separate test script for E4:

even though it has mostly the same rules, it does not have xmastrees, and loads a different config
remove dead `inactivefaction` function, we have no use for the file it creates.
This commit is contained in:
Enno Rehling 2015-09-12 14:10:08 +02:00
parent aa32cf190e
commit 42f1030251
9 changed files with 48 additions and 45 deletions

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@ -2,7 +2,7 @@
"include": [
"keywords.json",
"prefixes.json",
"e3/terrains.xml"
"e3/terrains.json"
],
"settings": {
"game.id": 4,

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@ -19,6 +19,7 @@ cd $ROOT
$ROOT/$BUILD/eressea/eressea -v0 scripts/run-tests.lua
$ROOT/$BUILD/eressea/eressea -v0 scripts/run-tests-e2.lua
$ROOT/$BUILD/eressea/eressea -v0 scripts/run-tests-e3.lua
$ROOT/$BUILD/eressea/eressea -v0 scripts/run-tests-e4.lua
rm -rf data reports orders.txt
cd $OLDWPD

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@ -15,6 +15,7 @@ require 'eressea'
require 'eressea.xmlconf'
require 'eressea.path'
require 'tests.e2'
require 'tests.xmas'
require 'lunit'
rules = require('eressea.' .. config.rules)

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@ -15,6 +15,7 @@ require 'eressea'
require 'eressea.path'
require 'eressea.xmlconf'
require 'tests.e3'
require 'tests.xmas'
require 'lunit'
eressea.settings.set("rules.alliances", "0")

23
scripts/run-tests-e4.lua Normal file
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@ -0,0 +1,23 @@
-- Tests that work in E3. With game config of E3.
-- Tests are under scripts/test/e3 and all files must be in scripts/test/e3/init.lua
path = 'scripts'
if config.install then
path = config.install .. '/' .. path
package.path = package.path .. ';' .. config.install .. '/lunit/?.lua'
--needed to find lunit if not run form eressea root. Needs right [lua] install setting in eressea.ini (point to eressea root from the start folder)
end
package.path = package.path .. ';' .. path .. '/?.lua;' .. path .. '/?/init.lua'
config.rules = 'e4'
require 'eressea'
require 'eressea.path'
require 'eressea.xmlconf'
require 'tests.e3'
require 'lunit'
eressea.settings.set("rules.alliances", "0")
rules = require('eressea.' .. config.rules)
result = lunit.main()
return result.errors + result.failed

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@ -199,27 +199,6 @@ function test_seecast()
assert_equal(8, u2.region.x)
end
local function use_tree(terrain)
local r = region.create(0,0, terrain)
local f = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f, r, 5)
r:set_resource("tree", 0)
u1:add_item("xmastree", 1)
u1:clear_orders()
u1:add_order("BENUTZEN 1 Weihnachtsbaum")
process_orders()
return r
end
function test_xmastree()
local r
r = use_tree("ocean")
assert_equal(0, r:get_resource("tree"))
eressea.free_game()
r = use_tree("plain")
assert_equal(10, r:get_resource("tree"))
end
function test_fishing()
eressea.settings.set("rules.food.flags", "0")
local r = region.create(0,0, "ocean")

20
scripts/tests/xmas.lua Normal file
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@ -0,0 +1,20 @@
local function use_tree(terrain)
local r = region.create(0,0, terrain)
local f = faction.create("noreply@eressea.de", "human", "de")
local u1 = unit.create(f, r, 5)
r:set_resource("tree", 0)
u1:add_item("xmastree", 1)
u1:clear_orders()
u1:add_order("BENUTZEN 1 Weihnachtsbaum")
process_orders()
return r
end
function test_xmastree()
local r
r = use_tree("ocean")
assert_equal(0, r:get_resource("tree"))
eressea.free_game()
r = use_tree("plain")
assert_equal(10, r:get_resource("tree"))
end

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@ -861,24 +861,6 @@ static int modify(int i)
}
}
static void inactivefaction(faction * f)
{
FILE *inactiveFILE;
char zText[128];
sprintf(zText, "%s/%s", datapath(), "inactive");
inactiveFILE = fopen(zText, "a");
if (inactiveFILE) {
fprintf(inactiveFILE, "%s:%s:%d:%d\n",
factionid(f),
LOC(default_locale, rc_name_s(f->race, NAME_PLURAL)),
modify(count_all(f)), turn - f->lastorders);
fclose(inactiveFILE);
}
}
/* test if the unit can slip through a siege undetected.
* returns 0 if siege is successful, or 1 if the building is either
* not besieged or the unit can slip through the siege due to better stealth.
@ -1279,11 +1261,6 @@ static void remove_idle_players(void)
sprintf(info, "%d Einheiten, %d Personen, %d Silber",
f->no_units, f->num_total, f->money);
}
if (NMRTimeout() > 0 && turn - f->lastorders >= (NMRTimeout() - 1)) {
inactivefaction(f);
continue;
}
}
log_info(" - beseitige Spieler, die sich nach der Anmeldung nicht gemeldet haben...");

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@ -5,5 +5,6 @@ SET SERVER=%BUILD%\eressea.exe
%SERVER% ..\scripts\run-tests.lua
%SERVER% ..\scripts\run-tests-e2.lua
%SERVER% ..\scripts\run-tests-e3.lua
%SERVER% ..\scripts\run-tests-e4.lua
PAUSE
RMDIR /s /q reports