forked from github/server
Merge pull request #452 from ennorehling/issue-451-destroyfaction
smarter handling of faction.alive
This commit is contained in:
commit
43801f8951
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@ -343,8 +343,14 @@ static int tolua_faction_get_origin(lua_State * L)
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static int tolua_faction_destroy(lua_State * L)
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{
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faction *f = (faction *)tolua_tousertype(L, 1, 0);
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destroyfaction(f);
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faction **fp, *f = (faction *)tolua_tousertype(L, 1, 0);
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// TODO: this loop is slow af, but what can we do?
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for (fp = &factions; *fp; fp = &(*fp)->next) {
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if (*fp == f) {
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destroyfaction(fp);
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break;
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}
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}
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return 0;
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}
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@ -424,13 +424,14 @@ void alliancevictory(void)
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}
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while (al != NULL) {
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if (!fval(al, FFL_MARK)) {
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int qi;
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quicklist *flist = al->members;
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for (qi = 0; flist; ql_advance(&flist, &qi, 1)) {
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faction *f = (faction *)ql_get(flist, qi);
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faction **fp;
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for (fp = &factions; *fp; ) {
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faction *f = *fp;
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if (f->alliance == al) {
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ADDMSG(&f->msgs, msg_message("alliance::lost", "alliance", al));
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destroyfaction(f);
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destroyfaction(fp);
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} else {
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fp = &f->next;
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}
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}
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}
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@ -252,7 +252,7 @@ faction *addfaction(const char *email, const char *password,
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f->alliance_joindate = turn;
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f->lastorders = turn;
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f->alive = 1;
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f->_alive = true;
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f->age = 0;
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f->race = frace;
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f->magiegebiet = 0;
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@ -322,18 +322,18 @@ variant read_faction_reference(struct storage * store)
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void write_faction_reference(const faction * f, struct storage *store)
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{
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WRITE_INT(store, (f && f->alive) ? f->no : 0);
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WRITE_INT(store, (f && f->_alive) ? f->no : 0);
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}
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void destroyfaction(faction * f)
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void destroyfaction(faction ** fp)
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{
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faction * f = *fp;
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unit *u = f->units;
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faction *ff;
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if (!f->alive) {
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return;
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}
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*fp = f->next;
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fset(f, FFL_QUIT);
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f->_alive = false;
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if (f->spellbook) {
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spellbook_clear(f->spellbook);
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@ -389,32 +389,42 @@ void destroyfaction(faction * f)
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u = u->nextF;
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}
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}
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f->alive = 0;
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/* no way! f->units = NULL; */
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handle_event(f->attribs, "destroy", f);
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for (ff = factions; ff; ff = ff->next) {
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group *g;
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ally *sf, *sfn;
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ally *sf, **sfp;
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/* Alle HELFE für die Partei löschen */
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for (sf = ff->allies; sf; sf = sf->next) {
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if (sf->faction == f) {
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removelist(&ff->allies, sf);
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break;
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for (sfp = &ff->allies; *sfp;) {
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sf = *sfp;
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if (sf->faction == f || sf->faction == NULL) {
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*sfp = sf->next;
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free(sf);
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}
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else
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sfp = &(*sfp)->next;
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}
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for (g = ff->groups; g; g = g->next) {
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for (sf = g->allies; sf;) {
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sfn = sf->next;
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if (sf->faction == f) {
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removelist(&g->allies, sf);
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break;
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for (sfp = &g->allies; *sfp; ) {
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sf = *sfp;
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if (sf->faction == f || sf->faction == NULL) {
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*sfp = sf->next;
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free(sf);
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}
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else {
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sfp = &(*sfp)->next;
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}
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sf = sfn;
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}
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}
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}
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if (f->alliance && f->alliance->_leader == f) {
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setalliance(f, 0);
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}
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funhash(f);
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free_faction(f);
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/* units of other factions that were disguised as this faction
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* have their disguise replaced by ordinary faction hiding. */
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if (rule_stealth_other()) {
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@ -633,63 +643,26 @@ int skill_limit(faction * f, skill_t sk)
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void remove_empty_factions(void)
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{
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faction **fp, *f3;
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faction **fp;
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for (fp = &factions; *fp;) {
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faction *f = *fp;
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/* monster (0) werden nicht entfernt. alive kann beim readgame
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* () auf 0 gesetzt werden, wenn monsters keine einheiten mehr
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* haben. */
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if ((f->units == NULL || f->alive == 0) && !fval(f, FFL_NOIDLEOUT)) {
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ursprung *ur = f->ursprung;
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while (ur && ur->id != 0)
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ur = ur->next;
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if (!(f->_alive && f->units!=NULL) && !fval(f, FFL_NOIDLEOUT)) {
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log_debug("dead: %s", factionname(f));
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/* Einfach in eine Datei schreiben und später vermailen */
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for (f3 = factions; f3; f3 = f3->next) {
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ally *sf;
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group *g;
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ally **sfp = &f3->allies;
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while (*sfp) {
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sf = *sfp;
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if (sf->faction == f || sf->faction == NULL) {
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*sfp = sf->next;
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free(sf);
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}
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else
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sfp = &(*sfp)->next;
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}
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for (g = f3->groups; g; g = g->next) {
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sfp = &g->allies;
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while (*sfp) {
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sf = *sfp;
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if (sf->faction == f || sf->faction == NULL) {
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*sfp = sf->next;
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free(sf);
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}
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else
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sfp = &(*sfp)->next;
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}
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}
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}
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*fp = f->next;
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funhash(f);
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free_faction(f);
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if (f->alliance && f->alliance->_leader == f) {
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setalliance(f, 0);
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}
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destroyfaction(f); // TODO: there was a free() here,
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// are we duplicating efforts here that also happen
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// in destroyfaction?
