILER_IS_GNUCC) ELSE(CMAKE_COMPILER_IS_GNUCC)
MESSAGE(STATUS "Unknown compiler ${CMAKE_C_COMPILER_ID}") MESSAGE(STATUS "Unknown compiler ${CMAKE_C_COMPILER_ID}")
ENDIF(CMAKE_COMPILER_IS_GNUCC) ENDIF(CMAKE_COMPILER_IS_GNUCC)

20
README.md Normal file
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@ -0,0 +1,20 @@
# What is this?
This repository contains an the source code for the Play-by-Mail strategy game [Eressea](http://www.eressea.de/).
# Prerequisites
Eressea depends on a number of external libraries. On a recent Debian-based Linux system, this is the apt-get command to install all of them:
sudo apt-get install git cmake gcc make libxml2-dev liblua5.2-dev libtolua-dev libncurses5-dev libsqlite3-dev
# How to check out and build the Eressea server
This repository relies heavily on the use of submodules, and it pulls in most of the code from those. The build system being used is cmake, which can create Makefiles on Unix, or Visual Studio project files on Windows. Here's how you clone and build the source on Ubuntu:
git clone git://github.com/eressea/server.git
cd server
git submodule update --init
./configure
If you got this far and all went well, you have built a server (it is linked from the `game` subdirectory), and it will have passed some basic functionality tests.