forked from github/server
some more config lookup caching
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c606a9ac4d
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423e293745
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@ -133,8 +133,9 @@ attrib_type at_npcfaction = {
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*/
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int HelpMask(void)
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{
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static int config, rule = 0;
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if (config_changed(&config)) {
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const char *str = config_get("rules.help.mask");
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int rule = 0;
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if (str != NULL) {
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char *sstr = _strdup(str);
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char *tok = strtok(sstr, " ");
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@ -147,6 +148,7 @@ int HelpMask(void)
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else {
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rule = HELP_ALL;
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}
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}
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return rule;
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}
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@ -731,7 +731,7 @@ int create_directories(void) {
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double get_param_flt(const struct param *p, const char *key, double def)
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{
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const char *str = get_param(p, key);
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const char *str = p ? get_param(p, key) : NULL;
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return str ? atof(str) : def;
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}
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@ -862,7 +862,10 @@ int cmp_current_owner(const building * b, const building * a)
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bool rule_stealth_other(void)
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{
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int rule = config_get_int("stealth.faction.other", 1);
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static int rule, config;
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if (config_changed(&config)) {
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rule = config_get_int("stealth.faction.other", 1);
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}
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return rule != 0;
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}
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@ -796,14 +796,26 @@ attrib_type at_maxmagicians = {
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int max_magicians(const faction * f)
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{
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int m = config_get_int("rules.maxskills.magic", MAXMAGICIANS);
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attrib *a;
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static int rule, config, rc_cache;
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static const race *rc_elf;
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int m;
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if ((a = a_find(f->attribs, &at_maxmagicians)) != NULL) {
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if (config_changed(&config)) {
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rule = config_get_int("rules.maxskills.magic", MAXMAGICIANS);
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}
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m = rule;
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if (f->attribs) {
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attrib *a = a_find(f->attribs, &at_maxmagicians);
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if (a) {
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m = a->data.i;
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}
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if (f->race == get_race(RC_ELF))
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}
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if (rc_changed(&rc_cache)) {
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rc_elf = get_race(RC_ELF);
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}
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if (f->race == rc_elf) {
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++m;
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}
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return m;
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}
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@ -184,9 +184,13 @@ void sk_set(skill * sv, int level)
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sv->level = level;
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}
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static int rule_random_progress(void)
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static bool rule_random_progress(void)
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{
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return config_get_int("study.random_progress", 1);
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static int rule, config;
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if (config_changed(&config)) {
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rule = config_get_int("study.random_progress", 1);
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}
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return rule != 0;
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}
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int skill_weeks(int level)
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@ -883,15 +883,16 @@ void leave_building(unit * u)
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bool can_leave(unit * u)
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{
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int rule_leave;
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static int config;
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static bool rule_leave;
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if (!u->building) {
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return true;
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}
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rule_leave = config_get_int("rules.move.owner_leave", 0);
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if (rule_leave != 0 && u->building && u == building_owner(u->building)) {
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if (config_changed(&config)) {
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rule_leave = config_get_int("rules.move.owner_leave", 0) != 0;
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}
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if (rule_leave && u->building && u == building_owner(u->building)) {
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return false;
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}
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return true;
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@ -1721,9 +1722,13 @@ int unit_max_hp(const unit * u)
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{
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int h;
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double p;
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int rule_stamina = config_get_int("rules.stamina", STAMINA_AFFECTS_HP);
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static int config;
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static int rule_stamina;
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h = u_race(u)->hitpoints;
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if (config_changed(&config)) {
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rule_stamina = config_get_int("rules.stamina", STAMINA_AFFECTS_HP);
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}
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if (rule_stamina & 1) {
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p = pow(effskill(u, SK_STAMINA, u->region) / 2.0, 1.5) * 0.2;
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h += (int)(h * p + 0.5);
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@ -225,7 +225,11 @@ static void free_mage(attrib * a)
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bool FactionSpells(void)
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{
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return config_get_int("rules.magic.factionlist", 0) != 0;
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static int config, rule;
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if (config_changed(&config)) {
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rule = config_get_int("rules.magic.factionlist", 0);
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}
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return rule != 0;
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}
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void read_spells(struct quicklist **slistp, magic_t mtype,
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@ -84,7 +84,12 @@ static void give_peasants(unit *u, const item_type *itype, int reduce) {
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}
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static double random_move_chance(void) {
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return config_get_flt("rules.monsters.random_move_chance", MOVECHANCE);
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static double rule;
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static int config;
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if (config_changed(&config)) {
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rule = config_get_flt("rules.monsters.random_move_chance", MOVECHANCE);
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}
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return rule;
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}
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static void reduce_weight(unit * u)
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12
src/study.c
12
src/study.c
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@ -800,7 +800,11 @@ int study_cmd(unit * u, order * ord)
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}
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static int produceexp_days(void) {
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return config_get_int("study.produceexp", 10);
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static int config, rule;
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if (config_changed(&config)) {
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rule = config_get_int("study.produceexp", 10);
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}
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return rule;
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}
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void produceexp_ex(struct unit *u, skill_t sk, int n, learn_fun learn)
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@ -863,7 +867,11 @@ void demon_skillchange(unit *u)
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if (fval(u, UFL_HUNGER)) {
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/* hungry demons only go down, never up in skill */
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int rule_hunger = config_get_int("hunger.demon.skill", 0) != 0;
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static int config;
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static bool rule_hunger;
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if (config_changed(&config)) {
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rule_hunger = config_get_int("hunger.demon.skill", 0) != 0;
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}
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if (rule_hunger) {
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upchance = 0;
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downchance = 15;
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@ -176,8 +176,12 @@ bool is_astral(const region * r)
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plane *get_astralplane(void)
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{
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plane *astralspace = 0;
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int rule_astralplane = config_get_int("modules.astralspace", 1);
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static int config;
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static bool rule_astralplane;
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if (config_changed(&config)) {
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rule_astralplane = config_get_int("modules.astralspace", 1) != 0;
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}
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if (!rule_astralplane) {
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return NULL;
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}
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