forked from github/server
commit
43397ca792
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@ -3890,7 +3890,7 @@ msgstr "Ent"
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msgctxt "iteminfo"
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msgid "dwarfspoil"
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msgstr "Beim Barte des Proheten! Ach nein, Zwergen. Irgendetwas riecht hier ranzig."
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msgstr "Beim Barte des Propheten! Ach nein, Zwergen. Irgendetwas riecht hier ranzig."
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msgctxt "race"
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msgid "clone"
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@ -6320,3 +6320,44 @@ msgctxt "race"
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msgid "wolf"
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msgstr "Wolf"
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msgctxt "iteminfo"
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msgid "elfspoil"
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msgstr "Die Ohren sind spitz und beinahe trapezförmig. Wie kann
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damit hören?"
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msgctxt "iteminfo"
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msgid "goblinspoil"
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msgstr "Die Fratze des kleinen Kopfs wirkt beinahe etwas kindlich
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zierlich, aber dennoch liegt etwas Listiges darin."
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msgctxt "iteminfo"
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msgid "halflingspoil"
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msgstr "Die Sohle des behaarten Fußes ist deutlich dicker, beinahe
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wie ein Huf."
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msgctxt "iteminfo"
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msgid "aquarianspoil"
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msgstr "Die kleine, türkisfarbene Schuppe glänzt in der Sonne. Dennoch ist sie erstaunlich hart."
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msgctxt "iteminfo"
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msgid "humanspoil"
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msgstr "Ob blond oder braun, ob kurz oder lang, du hast ein Büschel Haare mit einem Stück Haut in der Hand."
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msgctxt "iteminfo"
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msgid "catspoil"
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msgstr "Wie ein kleines Seil aus weichem Fell."
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msgctxt "iteminfo"
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msgid "insectspoil"
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msgstr "Das am Kopf der meisten Gliederfüßer auftretende,
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gegliederte Extremitätenpaar, das mit Sensillen (Tastsinn, Geruchssinn)
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ausgestattet ist."
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msgctxt "iteminfo"
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msgid "orcspoil"
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msgstr "Große, spitze Zähne. Ob sie früher einem Ork oder doch einem Wildschwein gehörten ist nicht so leicht zu unterscheiden."
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msgctxt "iteminfo"
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msgid "demonspoil"
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msgstr "Eine giftige und grüne Flüssigkeit in einer kleinen Phiole,
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keine humanoide Rasse außer Dämonen wagt damit in Kontakt zu kommen."
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14
src/chaos.c
14
src/chaos.c
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@ -76,7 +76,7 @@ static unit *random_unit(const region * r)
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return u;
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}
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static void chaos(region * r)
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static void chaos(region * r, faction *monsters)
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{
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if (rng_int() % 100 < 8) {
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switch (rng_int() % 3) {
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@ -84,12 +84,12 @@ static void chaos(region * r)
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if (!(r->terrain->flags & SEA_REGION)) {
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unit *u = random_unit(r);
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if (u && !undeadrace(u_race(u))) {
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if (join_monsters(u, monsters)) {
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ADDMSG(&u->faction->msgs, msg_message("chaos_disease", "unit", u));
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u_setfaction(u, get_monsters());
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u_freeorders(u);
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u_setrace(u, get_race(RC_GHOUL));
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}
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}
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}
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break;
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case 1: /* Drachen */
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if (random_unit(r)) {
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@ -99,17 +99,17 @@ static void chaos(region * r)
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case 0:
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mfac = 100;
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u =
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create_unit(r, get_monsters(), rng_int() % 8 + 1,
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create_unit(r, monsters, rng_int() % 8 + 1,
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get_race(RC_FIREDRAGON), 0, NULL, NULL);
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break;
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case 1:
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mfac = 500;
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u = create_unit(r, get_monsters(), rng_int() % 4 + 1,
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u = create_unit(r, monsters, rng_int() % 4 + 1,
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get_race(RC_DRAGON), 0, NULL, NULL);
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break;
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default:
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mfac = 1000;
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u = create_unit(r, get_monsters(), rng_int() % 2 + 1,
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u = create_unit(r, monsters, rng_int() % 2 + 1,
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get_race(RC_WYRM), 0, NULL, NULL);
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break;
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}
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@ -184,7 +184,7 @@ void chaos_update(void) {
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/* Chaos */
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for (r = regions; r; r = r->next) {
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if ((r->flags & RF_CHAOTIC)) {
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chaos(r);
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chaos(r, get_monsters());
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}
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}
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}
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@ -290,11 +290,11 @@ static int forget_cmd(unit * u, order * ord)
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else {
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unit *ufam = get_familiar(u);
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if (ufam) {
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if (join_monsters(ufam, NULL)) {
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a_removeall(&ufam->attribs, NULL);
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u_setfaction(ufam, get_monsters());
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u_freeorders(ufam);
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unit_convert_race(ufam, NULL, "ghost");
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}
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}
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a_removeall(&u->attribs, &at_mage);
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a_removeall(&u->attribs, &at_familiar);
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}
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@ -43,9 +43,10 @@
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#include <util/strings.h>
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/* attributes includes */
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#include <attributes/targetregion.h>
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#include <attributes/otherfaction.h>
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#include <attributes/hate.h>
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#include <attributes/otherfaction.h>
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#include <attributes/stealth.h>
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#include <attributes/targetregion.h>
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#include <spells/regioncurse.h>
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@ -179,6 +180,22 @@ static order *monster_attack(unit * u, const unit * target)
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return create_order(K_ATTACK, u->faction->locale, "%i", target->no);
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}
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bool join_monsters(unit *u, faction *monsters) {
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if (monsters == NULL) {
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monsters = get_monsters();
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if (monsters == NULL) {
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return false;
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}
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}
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u_setfaction(u, monsters);
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u->status = ST_FIGHT;
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a_removeall(&u->attribs, &at_otherfaction);
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u->flags &= ~UFL_ANON_FACTION;
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u_seteffstealth(u, -1);
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u_freeorders(u);
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return true;
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}
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void monsters_desert(struct faction *monsters)
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{
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region *r;
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unit *u;
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for (u = r->units; u; u = u->next) {
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if (u->faction!=monsters
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if (u->faction != monsters
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&& (u_race(u)->flags & RCF_DESERT)) {
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if (fval(u, UFL_ISNEW))
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continue;
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if (rng_int() % 100 < 5) {
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if (join_monsters(u, monsters)) {
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ADDMSG(&u->faction->msgs, msg_message("desertion",
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"unit region", u, r));
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u_setfaction(u, monsters);
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u_freeorders(u);
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}
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}
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}
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}
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@ -1175,10 +1192,11 @@ void monster_kills_peasants(unit * u)
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void make_zombie(unit * u)
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{
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u_setfaction(u, get_monsters());
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if (join_monsters(u, NULL)) {
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u_freeorders(u);
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scale_number(u, 1);
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u->hp = unit_max_hp(u) * u->number;
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u_setrace(u, get_race(RC_ZOMBIE));
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u->irace = NULL;
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}
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}
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@ -23,6 +23,7 @@ extern "C" {
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void spawn_undead(void);
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void plan_monsters(struct faction *f);
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bool join_monsters(struct unit *u, struct faction *monsters);
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#ifdef __cplusplus
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}
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