Merge pull request #452 from ennorehling/issue-451-destroyfaction

smarter handling of faction.alive
This commit is contained in:
Enno Rehling 2016-01-11 12:44:53 +01:00
commit 43801f8951
10 changed files with 82 additions and 100 deletions

View File

@ -343,8 +343,14 @@ static int tolua_faction_get_origin(lua_State * L)
static int tolua_faction_destroy(lua_State * L)
{
faction *f = (faction *)tolua_tousertype(L, 1, 0);
destroyfaction(f);
faction **fp, *f = (faction *)tolua_tousertype(L, 1, 0);
// TODO: this loop is slow af, but what can we do?
for (fp = &factions; *fp; fp = &(*fp)->next) {
if (*fp == f) {
destroyfaction(fp);
break;
}
}
return 0;
}

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@ -424,13 +424,14 @@ void alliancevictory(void)
}
while (al != NULL) {
if (!fval(al, FFL_MARK)) {
int qi;
quicklist *flist = al->members;
for (qi = 0; flist; ql_advance(&flist, &qi, 1)) {
faction *f = (faction *)ql_get(flist, qi);
faction **fp;
for (fp = &factions; *fp; ) {
faction *f = *fp;
if (f->alliance == al) {
ADDMSG(&f->msgs, msg_message("alliance::lost", "alliance", al));
destroyfaction(f);
destroyfaction(fp);
} else {
fp = &f->next;
}
}
}

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@ -252,7 +252,7 @@ faction *addfaction(const char *email, const char *password,
f->alliance_joindate = turn;
f->lastorders = turn;
f->alive = 1;
f->_alive = true;
f->age = 0;
f->race = frace;
f->magiegebiet = 0;
@ -322,18 +322,18 @@ variant read_faction_reference(struct storage * store)
void write_faction_reference(const faction * f, struct storage *store)
{
WRITE_INT(store, (f && f->alive) ? f->no : 0);
WRITE_INT(store, (f && f->_alive) ? f->no : 0);
}
void destroyfaction(faction * f)
void destroyfaction(faction ** fp)
{
faction * f = *fp;
unit *u = f->units;
faction *ff;
if (!f->alive) {
return;
}
*fp = f->next;
fset(f, FFL_QUIT);
f->_alive = false;
if (f->spellbook) {
spellbook_clear(f->spellbook);
@ -389,31 +389,41 @@ void destroyfaction(faction * f)
u = u->nextF;
}
}
f->alive = 0;
/* no way! f->units = NULL; */
handle_event(f->attribs, "destroy", f);
for (ff = factions; ff; ff = ff->next) {
group *g;
ally *sf, *sfn;
ally *sf, **sfp;
/* Alle HELFE für die Partei löschen */
for (sf = ff->allies; sf; sf = sf->next) {
if (sf->faction == f) {
removelist(&ff->allies, sf);
break;
for (sfp = &ff->allies; *sfp;) {
sf = *sfp;
if (sf->faction == f || sf->faction == NULL) {
*sfp = sf->next;
free(sf);
}
else
sfp = &(*sfp)->next;
}
for (g = ff->groups; g; g = g->next) {
for (sf = g->allies; sf;) {
sfn = sf->next;
if (sf->faction == f) {
removelist(&g->allies, sf);
break;
for (sfp = &g->allies; *sfp; ) {
sf = *sfp;
if (sf->faction == f || sf->faction == NULL) {
*sfp = sf->next;
free(sf);
}
sf = sfn;
else {
sfp = &(*sfp)->next;
}
}
}
}
if (f->alliance && f->alliance->_leader == f) {
setalliance(f, 0);
}
funhash(f);
free_faction(f);
/* units of other factions that were disguised as this faction
* have their disguise replaced by ordinary faction hiding. */
@ -633,62 +643,25 @@ int skill_limit(faction * f, skill_t sk)
void remove_empty_factions(void)
{
faction **fp, *f3;
faction **fp;
for (fp = &factions; *fp;) {
faction *f = *fp;
/* monster (0) werden nicht entfernt. alive kann beim readgame
* () auf 0 gesetzt werden, wenn monsters keine einheiten mehr
* haben. */
if ((f->units == NULL || f->alive == 0) && !fval(f, FFL_NOIDLEOUT)) {
ursprung *ur = f->ursprung;
while (ur && ur->id != 0)
ur = ur->next;
if (!(f->_alive && f->units!=NULL) && !fval(f, FFL_NOIDLEOUT)) {
log_debug("dead: %s", factionname(f));
/* Einfach in eine Datei schreiben und später vermailen */
for (f3 = factions; f3; f3 = f3->next) {
ally *sf;
group *g;
ally **sfp = &f3->allies;
while (*sfp) {
sf = *sfp;
if (sf->faction == f || sf->faction == NULL) {
*sfp = sf->next;
free(sf);
destroyfaction(fp);
}
else
sfp = &(*sfp)->next;
}
for (g = f3->groups; g; g = g->next) {
sfp = &g->allies;
while (*sfp) {
sf = *sfp;
if (sf->faction == f || sf->faction == NULL) {
*sfp = sf->next;
free(sf);
}
else
sfp = &(*sfp)->next;
}
}
}
*fp = f->next;
funhash(f);
free_faction(f);
if (f->alliance && f->alliance->_leader == f) {
setalliance(f, 0);
}
destroyfaction(f); // TODO: there was a free() here,
// are we duplicating efforts here that also happen
// in destroyfaction?
}
else
else {
fp = &(*fp)->next;
}
}
}
bool faction_alive(faction *f) {
assert(f);
return f->_alive || (f->flags&FFL_NPC);
}
void faction_getorigin(const faction * f, int id, int *x, int *y)
{