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destroyfaction(fp);
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}
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else
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else {
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fp = &(*fp)->next;
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}
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}
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}
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bool faction_alive(faction *f) {
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assert(f);
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return f->_alive || (f->flags&FFL_NPC);
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}
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void faction_getorigin(const faction * f, int id, int *x, int *y)
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{
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ursprung *ur;
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@ -103,7 +103,7 @@ extern "C" {
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struct item *items; /* items this faction can claim */
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struct seen_region **seen;
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struct quicklist *seen_factions;
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bool alive; /* enno: sollte ein flag werden */
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bool _alive; /* enno: sollte ein flag werden */
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} faction;
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extern struct faction *factions;
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@ -121,7 +121,9 @@ extern "C" {
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struct faction *addfaction(const char *email, const char *password,
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const struct race *frace, const struct locale *loc, int subscription);
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bool checkpasswd(const faction * f, const char *passwd);
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void destroyfaction(faction * f);
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void destroyfaction(faction ** f);
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bool faction_alive(struct faction *f);
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void set_alliance(struct faction *a, struct faction *b, int status);
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int get_alliance(const struct faction *a, const struct faction *b);
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@ -75,8 +75,8 @@ static void test_remove_dead_factions(CuTest *tc) {
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remove_empty_factions();
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CuAssertPtrEquals(tc, f, findfaction(f->no));
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CuAssertPtrNotNull(tc, get_monsters());
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fm->alive = 0;
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f->alive = 0;
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fm->units = 0;
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f->_alive = false;
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fno = f->no;
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remove_empty_factions();
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CuAssertPtrEquals(tc, 0, findfaction(fno));
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@ -107,7 +107,7 @@ static void test_addfaction(CuTest *tc) {
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CuAssertIntEquals(tc, 1234, f->subscription);
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CuAssertIntEquals(tc, 0, f->flags);
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CuAssertIntEquals(tc, 0, f->age);
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CuAssertIntEquals(tc, 1, f->alive);
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CuAssertIntEquals(tc, true, faction_alive(f));
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CuAssertIntEquals(tc, M_GRAY, f->magiegebiet);
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CuAssertIntEquals(tc, turn, f->lastorders);
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CuAssertPtrEquals(tc, f, findfaction(f->no));
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@ -1668,7 +1668,7 @@ int readgame(const char *filename, bool backup)
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log_debug("marking factions as alive.\n");
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for (f = factions; f; f = f->next) {
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if (f->flags & FFL_NPC) {
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f->alive = 1;
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f->_alive = true;
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f->magiegebiet = M_GRAY;
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if (f->no == 0) {
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int no = 666;
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@ -1698,7 +1698,7 @@ int readgame(const char *filename, bool backup)
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}
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}
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if (u->number > 0) {
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f->alive = true;
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f->_alive = true;
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if (global.data_version >= SPELL_LEVEL_VERSION) {
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break;
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}
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@ -1463,7 +1463,7 @@ unit *create_unit(region * r, faction * f, int number, const struct race *urace,
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assert(urace);
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if (f) {
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assert(f->alive);
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assert(faction_alive(f));
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u_setfaction(u, f);
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if (f->locale) {
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@ -1828,7 +1828,7 @@ void remove_empty_units_in_region(region * r)
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if (u->number) {
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faction *f = u->faction;
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if (f == NULL || !f->alive) {
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if (f == NULL || !faction_alive(f)) {
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set_number(u, 0);
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}
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}
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@ -86,7 +86,7 @@ static void test_remove_units_with_dead_faction(CuTest *tc) {
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u = test_create_unit(test_create_faction(test_create_race("human")), findregion(0, 0));
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uid = u->no;
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u->faction->alive = false;
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u->faction->_alive = false;
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remove_empty_units_in_region(u->region);
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CuAssertPtrEquals(tc, 0, findunit(uid));
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CuAssertIntEquals(tc, 0, u->number);
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28
src/laws.c
28
src/laws.c
