forked from github/server
- Katapultmunition. Ab sofort baubar, wird aber erst mit
#define CATAPULT_AMMUNITION 1 benötigt und benutzt.
This commit is contained in:
parent
b74b8ffccb
commit
41be1a2c56
|
@ -18,6 +18,7 @@
|
|||
#include "demonseye.h"
|
||||
#include "weapons.h"
|
||||
#include "xerewards.h"
|
||||
#include "catapultammo.h"
|
||||
#if GROWING_TREES
|
||||
# include "seed.h"
|
||||
#endif
|
||||
|
@ -36,6 +37,7 @@ register_items(void)
|
|||
#endif
|
||||
register_birthday_firework();
|
||||
register_lebkuchenherz();
|
||||
register_catapultammo();
|
||||
}
|
||||
|
||||
void
|
||||
|
|
|
@ -16,11 +16,14 @@
|
|||
#include <eressea.h>
|
||||
#include "weapons.h"
|
||||
|
||||
#include "catapultammo.h"
|
||||
|
||||
#include <unit.h>
|
||||
#include <build.h>
|
||||
#include <race.h>
|
||||
#include <item.h>
|
||||
#include <battle.h>
|
||||
#include <pool.h>
|
||||
|
||||
/* util includes */
|
||||
#include <functions.h>
|
||||
|
@ -35,7 +38,7 @@ static weapon_mod wm_bow[] = {
|
|||
};
|
||||
|
||||
static weapon_mod wm_catapult[] = {
|
||||
{ 1, WMF_MISSILE_TARGET },
|
||||
{ 4, WMF_MISSILE_TARGET },
|
||||
{ 0, 0 }
|
||||
};
|
||||
|
||||
|
@ -187,6 +190,8 @@ attack_firesword(const troop * at, int *casualties, int row)
|
|||
return true;
|
||||
}
|
||||
|
||||
#define CATAPULT_ATTACKS 6
|
||||
|
||||
static boolean
|
||||
attack_catapult(const troop * at, int * casualties, int row)
|
||||
{
|
||||
|
@ -197,13 +202,20 @@ attack_catapult(const troop * at, int * casualties, int row)
|
|||
int d = 0, n;
|
||||
int minrow, maxrow;
|
||||
weapon * wp = af->person[at->index].weapon;
|
||||
|
||||
|
||||
assert(row>=FIGHT_ROW);
|
||||
if (row>BEHIND_ROW) return false; /* keine weiteren attacken */
|
||||
|
||||
|
||||
assert(wp->type->itype==olditemtype[I_CATAPULT]);
|
||||
assert(af->person[at->index].reload==0);
|
||||
|
||||
#if CATAPULT_AMMUNITION
|
||||
if(new_get_pooled(au, &rt_catapultammo, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK|GET_POOLED_RESERVE|GET_POOLED_FORCE) <= 0) {
|
||||
/* No ammo. Use other weapon if available. */
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
|
||||
assert (af->person[at->index].reload==0);
|
||||
if (af->catmsg == -1) {
|
||||
int i, k=0;
|
||||
for (i=0;i<=at->index;++i) {
|
||||
|
@ -215,7 +227,12 @@ attack_catapult(const troop * at, int * casualties, int row)
|
|||
}
|
||||
minrow = FIGHT_ROW;
|
||||
maxrow = FIGHT_ROW;
|
||||
n = min(10, count_enemies(b, af->side, FS_ENEMY, minrow, maxrow));
|
||||
|
||||
n = min(CATAPULT_ATTACKS, count_enemies(b, af->side, FS_ENEMY, minrow, maxrow));
|
||||
|
||||
#if CATAPULT_AMMUNITION
|
||||
new_use_pooled(au, &rt_catapultammo, GET_SLACK|GET_RESERVE|GET_POOLED_SLACK|GET_POOLED_RESERVE|GET_POOLED_FORCE, 1);
|
||||
#endif
|
||||
|
||||
while (--n >= 0) {
|
||||
/* Select defender */
|
||||
|
|
|
@ -34,3 +34,5 @@
|
|||
#define GUARD_DISABLES_PRODUCTION 1
|
||||
#define RESOURCE_QUANTITY 1.0
|
||||
#define RECRUITFRACTION 5
|
||||
#define CATAPULT_AMMUNITION 0 /* Gebaut werden kann sie auch mit 0! */
|
||||
|
||||
|
|
|
@ -30,8 +30,9 @@
|
|||
#define SKILLPOINTS 0
|
||||
#define NEW_MIGRATION 1
|
||||
#define PEASANTS_DO_NOT_STARVE 0
|
||||
#define GUARD_DISABLES_RECRUIT 0
|
||||
#define GUARD_DISABLES_PRODUCTION 0
|
||||
#define RESOURCE_QUANTITY 1.0
|
||||
#define RECRUITFRACTION 20
|
||||
#define GUARD_DISABLES_RECRUIT 1
|
||||
#define GUARD_DISABLES_PRODUCTION 1
|
||||
#define RESOURCE_QUANTITY 0.5
|
||||
#define RECRUITFRACTION 5
|
||||
#define CATAPULT_AMMUNITION 1
|
||||
|
||||
|
|
|
@ -32,4 +32,5 @@
|
|||
#define GUARD_DISABLES_PRODUCTION 0
|
||||
#define RESOURCE_QUANTITY 1.0
|
||||
#define RECRUITFRACTION 20
|
||||
#define CATAPULT_AMMUNITION 0
|
||||
|
||||
|
|
|
@ -33,7 +33,8 @@
|
|||
#define GUARD_DISABLES_RECRUIT 1
|
||||
#define GUARD_DISABLES_PRODUCTION 1
|
||||
#define RESOURCE_QUANTITY 1.0
|
||||
#define RECRUITFRACTION 20
|
||||
#define RECRUITFRACTION 5
|
||||
#define CATAPULT_AMMUNITION 1
|
||||
|
||||
#define VICTORY_CONDITION VICTORY_MURDER
|
||||
#define VICTORY_DELAY 4
|
||||
|
|
|
@ -32,4 +32,5 @@
|
|||
#define GUARD_DISABLES_PRODUCTION 0
|
||||
#define RESOURCE_QUANTITY 1.0
|
||||
#define RECRUITFRACTION 20
|
||||
#define CATAPULT_AMMUNITION 0
|
||||
|
||||
|
|
|
@ -609,6 +609,14 @@
|
|||
<string name="vial_p">
|
||||
<text locale="de">Phiolen</text>
|
||||
</string>
|
||||
<string name="catapultammo">
|
||||
<text locale="de">Katapultmunition</text>
|
||||
<text locale="en">catapult ammunition</text>
|
||||
</string>
|
||||
<string name="catapultammo_p">
|
||||
<text locale="de">Katapultmunition</text>
|
||||
<text locale="en">catapult ammunition</text>
|
||||
</string>
|
||||
|
||||
<comment>Resourcen</comment>
|
||||
<string name="money">
|
||||
|
|
Loading…
Reference in New Issue