forked from github/server
death by NMR was broken, because I can't write loops good.
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@ -1,3 +1,3 @@
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#define VERSION_MAJOR 3
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#define VERSION_MINOR 8
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#define VERSION_BUILD 15
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#define VERSION_BUILD 16
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@ -387,7 +387,7 @@ void destroyfaction(faction ** fp)
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else {
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region *r = u->region;
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if (!fval(r->terrain, SEA_REGION) && !!playerrace(u_race(u))) {
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if (r->land && !!playerrace(u_race(u))) {
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const race *rc = u_race(u);
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int m = rmoney(r);
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@ -334,7 +334,7 @@ int gift_items(unit * u, int flags)
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item *itm = *itm_p;
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if (flags & GIFT_PEASANTS) {
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if (!fval(u->region->terrain, SEA_REGION)) {
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if (u->region->land) {
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if (itm->type->rtype == rsilver) {
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rsetmoney(r, rmoney(r) + itm->number);
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itm->number = 0;
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15
src/laws.c
15
src/laws.c
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@ -1221,24 +1221,29 @@ static void nmr_death(faction * f)
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static void remove_idle_players(void)
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{
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faction **fp;
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int timeout = NMRTimeout();
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log_info(" - beseitige Spieler, die sich zu lange nicht mehr gemeldet haben...");
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for (fp = &factions; *fp;) {
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faction *f = *fp;
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if (fval(f, FFL_NOIDLEOUT)) {
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f->lastorders = turn;
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}
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if (NMRTimeout() > 0 && turn - f->lastorders >= NMRTimeout()) {
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if (timeout > 0 && turn - f->lastorders >= timeout) {
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nmr_death(f);
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destroyfaction(fp);
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} else if (turn != f->lastorders) {
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} else {
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if (fval(f, FFL_NOIDLEOUT)) {
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f->lastorders = turn;
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fp = &f->next;
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}
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else if (turn != f->lastorders) {
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char info[256];
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sprintf(info, "%d Einheiten, %d Personen, %d Silber",
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f->no_units, f->num_total, f->money);
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}
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fp = &f->next;
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}
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}
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log_info(" - beseitige Spieler, die sich nach der Anmeldung nicht gemeldet haben...");
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age = calloc(_max(4, turn + 1), sizeof(int));
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