forked from github/server
Bug 2486: spawn_chance für Drachen und Seeschlangen war zu hoch.
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@ -876,7 +876,7 @@ void spawn_dragons(void)
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region *r;
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faction *monsters = get_or_create_monsters();
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int minage = config_get_int("monsters.spawn.min_age", 100);
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int spawn_chance = config_get_int("monsters.spawn.chance", 100);
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int spawn_chance = config_get_int("monsters.spawn.chance", 100) * 100;
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if (spawn_chance <= 0) {
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/* monster spawning disabled */
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