forked from github/server
testing lazy find_spell calls for equipment configuration
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423e293745
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@ -25,7 +25,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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#include "unit.h"
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#include "faction.h"
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#include "race.h"
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#include "spellbook.h"
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#include "spell.h"
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/* util includes */
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#include <quicklist.h>
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@ -86,13 +86,20 @@ void equipment_setskill(equipment * eq, skill_t sk, const char *value)
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}
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}
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void equipment_addspell(equipment * eq, struct spell * sp, int level)
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typedef struct lazy_spell {
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char *name;
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struct spell *sp;
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int level;
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} lazy_spell;
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void equipment_addspell(equipment * eq, const char * name, int level)
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{
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if (eq) {
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if (!eq->spellbook) {
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eq->spellbook = create_spellbook(0);
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}
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spellbook_add(eq->spellbook, sp, level);
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lazy_spell *ls = malloc(sizeof(lazy_spell));
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ls->sp = NULL;
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ls->level = level;
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ls->name = _strdup(name);
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ql_push(&eq->spells, ls);
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}
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}
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@ -148,13 +155,18 @@ void equip_unit_mask(struct unit *u, const struct equipment *eq, int mask)
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}
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if (mask & EQUIP_SPELLS) {
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if (eq->spellbook) {
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quicklist * ql = eq->spellbook->spells;
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if (eq->spells) {
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quicklist * ql = eq->spells;
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int qi;
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sc_mage * mage = get_mage(u);
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for (qi = 0; ql; ql_advance(&ql, &qi, 1)) {
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spellbook_entry *sbe = (spellbook_entry *)ql_get(ql, qi);
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lazy_spell *sbe = (lazy_spell *)ql_get(ql, qi);
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if (!sbe->sp) {
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sbe->sp = find_spell(sbe->name);
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free(sbe->name);
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sbe->name = NULL;
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}
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unit_add_spell(u, mage, sbe->sp, sbe->level);
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}
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}
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@ -224,6 +236,12 @@ void equip_items(struct item **items, const struct equipment *eq)
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}
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}
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void free_ls(void *arg) {
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lazy_spell *ls = (lazy_spell*)arg;
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free(ls->name);
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free(ls);
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}
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void equipment_done(void) {
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equipment **eqp = &equipment_sets;
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while (*eqp) {
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@ -231,9 +249,9 @@ void equipment_done(void) {
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equipment *eq = *eqp;
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*eqp = eq->next;
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free(eq->name);
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if (eq->spellbook) {
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spellbook_clear(eq->spellbook);
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free(eq->spellbook);
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if (eq->spells) {
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ql_foreach(eq->spells, free_ls);
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ql_free(eq->spells);
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}
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while (eq->items) {
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itemdata *next = eq->items->next;
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@ -48,7 +48,7 @@ extern "C" {
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char *name;
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struct itemdata *items;
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char *skills[MAXSKILLS];
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struct spellbook *spellbook;
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struct quicklist *spells;
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struct subset *subsets;
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struct equipment *next;
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void(*callback) (const struct equipment *, struct unit *);
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@ -63,7 +63,7 @@ extern "C" {
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const struct item_type *itype, const char *value);
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void equipment_setskill(struct equipment *eq, skill_t sk,
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const char *value);
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void equipment_addspell(struct equipment *eq, struct spell *sp, int level);
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void equipment_addspell(struct equipment *eq, const char *name, int level);
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void equipment_setcallback(struct equipment *eq,
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void(*callback) (const struct equipment *, struct unit *));
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@ -34,7 +34,7 @@ void test_equipment(CuTest * tc)
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equipment_setitem(eq, it_horses, "1");
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equipment_setskill(eq, SK_MAGIC, "5");
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equipment_addspell(eq, sp, 1);
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equipment_addspell(eq, sp->sname, 1);
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u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
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equip_unit_mask(u, eq, EQUIP_ALL);
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@ -1191,22 +1191,18 @@ static void add_spells(equipment * eq, xmlNodeSetPtr nsetItems)
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for (i = 0; i != nsetItems->nodeNr; ++i) {
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xmlNodePtr node = nsetItems->nodeTab[i];
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xmlChar *propValue;
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struct spell *sp;
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int level;
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const char *name;
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propValue = xmlGetProp(node, BAD_CAST "name");
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assert(propValue != NULL);
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sp = find_spell((const char *)propValue);
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if (!sp) {
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log_error("no spell '%s' for equipment-set '%s'\n", (const char *)propValue, eq->name);
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}
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else {
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int level = xml_ivalue(node, "level", 0);
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name = (const char *)propValue;
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level = xml_ivalue(node, "level", 0);
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if (level > 0) {
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equipment_addspell(eq, sp, level);
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equipment_addspell(eq, name, level);
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}
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else {
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log_error("spell '%s' for equipment-set '%s' has no level\n", sp->sname, eq->name);
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}
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log_error("spell '%s' for equipment-set '%s' has no level\n", name, eq->name);
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}
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xmlFree(propValue);
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}
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@ -1331,7 +1327,7 @@ static int parse_equipment(xmlDocPtr doc)
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xmlXPathFreeObject(xpathResult);
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xpathResult = xmlXPathEvalExpression(BAD_CAST "spell", xpath);
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assert(!eq->spellbook);
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assert(!eq->spells);
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add_spells(eq, xpathResult->nodesetval);
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xmlXPathFreeObject(xpathResult);
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