forked from github/server
autoseed as a module for E2
made from pieces of newplayer.lua and populate.lua
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local autoseed = {}
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-- minimum required resources in the 7-hex neighborhood:
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local peasants = 20000
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local trees = 1000
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-- number of starters per region:
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local per_region = 2
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local function score(r, res)
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assert(r)
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res = res or "peasant"
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local x, y, rn
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local peas = r:get_resource(res)
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for _, rn in pairs(r.adj) do
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if rn and not rn.units() then
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peas = peas + rn:get_resource(res)
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end
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end
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return peas
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end
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local function select_regions(regions, peasants, trees)
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local sel = {}
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for r in regions do
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if not r.plane and r.terrain~="ocean" and not r.units() then
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if score(r, "peasant") >= peasants and score(r, "tree") >= trees then
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table.insert(sel, r)
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end
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end
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end
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return sel
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end
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local function read_players()
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-- return {{ email = "noreply@mailinator.com", race = "dwarf", lang = "de" }}
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local players = {}
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local input = io.open("newfactions", "r")
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while input do
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local str = input:read("*line")
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if str==nil then break end
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local email, race, lang = str:match("([^ ]*) ([^ ]*) ([^ ]*)")
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if string.char(string.byte(email, 1))~='#' then
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table.insert(players, { race = race, lang = lang, email = email })
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end
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end
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return players
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end
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local function seed(r, email, race, lang)
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local f = faction.create(email, race, lang)
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local u = unit.create(f, r)
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equip_unit(u, "new_faction")
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equip_unit(u, "first_unit")
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equip_unit(u, "first_" .. race, 7) -- disable old callbacks
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unit.create(f, r, 5):set_skill("mining", 30)
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unit.create(f, r, 5):set_skill("quarrying", 30)
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f:set_origin(r)
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return f
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end
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local function get_faction_by_email(email)
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for f in factions() do
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if f.email == email then
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return f
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end
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end
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return nil
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end
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function autoseed.init()
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-- local newbs = {}
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local num_seeded = 2
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local start = nil
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eressea.log.info('autoseed new players')
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players = read_players()
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if players and #players > 0 then
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local sel
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eressea.log.info(#players .. ' new players')
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sel = select_regions(regions(), peasants, trees)
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end
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for _, p in ipairs(players) do
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if num_seeded == per_region then
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while not start or start.units() do
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local index = 1 + (rng_int() % #sel)
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start = sel[index]
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end
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num_seeded = 0
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end
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local dupe = get_faction_by_email(p.email)
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if dupe then
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eressea.log.warning("seed: duplicate email " .. p.email .. " already used by faction " .. tostring(f))
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else
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local f = seed(start, p.email, p.race or "human", p.lang or "de")
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num_seeded = num_seeded + 1
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print("new faction ".. tostring(f) .. " starts in ".. tostring(start))
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-- table.insert(newbs, f)
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end
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end
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end
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return autoseed
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@ -3,6 +3,7 @@ eressea.log.debug("rules for game E2")
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return {
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return {
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require('eressea'),
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require('eressea'),
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require('eressea.autoseed'),
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require('eressea.xmas2004'),
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require('eressea.xmas2004'),
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require('eressea.xmas2005'),
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require('eressea.xmas2005'),
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require('eressea.xmas2006'),
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require('eressea.xmas2006'),
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