View File

@ -103,7 +103,7 @@ extern "C" {
struct item *items; /* items this faction can claim */
struct seen_region **seen;
struct quicklist *seen_factions;
bool alive; /* enno: sollte ein flag werden */
bool _alive; /* enno: sollte ein flag werden */
} faction;
extern struct faction *factions;
@ -121,7 +121,9 @@ extern "C" {
struct faction *addfaction(const char *email, const char *password,
const struct race *frace, const struct locale *loc, int subscription);
bool checkpasswd(const faction * f, const char *passwd);
void destroyfaction(faction * f);
void destroyfaction(faction ** f);
bool faction_alive(struct faction *f);
void set_alliance(struct faction *a, struct faction *b, int status);
int get_alliance(const struct faction *a, const struct faction *b);

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@ -75,8 +75,8 @@ static void test_remove_dead_factions(CuTest *tc) {
remove_empty_factions();
CuAssertPtrEquals(tc, f, findfaction(f->no));
CuAssertPtrNotNull(tc, get_monsters());
fm->alive = 0;
f->alive = 0;
fm->units = 0;
f->_alive = false;
fno = f->no;
remove_empty_factions();
CuAssertPtrEquals(tc, 0, findfaction(fno));
@ -107,7 +107,7 @@ static void test_addfaction(CuTest *tc) {
CuAssertIntEquals(tc, 1234, f->subscription);
CuAssertIntEquals(tc, 0, f->flags);
CuAssertIntEquals(tc, 0, f->age);
CuAssertIntEquals(tc, 1, f->alive);
CuAssertIntEquals(tc, true, faction_alive(f));
CuAssertIntEquals(tc, M_GRAY, f->magiegebiet);
CuAssertIntEquals(tc, turn, f->lastorders);
CuAssertPtrEquals(tc, f, findfaction(f->no));

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@ -1668,7 +1668,7 @@ int readgame(const char *filename, bool backup)
log_debug("marking factions as alive.\n");
for (f = factions; f; f = f->next) {
if (f->flags & FFL_NPC) {
f->alive = 1;
f->_alive = true;
f->magiegebiet = M_GRAY;
if (f->no == 0) {
int no = 666;
@ -1698,7 +1698,7 @@ int readgame(const char *filename, bool backup)
}
}
if (u->number > 0) {
f->alive = true;
f->_alive = true;
if (global.data_version >= SPELL_LEVEL_VERSION) {
break;
}

