death by NMR was broken, because I can't write loops good.

This commit is contained in:
Enno Rehling 2016-08-07 00:40:10 +02:00
parent ae3e5b8088
commit 44b6a87649
4 changed files with 17 additions and 12 deletions

View File

@ -1,3 +1,3 @@
#define VERSION_MAJOR 3 #define VERSION_MAJOR 3
#define VERSION_MINOR 8 #define VERSION_MINOR 8
#define VERSION_BUILD 15 #define VERSION_BUILD 16

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@ -387,7 +387,7 @@ void destroyfaction(faction ** fp)
else { else {
region *r = u->region; region *r = u->region;
if (!fval(r->terrain, SEA_REGION) && !!playerrace(u_race(u))) { if (r->land && !!playerrace(u_race(u))) {
const race *rc = u_race(u); const race *rc = u_race(u);
int m = rmoney(r); int m = rmoney(r);

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@ -334,7 +334,7 @@ int gift_items(unit * u, int flags)
item *itm = *itm_p; item *itm = *itm_p;
if (flags & GIFT_PEASANTS) { if (flags & GIFT_PEASANTS) {
if (!fval(u->region->terrain, SEA_REGION)) { if (u->region->land) {
if (itm->type->rtype == rsilver) { if (itm->type->rtype == rsilver) {
rsetmoney(r, rmoney(r) + itm->number); rsetmoney(r, rmoney(r) + itm->number);
itm->number = 0; itm->number = 0;

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@ -1221,24 +1221,29 @@ static void nmr_death(faction * f)
static void remove_idle_players(void) static void remove_idle_players(void)
{ {
faction **fp; faction **fp;
int timeout = NMRTimeout();
log_info(" - beseitige Spieler, die sich zu lange nicht mehr gemeldet haben..."); log_info(" - beseitige Spieler, die sich zu lange nicht mehr gemeldet haben...");
for (fp = &factions; *fp;) { for (fp = &factions; *fp;) {
faction *f = *fp; faction *f = *fp;
if (fval(f, FFL_NOIDLEOUT)) {
f->lastorders = turn; if (timeout > 0 && turn - f->lastorders >= timeout) {
}
if (NMRTimeout() > 0 && turn - f->lastorders >= NMRTimeout()) {
nmr_death(f); nmr_death(f);
destroyfaction(fp); destroyfaction(fp);
} else if (turn != f->lastorders) { } else {
if (fval(f, FFL_NOIDLEOUT)) {
f->lastorders = turn;
fp = &f->next;
}
else if (turn != f->lastorders) {
char info[256]; char info[256];
sprintf(info, "%d Einheiten, %d Personen, %d Silber", sprintf(info, "%d Einheiten, %d Personen, %d Silber",
f->no_units, f->num_total, f->money); f->no_units, f->num_total, f->money);
} }
fp = &f->next; fp = &f->next;
} }
}
log_info(" - beseitige Spieler, die sich nach der Anmeldung nicht gemeldet haben..."); log_info(" - beseitige Spieler, die sich nach der Anmeldung nicht gemeldet haben...");
age = calloc(_max(4, turn + 1), sizeof(int)); age = calloc(_max(4, turn + 1), sizeof(int));