forked from github/server
testing lazy find_spell calls for equipment configuration
This commit is contained in:
parent
423e293745
commit
42c44724f8
|
@ -25,7 +25,7 @@ OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
||||||
#include "unit.h"
|
#include "unit.h"
|
||||||
#include "faction.h"
|
#include "faction.h"
|
||||||
#include "race.h"
|
#include "race.h"
|
||||||
#include "spellbook.h"
|
#include "spell.h"
|
||||||
|
|
||||||
/* util includes */
|
/* util includes */
|
||||||
#include <quicklist.h>
|
#include <quicklist.h>
|
||||||
|
@ -86,13 +86,20 @@ void equipment_setskill(equipment * eq, skill_t sk, const char *value)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void equipment_addspell(equipment * eq, struct spell * sp, int level)
|
typedef struct lazy_spell {
|
||||||
|
char *name;
|
||||||
|
struct spell *sp;
|
||||||
|
int level;
|
||||||
|
} lazy_spell;
|
||||||
|
|
||||||
|
void equipment_addspell(equipment * eq, const char * name, int level)
|
||||||
{
|
{
|
||||||
if (eq) {
|
if (eq) {
|
||||||
if (!eq->spellbook) {
|
lazy_spell *ls = malloc(sizeof(lazy_spell));
|
||||||
eq->spellbook = create_spellbook(0);
|
ls->sp = NULL;
|
||||||
}
|
ls->level = level;
|
||||||
spellbook_add(eq->spellbook, sp, level);
|
ls->name = _strdup(name);
|
||||||
|
ql_push(&eq->spells, ls);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -148,13 +155,18 @@ void equip_unit_mask(struct unit *u, const struct equipment *eq, int mask)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mask & EQUIP_SPELLS) {
|
if (mask & EQUIP_SPELLS) {
|
||||||
if (eq->spellbook) {
|
if (eq->spells) {
|
||||||
quicklist * ql = eq->spellbook->spells;
|
quicklist * ql = eq->spells;
|
||||||
int qi;
|
int qi;
|
||||||
sc_mage * mage = get_mage(u);
|
sc_mage * mage = get_mage(u);
|
||||||
|
|
||||||
for (qi = 0; ql; ql_advance(&ql, &qi, 1)) {
|
for (qi = 0; ql; ql_advance(&ql, &qi, 1)) {
|
||||||
spellbook_entry *sbe = (spellbook_entry *)ql_get(ql, qi);
|
lazy_spell *sbe = (lazy_spell *)ql_get(ql, qi);
|
||||||
|
if (!sbe->sp) {
|
||||||
|
sbe->sp = find_spell(sbe->name);
|
||||||
|
free(sbe->name);
|
||||||
|
sbe->name = NULL;
|
||||||
|
}
|
||||||
unit_add_spell(u, mage, sbe->sp, sbe->level);
|
unit_add_spell(u, mage, sbe->sp, sbe->level);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -224,6 +236,12 @@ void equip_items(struct item **items, const struct equipment *eq)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void free_ls(void *arg) {
|
||||||
|
lazy_spell *ls = (lazy_spell*)arg;
|
||||||
|
free(ls->name);
|
||||||
|
free(ls);
|
||||||
|
}
|
||||||
|
|
||||||
void equipment_done(void) {
|
void equipment_done(void) {
|
||||||
equipment **eqp = &equipment_sets;
|
equipment **eqp = &equipment_sets;
|
||||||
while (*eqp) {
|
while (*eqp) {
|
||||||
|
@ -231,9 +249,9 @@ void equipment_done(void) {
|
||||||
equipment *eq = *eqp;
|
equipment *eq = *eqp;
|
||||||
*eqp = eq->next;
|
*eqp = eq->next;
|
||||||
free(eq->name);
|
free(eq->name);
|
||||||
if (eq->spellbook) {
|
if (eq->spells) {
|
||||||
spellbook_clear(eq->spellbook);
|
ql_foreach(eq->spells, free_ls);
|
||||||
free(eq->spellbook);
|
ql_free(eq->spells);
|
||||||
}
|
}
|
||||||
while (eq->items) {
|
while (eq->items) {
|
||||||
itemdata *next = eq->items->next;
|
itemdata *next = eq->items->next;
|
||||||
|
|
|
@ -48,7 +48,7 @@ extern "C" {
|
||||||
char *name;
|
char *name;
|
||||||
struct itemdata *items;
|
struct itemdata *items;
|
||||||
char *skills[MAXSKILLS];
|
char *skills[MAXSKILLS];
|
||||||
struct spellbook *spellbook;
