forked from github/server
- wolves should not be on a ship
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@ -774,9 +774,10 @@ sp_wolfhowl(fighter * fi, int level, double power, spell * sp)
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attrib *a;
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attrib *a;
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message * msg;
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message * msg;
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int force = (int)(get_force(power, 3)/2);
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int force = (int)(get_force(power, 3)/2);
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unit *u = create_unit(r, mage->faction, force, new_race[RC_WOLF], 0, NULL, mage);
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unit * u = create_unit(r, mage->faction, force, new_race[RC_WOLF], 0, NULL, mage);
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unused(sp);
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unused(sp);
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leave(u, true);
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setstatus(u, ST_FIGHT);
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setstatus(u, ST_FIGHT);
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set_level(u, SK_WEAPONLESS, (int)(power/3));
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set_level(u, SK_WEAPONLESS, (int)(power/3));
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