some more config lookup caching

This commit is contained in:
Enno Rehling 2016-09-23 20:36:57 +02:00
parent c606a9ac4d
commit 423e293745
9 changed files with 80 additions and 33 deletions

View File

@ -133,19 +133,21 @@ attrib_type at_npcfaction = {
*/ */
int HelpMask(void) int HelpMask(void)
{ {
const char *str = config_get("rules.help.mask"); static int config, rule = 0;
int rule = 0; if (config_changed(&config)) {
if (str != NULL) { const char *str = config_get("rules.help.mask");
char *sstr = _strdup(str); if (str != NULL) {
char *tok = strtok(sstr, " "); char *sstr = _strdup(str);
while (tok) { char *tok = strtok(sstr, " ");
rule |= ally_flag(tok, -1); while (tok) {
tok = strtok(NULL, " "); rule |= ally_flag(tok, -1);
tok = strtok(NULL, " ");
}
free(sstr);
}
else {
rule = HELP_ALL;
} }
free(sstr);
}
else {
rule = HELP_ALL;
} }
return rule; return rule;
} }

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@ -731,7 +731,7 @@ int create_directories(void) {
double get_param_flt(const struct param *p, const char *key, double def) double get_param_flt(const struct param *p, const char *key, double def)
{ {
const char *str = get_param(p, key); const char *str = p ? get_param(p, key) : NULL;
return str ? atof(str) : def; return str ? atof(str) : def;
} }
@ -862,7 +862,10 @@ int cmp_current_owner(const building * b, const building * a)
bool rule_stealth_other(void) bool rule_stealth_other(void)
{ {
int rule = config_get_int("stealth.faction.other", 1); static int rule, config;
if (config_changed(&config)) {
rule = config_get_int("stealth.faction.other", 1);
}
return rule != 0; return rule != 0;
} }

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@ -796,14 +796,26 @@ attrib_type at_maxmagicians = {
int max_magicians(const faction * f) int max_magicians(const faction * f)
{ {
int m = config_get_int("rules.maxskills.magic", MAXMAGICIANS); static int rule, config, rc_cache;
attrib *a; static const race *rc_elf;
int m;
if ((a = a_find(f->attribs, &at_maxmagicians)) != NULL) { if (config_changed(&config)) {
m = a->data.i; rule = config_get_int("rules.maxskills.magic", MAXMAGICIANS);
} }
if (f->race == get_race(RC_ELF)) m = rule;
if (f->attribs) {
attrib *a = a_find(f->attribs, &at_maxmagicians);
if (a) {
m = a->data.i;
}
}
if (rc_changed(&rc_cache)) {
rc_elf = get_race(RC_ELF);
}
if (f->race == rc_elf) {
++m; ++m;
}
return m; return m;
} }

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@ -184,9 +184,13 @@ void sk_set(skill * sv, int level)
sv->level = level; sv->level = level;
} }
static int rule_random_progress(void) static bool rule_random_progress(void)
{ {
return config_get_int("study.random_progress", 1); static int rule, config;
if (config_changed(&config)) {
rule = config_get_int("study.random_progress", 1);
}
return rule != 0;
} }
int skill_weeks(int level) int skill_weeks(int level)

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@ -883,15 +883,16 @@ void leave_building(unit * u)
bool can_leave(unit * u) bool can_leave(unit * u)
{ {
int rule_leave; static int config;
static bool rule_leave;
if (!u->building) { if (!u->building) {
return true; return true;
} }
if (config_changed(&config)) {
rule_leave = config_get_int("rules.move.owner_leave", 0); rule_leave = config_get_int("rules.move.owner_leave", 0) != 0;
}
if (rule_leave != 0 && u->building && u == building_owner(u->building)) { if (rule_leave && u->building && u == building_owner(u->building)) {
return false; return false;
} }
return true; return true;
@ -1721,9 +1722,13 @@ int unit_max_hp(const unit * u)
{ {
int h; int h;
double p; double p;
int rule_stamina = config_get_int("rules.stamina", STAMINA_AFFECTS_HP); static int config;
static int rule_stamina;
h = u_race(u)->hitpoints; h = u_race(u)->hitpoints;
if (config_changed(&config)) {
rule_stamina = config_get_int("rules.stamina", STAMINA_AFFECTS_HP);
}
if (rule_stamina & 1) { if (rule_stamina & 1) {
p = pow(effskill(u, SK_STAMINA, u->region) / 2.0, 1.5) * 0.2; p = pow(effskill(u, SK_STAMINA, u->region) / 2.0, 1.5) * 0.2;
h += (int)(h * p + 0.5); h += (int)(h * p + 0.5);

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@ -225,7 +225,11 @@ static void free_mage(attrib * a)
bool FactionSpells(void) bool FactionSpells(void)
{ {
return config_get_int("rules.magic.factionlist", 0) != 0; static int config, rule;
if (config_changed(&config)) {
rule = config_get_int("rules.magic.factionlist", 0);
}
return rule != 0;
} }
void read_spells(struct quicklist **slistp, magic_t mtype, void read_spells(struct quicklist **slistp, magic_t mtype,

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@ -84,7 +84,12 @@ static void give_peasants(unit *u, const item_type *itype, int reduce) {
} }
static double random_move_chance(void) { static double random_move_chance(void) {
return config_get_flt("rules.monsters.random_move_chance", MOVECHANCE); static double rule;
static int config;
if (config_changed(&config)) {
rule = config_get_flt("rules.monsters.random_move_chance", MOVECHANCE);
}
return rule;
} }
static void reduce_weight(unit * u) static void reduce_weight(unit * u)

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@ -800,7 +800,11 @@ int study_cmd(unit * u, order * ord)
} }
static int produceexp_days(void) { static int produceexp_days(void) {
return config_get_int("study.produceexp", 10); static int config, rule;
if (config_changed(&config)) {
rule = config_get_int("study.produceexp", 10);
}
return rule;
} }
void produceexp_ex(struct unit *u, skill_t sk, int n, learn_fun learn) void produceexp_ex(struct unit *u, skill_t sk, int n, learn_fun learn)
@ -863,7 +867,11 @@ void demon_skillchange(unit *u)
if (fval(u, UFL_HUNGER)) { if (fval(u, UFL_HUNGER)) {
/* hungry demons only go down, never up in skill */ /* hungry demons only go down, never up in skill */
int rule_hunger = config_get_int("hunger.demon.skill", 0) != 0; static int config;
static bool rule_hunger;
if (config_changed(&config)) {
rule_hunger = config_get_int("hunger.demon.skill", 0) != 0;
}
if (rule_hunger) { if (rule_hunger) {
upchance = 0; upchance = 0;
downchance = 15; downchance = 15;

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@ -176,8 +176,12 @@ bool is_astral(const region * r)
plane *get_astralplane(void) plane *get_astralplane(void)
{ {
plane *astralspace = 0; plane *astralspace = 0;
int rule_astralplane = config_get_int("modules.astralspace", 1); static int config;
static bool rule_astralplane;
if (config_changed(&config)) {
rule_astralplane = config_get_int("modules.astralspace", 1) != 0;
}
if (!rule_astralplane) { if (!rule_astralplane) {
return NULL; return NULL;
} }