|
struct quicklist *spells;
|
||||||
struct subset *subsets;
|
struct subset *subsets;
|
||||||
struct equipment *next;
|
struct equipment *next;
|
||||||
void(*callback) (const struct equipment *, struct unit *);
|
void(*callback) (const struct equipment *, struct unit *);
|
||||||
|
@ -63,7 +63,7 @@ extern "C" {
|
||||||
const struct item_type *itype, const char *value);
|
const struct item_type *itype, const char *value);
|
||||||
void equipment_setskill(struct equipment *eq, skill_t sk,
|
void equipment_setskill(struct equipment *eq, skill_t sk,
|
||||||
const char *value);
|
const char *value);
|
||||||
void equipment_addspell(struct equipment *eq, struct spell *sp, int level);
|
void equipment_addspell(struct equipment *eq, const char *name, int level);
|
||||||
void equipment_setcallback(struct equipment *eq,
|
void equipment_setcallback(struct equipment *eq,
|
||||||
void(*callback) (const struct equipment *, struct unit *));
|
void(*callback) (const struct equipment *, struct unit *));
|
||||||
|
|
||||||
|
|
|
@ -34,7 +34,7 @@ void test_equipment(CuTest * tc)
|
||||||
|
|
||||||
equipment_setitem(eq, it_horses, "1");
|
equipment_setitem(eq, it_horses, "1");
|
||||||
equipment_setskill(eq, SK_MAGIC, "5");
|
equipment_setskill(eq, SK_MAGIC, "5");
|
||||||
equipment_addspell(eq, sp, 1);
|
equipment_addspell(eq, sp->sname, 1);
|
||||||
|
|
||||||
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
u = test_create_unit(test_create_faction(0), test_create_region(0, 0, 0));
|
||||||
equip_unit_mask(u, eq, EQUIP_ALL);
|
equip_unit_mask(u, eq, EQUIP_ALL);
|
||||||
|
|
|
@ -1191,22 +1191,18 @@ static void add_spells(equipment * eq, xmlNodeSetPtr nsetItems)
|
||||||
for (i = 0; i != nsetItems->nodeNr; ++i) {
|
for (i = 0; i != nsetItems->nodeNr; ++i) {
|
||||||
xmlNodePtr node = nsetItems->nodeTab[i];
|
xmlNodePtr node = nsetItems->nodeTab[i];
|
||||||
xmlChar *propValue;
|
xmlChar *propValue;
|
||||||
struct spell *sp;
|
int level;
|
||||||
|
const char *name;
|
||||||
|
|
||||||
propValue = xmlGetProp(node, BAD_CAST "name");
|
propValue = xmlGetProp(node, BAD_CAST "name");
|
||||||
assert(propValue != NULL);
|
assert(propValue != NULL);
|
||||||
sp = find_spell((const char *)propValue);
|
name = (const char *)propValue;
|
||||||
if (!sp) {
|
level = xml_ivalue(node, "level", 0);
|
||||||
log_error("no spell '%s' for equipment-set '%s'\n", (const char *)propValue, eq->name);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
int level = xml_ivalue(node, "level", 0);
|
|
||||||
if (level > 0) {
|
if (level > 0) {
|
||||||
equipment_addspell(eq, sp, level);
|
equipment_addspell(eq, name, level);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
log_error("spell '%s' for equipment-set '%s' has no level\n", sp->sname, eq->name);
|
log_error("spell '%s' for equipment-set '%s' has no level\n", name, eq->name);
|
||||||
}
|
|
||||||
}
|
}
|
||||||
xmlFree(propValue);
|
xmlFree(propValue);
|
||||||
}
|
}
|
||||||
|
@ -1331,7 +1327,7 @@ static int parse_equipment(xmlDocPtr doc)
|
||||||
xmlXPathFreeObject(xpathResult);
|
xmlXPathFreeObject(xpathResult);
|
||||||
|
|
||||||
xpathResult = xmlXPathEvalExpression(BAD_CAST "spell", xpath);
|
xpathResult = xmlXPathEvalExpression(BAD_CAST "spell", xpath);
|
||||||
assert(!eq->spellbook);
|
assert(!eq->spells);
|
||||||
add_spells(eq, xpathResult->nodesetval);
|
add_spells(eq, xpathResult->nodesetval);
|
||||||
xmlXPathFreeObject(xpathResult);
|
xmlXPathFreeObject(xpathResult);
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue