forked from github/server
remove battle.alive it was no longer used.
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2 changed files with 0 additions and 3 deletions
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@ -830,7 +830,6 @@ void rmfighter(fighter * df, int i)
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/* erst ziehen wir die Anzahl der Personen von den Kaempfern in der
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/* erst ziehen wir die Anzahl der Personen von den Kaempfern in der
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* Schlacht, dann von denen auf dieser Seite ab*/
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* Schlacht, dann von denen auf dieser Seite ab*/
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df->side->alive -= i;
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df->side->alive -= i;
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df->side->battle->alive -= i;
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/* Dann die Kampfreihen aktualisieren */
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/* Dann die Kampfreihen aktualisieren */
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ds->size[SUM_ROW] -= i;
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ds->size[SUM_ROW] -= i;
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@ -3084,7 +3083,6 @@ fighter *make_fighter(battle * b, unit * u, side * s1, bool attack)
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fig->side = s1;
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fig->side = s1;
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fig->alive = u->number;
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fig->alive = u->number;
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fig->side->alive += u->number;
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fig->side->alive += u->number;
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fig->side->battle->alive += u->number;
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fig->catmsg = -1;
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fig->catmsg = -1;
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/* Freigeben nicht vergessen! */
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/* Freigeben nicht vergessen! */
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@ -85,7 +85,6 @@ extern "C" {
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signed char keeploot; /* keep (50 + keeploot) percent of items as loot */
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signed char keeploot; /* keep (50 + keeploot) percent of items as loot */
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bool has_tactics_turn;
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bool has_tactics_turn;
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bool reelarrow;
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bool reelarrow;
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int alive;
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} battle;
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} battle;
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typedef struct weapon {
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typedef struct weapon {
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