forked from github/server
logic fix for FOLLOW (if we are not following a ship, and cannot see the target unit, then exit).
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@ -2770,12 +2770,12 @@ void follow_unit(unit * u)
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}
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if ((a || followship) && !fval(u, UFL_MOVED | UFL_NOTMOVING)) {
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bool follow = false;
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if (!followship) {
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u2 = a->data.v;
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}
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bool follow = false;
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if (!followship && (!u2 || (u2->region != r || !cansee(u->faction, r, u2, 0)))) {
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if (!u2 || (!followship && (u2->region != r || !cansee(u->faction, r, u2, 0)))) {
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return;
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}
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