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@ -1463,7 +1463,7 @@ unit *create_unit(region * r, faction * f, int number, const struct race *urace,
assert(urace);
if (f) {
assert(f->alive);
assert(faction_alive(f));
u_setfaction(u, f);
if (f->locale) {
@ -1828,7 +1828,7 @@ void remove_empty_units_in_region(region * r)
if (u->number) {
faction *f = u->faction;
if (f == NULL || !f->alive) {
if (f == NULL || !faction_alive(f)) {
set_number(u, 0);
}
}

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@ -86,7 +86,7 @@ static void test_remove_units_with_dead_faction(CuTest *tc) {
u = test_create_unit(test_create_faction(test_create_race("human")), findregion(0, 0));
uid = u->no;
u->faction->alive = false;
u->faction->_alive = false;
remove_empty_units_in_region(u->region);
CuAssertPtrEquals(tc, 0, findunit(uid));
CuAssertIntEquals(tc, 0, u->number);

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@ -1220,42 +1220,45 @@ static void nmr_death(faction * f)
static void remove_idle_players(void)
{
faction *f;
faction **fp;
log_info(" - beseitige Spieler, die sich zu lange nicht mehr gemeldet haben...");
for (f = factions; f; f = f->next) {
for (fp = &factions; *fp;) {
faction *f = *fp;
if (fval(f, FFL_NOIDLEOUT)) {
f->lastorders = turn;
}
if (NMRTimeout() > 0 && turn - f->lastorders >= NMRTimeout()) {
nmr_death(f);
destroyfaction(f);
continue;
}
if (turn != f->lastorders) {
destroyfaction(fp);
} else if (turn != f->lastorders) {
char info[256];
sprintf(info, "%d Einheiten, %d Personen, %d Silber",
f->no_units, f->num_total, f->money);
}
fp = &f->next;
}
log_info(" - beseitige Spieler, die sich nach der Anmeldung nicht gemeldet haben...");
age = calloc(_max(4, turn + 1), sizeof(int));
for (f = factions; f; f = f->next)
for (fp = &factions; *fp;) {
faction *f = *fp;
if (!is_monsters(f)) {
if (RemoveNMRNewbie() && !fval(f, FFL_NOIDLEOUT)) {
if (f->age >= 0 && f->age <= turn)
++age[f->age];
if (f->age == 2 || f->age == 3) {
if (f->lastorders == turn - 2) {
destroyfaction(f);
++dropouts[f->age - 2];
destroyfaction(fp);
continue;
}
}
}
}
fp = &f->next;
}
}
void quit(void)
@ -1264,7 +1267,7 @@ void quit(void)
while (*fptr) {
faction *f = *fptr;
if (f->flags & FFL_QUIT) {
destroyfaction(f);
destroyfaction(fptr);
}
else {
++f->age;
@ -1272,8 +1275,6 @@ void quit(void)
ADDMSG(&f->msgs, msg_message("newbieimmunity", "turns",
NewbieImmunity() - f->age - 1));
}
}
if (*fptr == f) {
fptr = &f->next;
}
}
@ -4263,8 +4264,8 @@ static void maintain_buildings_1(region * r)
*/
static int warn_password(void)
{
faction *f = factions;
while (f) {
faction *f;
for (f = factions; f; f = f->next) {
bool pwok = true;
const char *c = f->passw;
while (*c && pwok) {
@ -4277,7 +4278,6 @@ static int warn_password(void)
f->passw = _strdup(itoa36(rng_int()));
ADDMSG(&f->msgs, msg_message("illegal_password", "newpass", f->passw));
}
f = f->next;
}
return 0;
}

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@ -89,7 +89,7 @@ int update_nmrs(void)
if (fval(f, FFL_ISNEW)) {
++newplayers;
}
else if (!fval(f, FFL_NOIDLEOUT) && f->alive) {
else if (!fval(f, FFL_NOIDLEOUT)) {
int nmr = turn - f->lastorders + 1;
if (nmr < 0 || nmr > NMRTimeout()) {
log_error("faction %s has %d NMRS\n", factionid(f), nmr);
@ -370,7 +370,7 @@ summary *make_summary(void)
f->nregions = 0;
f->num_total = 0;
f->money = 0;
if (f->alive && f->units) {
if (f->units) {
s->factions++;
/* Problem mit Monsterpartei ... */
if (!is_monsters(f)) {