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bug 2221: buildings cannot exceed maxsize.
* enable the allies.lua tests
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@ -5519,7 +5519,7 @@ msgstr "aquarians"
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msgctxt "iteminfo"
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msgid "fairyboot"
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msgstr "These leather boots are embroidere with unicorn hair and allow their wearer to walk at twice his normal speed."
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msgstr "These leather boots are embroidered with unicorn hair and allow their wearer to walk at twice his normal speed."
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msgctxt "spell"
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msgid "skillmod"
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@ -29,6 +29,25 @@ function test_castle_names()
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assert_equal("citadel", b:get_typename(6250))
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end
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function test_build_tunnel_limited()
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-- bug 2221
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local r = region.create(0, 0, "plain")
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local b = building.create(r, "tunnel")
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local f = faction.create('human')
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local u = unit.create(f, r, 2)
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u:set_skill('building', 6, true)
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u:add_item('stone', 22)
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u:add_item('log', 10)
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u:add_item('iron', 2)
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u:add_item('money', 700)
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u.building = b
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u.name = 'Xolgrim'
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u:add_order('MACHE 2 BURG ' .. itoa36(b.id))
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b.size = 99
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process_orders()
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assert_equal(100, b.size)
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end
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function test_build_castle_one_stage()
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local r = region.create(0, 0, 'plain')
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local f = faction.create('human')
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@ -1,3 +1,6 @@
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require 'tests.e2.buildings'
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require 'tests.e2.allies'
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require 'tests.e2.quit'
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require 'tests.e2.movement'
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require 'tests.e2.carts'
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require 'tests.e2.quit'
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@ -5,7 +8,6 @@ require 'tests.e2.astral'
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require 'tests.e2.spells'
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require 'tests.e2.e2features'
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require 'tests.e2.insects'
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require 'tests.e2.buildings'
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require 'tests.e2.production'
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require 'tests.e2.adamantium'
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require 'tests.e2.undead'
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@ -810,25 +810,13 @@ build_building(unit * u, const building_type * btype, int id, int want, order *
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}
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built = b->size;
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}
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if (n <= 0 || n == INT_MAX) {
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if (b == NULL) {
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if (btype->maxsize > 0) {
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n = btype->maxsize - built;
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}
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else {
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n = INT_MAX;
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}
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}
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else {
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if (b->type->maxsize > 0) {
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n = b->type->maxsize - built;
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}
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else {
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n = INT_MAX;
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}
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}
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}
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if (btype->maxsize > 0) {
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int remain = btype->maxsize - built;
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if (remain < n) {
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n = remain;
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}
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}
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built = build_stages(u, btype, built, n, basesk, &skills);
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if (built < 0) {
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