forked from github/server
far_vision test uses watch_region, checkes faction.interval
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@ -6,6 +6,7 @@
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#include "lighthouse.h"
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#include "travelthru.h"
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#include "keyword.h"
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#include "spells.h"
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#include <kernel/building.h>
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#include <kernel/faction.h>
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@ -426,7 +427,7 @@ static void test_seen_travelthru(CuTest *tc) {
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}
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static void test_report_far_vision(CuTest *tc) {
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unit *u1, *u2;
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unit *u1;
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faction *f;
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region *r1, *r2;
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const race *rc;
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@ -436,8 +437,9 @@ static void test_report_far_vision(CuTest *tc) {
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u1 = test_create_unit(f, r1);
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r2 = test_create_region(10, 0, 0);
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rc = test_create_race("spell");
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u2 = create_unit(r2, u1->faction, 1, rc, 0, "spell/dreamreading", NULL);
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set_number(u2, 1);
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watch_region(r2, f, 10);
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CuAssertPtrEquals(tc, r1, f->first);
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CuAssertPtrEquals(tc, r2, f->last);
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report_context ctx;
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prepare_report(&ctx, f);
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CuAssertPtrEquals(tc, r1, ctx.first);
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@ -4111,7 +4111,8 @@ static int sp_bigrecruit(castorder * co)
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return cast_level;
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}
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static void watch_region(region *r, faction *f, int perception) {
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void watch_region(region *r, faction *f, int perception)
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{
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unit *u;
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u = create_unit(r, f, 1, get_race(RC_SPELL), 0, NULL, NULL);
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@ -25,10 +25,14 @@ extern "C" {
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struct ship;
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struct curse;
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struct unit;
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struct faction;
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struct region;
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struct message;
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void register_spells(void);
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void watch_region(struct region *r, struct faction *f, int perception);
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int sp_baddreams(castorder * co);
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int sp_gooddreams(castorder * co);
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