forked from github/server
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@ -11,7 +11,7 @@
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>amalgamation-example</ProjectName>
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<ProjectName>example</ProjectName>
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<ProjectGuid>{4A17DAEE-2261-4E2C-96F6-BA4132A09551}</ProjectGuid>
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<RootNamespace>build</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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@ -17,30 +17,30 @@
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<ClCompile Include="main.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\server\src\build\external.c">
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<Filter>Unity Build</Filter>
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</ClCompile>
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<ClCompile Include="..\..\server\src\build\gamecode.c">
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<Filter>Unity Build</Filter>
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</ClCompile>
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<ClCompile Include="..\..\server\src\build\kernel.c">
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<Filter>Unity Build</Filter>
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</ClCompile>
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<ClCompile Include="..\..\server\src\build\lib.c">
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<Filter>Unity Build</Filter>
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</ClCompile>
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<ClCompile Include="server.c">
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<Filter>Unity Build</Filter>
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</ClCompile>
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<ClCompile Include="..\..\server\src\build\stdafx.c">
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<Filter>Unity Build</Filter>
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<ClCompile Include="..\..\shared\src\build\external.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\server\src\build\util.c">
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<Filter>Unity Build</Filter>
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<ClCompile Include="..\..\shared\src\build\gamecode.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\shared\src\build\kernel.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\shared\src\build\lib.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\shared\src\build\stdafx.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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<ClCompile Include="..\..\shared\src\build\util.c">
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<Filter>Source Files</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\server\src\build\stdafx.h">
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<ClInclude Include="..\..\shared\src\build\stdafx.h">
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<Filter>Header Files</Filter>
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</ClInclude>
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</ItemGroup>
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