forked from github/server
add tests for additional (race-related) production rules.
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@ -5536,8 +5536,8 @@
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<arg name="region" type="region"/>
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<arg name="command" type="order"/>
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</type>
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<text locale="de">"$unit($unit) in $region($region): '$order($command)' - Nur Elfen können diese Bögen herstellen."</text>
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<text locale="en">"$unit($unit) in $region($region): '$order($command)' - Only elves can make these bows."</text>
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<text locale="de">"$unit($unit) in $region($region): '$order($command)' - Diesen Gegenstand kann die Einheit nicht herstellen."</text>
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<text locale="en">"$unit($unit) in $region($region): '$order($command)' - This unit cannot produce that."</text>
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</message>
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<message name="error116" section="errors">
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<type>
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@ -59,5 +59,22 @@ end
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function test_dwarf_mining_bonus()
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-- Von Zwergen abgebautes Eisen wird nur zu 60% vom "Regionsvorrat" abgezogen.
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-- Dieser Effekt ist kumulativ zu einem Bergwerk (siehe hier und hier).
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local r = region.create(0, 0, 'mountain')
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local f = create_faction('human')
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local u = unit.create(f, r, 1)
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turn_begin()
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r:set_resource('iron', 100)
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u:set_skill('mining', 10)
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u:add_order('MACHE Eisen')
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turn_process() -- humans get no bonus
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write_report(f)
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assert_equal(10, u:get_item('iron'))
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assert_equal(90, r:get_resource('iron'))
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u.race = 'dwarf'
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u:set_skill('mining', 8)
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turn_process() -- dwarves have +2 to mining, and save 40%
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assert_equal(20, u:get_item('iron'))
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assert_equal(84, r:get_resource('iron'))
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end
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@ -11,4 +11,5 @@ require 'tests.common'
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require 'tests.items'
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require 'tests.magicbag'
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require 'tests.process'
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require 'tests.e3.production'
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require 'tests.production'
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@ -0,0 +1,139 @@
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require "lunit"
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module("tests.e3.production", package.seeall, lunit.testcase )
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function setup()
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eressea.game.reset()
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eressea.settings.set("rules.food.flags", "4") -- food is free
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eressea.settings.set("NewbieImmunity", "0")
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end
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local function create_faction(race)
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return faction.create(race, race .. '@example.com', "de")
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end
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function test_greatbow_needs_elf()
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-- only elves can build a greatbow
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local r = region.create(0, 0, 'mountain')
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local f = create_faction('human')
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local u = unit.create(f, r, 1)
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turn_begin()
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u:set_skill('weaponsmithing', 5)
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u:add_item('mallorn', 2)
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u:add_order("MACHE Elfenbogen")
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turn_process() -- humans cannot do it
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assert_equal(1, f:count_msg_type("error118"))
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assert_equal(0, u:get_item('greatbow'))
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assert_equal(2, u:get_item('mallorn'))
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u.race = 'elf'
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turn_process() -- but elves can
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assert_equal(1, u:get_item('greatbow'))
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assert_equal(0, u:get_item('mallorn'))
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end
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function test_troll_no_quarrying_bonus()
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-- Trolle kriegen keinen Rohstoffbonus wie in E2
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local r = region.create(0, 0, 'mountain')
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local f = create_faction('troll')
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local u = unit.create(f, r, 1)
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turn_begin()
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r:set_resource("stone", 100)
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u:set_skill('quarrying', 2) -- +2 Rassenbonus
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u:add_order("MACHE Steine")
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turn_process()
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write_report(f)
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assert_equal(4, u:get_item('stone'))
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assert_equal(96, r:get_resource('stone'))
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end
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function test_dwarf_no_mining_bonus()
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-- E3: Zwerge verlieren den Eisenabbaubonus
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local r = region.create(0, 0, 'mountain')
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local f = create_faction('dwarf')
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local u = unit.create(f, r, 1)
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turn_begin()
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r:set_resource('iron', 100)
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u:set_skill('mining', 8) -- +2 skill bonus
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u:add_order('MACHE Eisen')
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turn_process()
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write_report(f)
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assert_equal(10, u:get_item('iron'))
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assert_equal(90, r:get_resource('iron'))
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end
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function test_dwarf_towershield()
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-- Zwerge können als einzige Rasse Turmschilde, Schuppenpanzer
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-- und Repetierarmbrüste bauen.
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local r = region.create(0, 0, 'plain')
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local f = create_faction('human')
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local u = unit.create(f, r, 1)
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turn_begin()
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u:set_skill('armorer', 4)
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u:add_item('iron', 1)
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u:add_order("MACHE Turmschild")
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turn_process() -- humans cannot do it
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assert_equal(1, f:count_msg_type("error118"))
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assert_equal(0, u:get_item('towershield'))
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assert_equal(1, u:get_item('iron'))
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u.race = 'dwarf'
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u:set_skill('armorer', 2) -- dwarf has bonus +2
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turn_process() -- but dwarves can
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assert_equal(1, u:get_item('towershield'))
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assert_equal(0, u:get_item('iron'))
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end
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function test_dwarf_scale()
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-- Zwerge können als einzige Rasse Turmschilde, Schuppenpanzer
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-- und Repetierarmbrüste bauen.
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local r = region.create(0, 0, 'plain')
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local f = create_faction('human')
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local u = unit.create(f, r, 1)
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turn_begin()
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u:set_skill('armorer', 5)
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u:add_item('iron', 2)
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u:add_order("MACHE Schuppenpanzer")
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turn_process() -- humans cannot do it
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assert_equal(1, f:count_msg_type("error118"))
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assert_equal(0, u:get_item('scale'))
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assert_equal(2, u:get_item('iron'))
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u.race = 'dwarf'
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u:set_skill('armorer', 3) -- dwarf has bonus +2
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turn_process() -- but dwarves can
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assert_equal(1, u:get_item('scale'))
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assert_equal(0, u:get_item('iron'))
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end
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function test_dwarf_rep_xbow()
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-- Zwerge können als einzige Rasse Turmschilde, Schuppenpanzer
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-- und Repetierarmbrüste bauen.
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local r = region.create(0, 0, 'plain')
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local f = create_faction('human')
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local u = unit.create(f, r, 1)
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turn_begin()
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u:set_skill('weaponsmithing', 5)
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u:add_item('iron', 1)
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u:add_item('log', 1)
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u:add_order("MACHE Repetierarmbrust")
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turn_process() -- humans cannot do it
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assert_equal(1, f:count_msg_type("error118"))
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assert_equal(0, u:get_item('rep_crossbow'))
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assert_equal(1, u:get_item('iron'))
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assert_equal(1, u:get_item('log'))
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u.race = 'dwarf'
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u:set_skill('weaponsmithing', 3) -- dwarf has bonus +2
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turn_process() -- but dwarves can
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assert_equal(1, u:get_item('rep_crossbow'))
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assert_equal(0, u:get_item('iron'))
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assert_equal(0, u:get_item('log'))
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end
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