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@ -1220,42 +1220,45 @@ static void nmr_death(faction * f)
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static void remove_idle_players(void)
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{
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faction *f;
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faction **fp;
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log_info(" - beseitige Spieler, die sich zu lange nicht mehr gemeldet haben...");
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for (f = factions; f; f = f->next) {
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for (fp = &factions; *fp;) {
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faction *f = *fp;
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if (fval(f, FFL_NOIDLEOUT)) {
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f->lastorders = turn;
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}
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if (NMRTimeout() > 0 && turn - f->lastorders >= NMRTimeout()) {
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nmr_death(f);
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destroyfaction(f);
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continue;
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}
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if (turn != f->lastorders) {
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destroyfaction(fp);
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} else if (turn != f->lastorders) {
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char info[256];
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sprintf(info, "%d Einheiten, %d Personen, %d Silber",
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f->no_units, f->num_total, f->money);
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}
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fp = &f->next;
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}
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log_info(" - beseitige Spieler, die sich nach der Anmeldung nicht gemeldet haben...");
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age = calloc(_max(4, turn + 1), sizeof(int));
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for (f = factions; f; f = f->next)
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for (fp = &factions; *fp;) {
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faction *f = *fp;
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if (!is_monsters(f)) {
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if (RemoveNMRNewbie() && !fval(f, FFL_NOIDLEOUT)) {
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if (f->age >= 0 && f->age <= turn)
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++age[f->age];
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if (f->age == 2 || f->age == 3) {
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if (f->lastorders == turn - 2) {
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destroyfaction(f);
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++dropouts[f->age - 2];
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destroyfaction(fp);
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continue;
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}
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}
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}
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}
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fp = &f->next;
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}
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}
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void quit(void)
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@ -1264,7 +1267,7 @@ void quit(void)
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while (*fptr) {
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faction *f = *fptr;
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if (f->flags & FFL_QUIT) {
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destroyfaction(f);
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destroyfaction(fptr);
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}
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else {
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++f->age;
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@ -1272,8 +1275,6 @@ void quit(void)
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ADDMSG(&f->msgs, msg_message("newbieimmunity", "turns",
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NewbieImmunity() - f->age - 1));
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}
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}
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if (*fptr == f) {
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fptr = &f->next;
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}
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}
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@ -4263,8 +4264,8 @@ static void maintain_buildings_1(region * r)
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*/
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static int warn_password(void)
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{
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faction *f = factions;
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while (f) {
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faction *f;
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for (f = factions; f; f = f->next) {
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bool pwok = true;
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const char *c = f->passw;
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while (*c && pwok) {
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@ -4277,7 +4278,6 @@ static int warn_password(void)
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f->passw = _strdup(itoa36(rng_int()));
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ADDMSG(&f->msgs, msg_message("illegal_password", "newpass", f->passw));
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}
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f = f->next;
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}
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return 0;
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}
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@ -89,7 +89,7 @@ int update_nmrs(void)
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if (fval(f, FFL_ISNEW)) {
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++newplayers;
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}
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else if (!fval(f, FFL_NOIDLEOUT) && f->alive) {
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else if (!fval(f, FFL_NOIDLEOUT)) {
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int nmr = turn - f->lastorders + 1;
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if (nmr < 0 || nmr > NMRTimeout()) {
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log_error("faction %s has %d NMRS\n", factionid(f), nmr);
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@ -370,7 +370,7 @@ summary *make_summary(void)
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f->nregions = 0;
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f->num_total = 0;
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f->money = 0;
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if (f->alive && f->units) {
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if (f->units) {
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s->factions++;
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/* Problem mit Monsterpartei ... */
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if (!is_monsters(f)) {
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